Implement multibody joints and the new solver
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@@ -8,7 +8,7 @@ pub(crate) struct VelocityGroundConstraintTangentPart<N: SimdRealField + Copy> {
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pub gcross2: [AngVector<N>; DIM - 1],
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pub rhs: [N; DIM - 1],
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#[cfg(feature = "dim2")]
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pub impulse: [N; DIM - 1],
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pub impulse: na::Vector1<N>,
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#[cfg(feature = "dim3")]
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pub impulse: na::Vector2<N>,
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pub r: [N; DIM - 1],
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@@ -20,27 +20,11 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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Self {
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gcross2: [na::zero(); DIM - 1],
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rhs: [na::zero(); DIM - 1],
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#[cfg(feature = "dim2")]
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impulse: [na::zero(); DIM - 1],
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#[cfg(feature = "dim3")]
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impulse: na::zero(),
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r: [na::zero(); DIM - 1],
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}
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}
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#[inline]
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pub fn warmstart(
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&self,
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tangents1: [&Vector<N>; DIM - 1],
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im2: N,
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mj_lambda2: &mut DeltaVel<N>,
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) {
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for j in 0..DIM - 1 {
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mj_lambda2.linear += tangents1[j] * (-im2 * self.impulse[j]);
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mj_lambda2.angular += self.gcross2[j] * self.impulse[j];
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}
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}
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#[inline]
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pub fn solve(
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&mut self,
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@@ -99,6 +83,7 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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pub(crate) struct VelocityGroundConstraintNormalPart<N: SimdRealField + Copy> {
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pub gcross2: AngVector<N>,
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pub rhs: N,
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pub rhs_wo_bias: N,
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pub impulse: N,
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pub r: N,
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}
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@@ -109,17 +94,12 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintNormalPart<N> {
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Self {
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gcross2: na::zero(),
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rhs: na::zero(),
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rhs_wo_bias: na::zero(),
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impulse: na::zero(),
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r: na::zero(),
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}
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}
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#[inline]
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pub fn warmstart(&self, dir1: &Vector<N>, im2: N, mj_lambda2: &mut DeltaVel<N>) {
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mj_lambda2.linear += dir1 * (-im2 * self.impulse);
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mj_lambda2.angular += self.gcross2 * self.impulse;
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}
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#[inline]
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pub fn solve(&mut self, dir1: &Vector<N>, im2: N, mj_lambda2: &mut DeltaVel<N>)
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where
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@@ -151,29 +131,6 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintElement<N> {
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}
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}
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#[inline]
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pub fn warmstart_group(
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elements: &[Self],
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dir1: &Vector<N>,
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#[cfg(feature = "dim3")] tangent1: &Vector<N>,
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im2: N,
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mj_lambda2: &mut DeltaVel<N>,
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) where
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Vector<N>: WBasis,
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AngVector<N>: WDot<AngVector<N>, Result = N>,
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N::Element: SimdRealField + Copy,
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{
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#[cfg(feature = "dim3")]
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let tangents1 = [tangent1, &dir1.cross(&tangent1)];
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#[cfg(feature = "dim2")]
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let tangents1 = [&dir1.orthonormal_vector()];
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for element in elements {
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element.normal_part.warmstart(dir1, im2, mj_lambda2);
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element.tangent_part.warmstart(tangents1, im2, mj_lambda2);
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}
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}
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#[inline]
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pub fn solve_group(
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elements: &mut [Self],
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@@ -182,26 +139,32 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintElement<N> {
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im2: N,
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limit: N,
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mj_lambda2: &mut DeltaVel<N>,
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solve_normal: bool,
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solve_friction: bool,
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) where
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Vector<N>: WBasis,
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AngVector<N>: WDot<AngVector<N>, Result = N>,
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N::Element: SimdRealField + Copy,
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{
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// Solve friction.
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#[cfg(feature = "dim3")]
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let tangents1 = [tangent1, &dir1.cross(&tangent1)];
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#[cfg(feature = "dim2")]
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let tangents1 = [&dir1.orthonormal_vector()];
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for element in elements.iter_mut() {
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let limit = limit * element.normal_part.impulse;
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let part = &mut element.tangent_part;
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part.solve(tangents1, im2, limit, mj_lambda2);
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// Solve penetration.
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if solve_normal {
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for element in elements.iter_mut() {
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element.normal_part.solve(&dir1, im2, mj_lambda2);
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}
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}
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// Solve penetration.
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for element in elements.iter_mut() {
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element.normal_part.solve(&dir1, im2, mj_lambda2);
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// Solve friction.
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if solve_friction {
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#[cfg(feature = "dim3")]
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let tangents1 = [tangent1, &dir1.cross(&tangent1)];
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#[cfg(feature = "dim2")]
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let tangents1 = [&dir1.orthonormal_vector()];
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for element in elements.iter_mut() {
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let limit = limit * element.normal_part.impulse;
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let part = &mut element.tangent_part;
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part.solve(tangents1, im2, limit, mj_lambda2);
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}
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}
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}
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}
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