Implement multibody joints and the new solver

This commit is contained in:
Sébastien Crozet
2022-01-02 14:47:40 +01:00
parent b45d4b5ac2
commit f74b8401ad
182 changed files with 9871 additions and 12645 deletions

View File

@@ -0,0 +1,173 @@
use std::ops::{Deref, DerefMut};
use crate::dynamics::{MultibodyJoint, RigidBodyHandle};
use crate::math::{Isometry, Real};
use crate::prelude::RigidBodyVelocity;
pub(crate) struct KinematicState {
pub joint: MultibodyJoint,
pub parent_to_world: Isometry<Real>,
// TODO: should this be removed in favor of the rigid-body position?
pub local_to_world: Isometry<Real>,
pub local_to_parent: Isometry<Real>,
}
impl Clone for KinematicState {
fn clone(&self) -> Self {
Self {
joint: self.joint.clone(),
parent_to_world: self.parent_to_world.clone(),
local_to_world: self.local_to_world.clone(),
local_to_parent: self.local_to_parent.clone(),
}
}
}
/// One link of a multibody.
pub struct MultibodyLink {
pub(crate) name: String,
// FIXME: make all those private.
pub(crate) internal_id: usize,
pub(crate) assembly_id: usize,
pub(crate) is_leaf: bool,
pub(crate) parent_internal_id: usize,
pub(crate) rigid_body: RigidBodyHandle,
/*
* Change at each time step.
*/
pub(crate) state: KinematicState,
// FIXME: put this on a workspace buffer instead ?
pub(crate) velocity_dot_wrt_joint: RigidBodyVelocity,
pub(crate) velocity_wrt_joint: RigidBodyVelocity,
}
impl MultibodyLink {
/// Creates a new multibody link.
pub fn new(
rigid_body: RigidBodyHandle,
internal_id: usize,
assembly_id: usize,
parent_internal_id: usize,
joint: MultibodyJoint,
parent_to_world: Isometry<Real>,
local_to_world: Isometry<Real>,
local_to_parent: Isometry<Real>,
) -> Self {
let is_leaf = true;
let velocity_dot_wrt_joint = RigidBodyVelocity::zero();
let velocity_wrt_joint = RigidBodyVelocity::zero();
let kinematic_state = KinematicState {
joint,
parent_to_world,
local_to_world,
local_to_parent,
};
MultibodyLink {
name: String::new(),
internal_id,
assembly_id,
is_leaf,
parent_internal_id,
state: kinematic_state,
velocity_dot_wrt_joint,
velocity_wrt_joint,
rigid_body,
}
}
pub fn joint(&self) -> &MultibodyJoint {
&self.state.joint
}
pub fn rigid_body_handle(&self) -> RigidBodyHandle {
self.rigid_body
}
/// Checks if this link is the root of the multibody.
#[inline]
pub fn is_root(&self) -> bool {
self.internal_id == 0
}
/// This link's name.
#[inline]
pub fn name(&self) -> &str {
&self.name
}
/// Sets this link's name.
#[inline]
pub fn set_name(&mut self, name: String) {
self.name = name
}
/// The handle of this multibody link.
#[inline]
pub fn link_id(&self) -> usize {
self.internal_id
}
/// The handle of the parent link.
#[inline]
pub fn parent_id(&self) -> Option<usize> {
if self.internal_id != 0 {
Some(self.parent_internal_id)
} else {
None
}
}
#[inline]
pub fn local_to_world(&self) -> &Isometry<Real> {
&self.state.local_to_world
}
#[inline]
pub fn local_to_parent(&self) -> &Isometry<Real> {
&self.state.local_to_parent
}
}
// FIXME: keep this even if we already have the Index2 traits?
pub(crate) struct MultibodyLinkVec(pub Vec<MultibodyLink>);
impl MultibodyLinkVec {
#[inline]
pub fn get_mut_with_parent(&mut self, i: usize) -> (&mut MultibodyLink, &MultibodyLink) {
let parent_id = self[i].parent_internal_id;
assert!(
parent_id != i,
"Internal error: circular rigid body dependency."
);
assert!(parent_id < self.len(), "Invalid parent index.");
unsafe {
let rb = &mut *(self.get_unchecked_mut(i) as *mut _);
let parent_rb = &*(self.get_unchecked(parent_id) as *const _);
(rb, parent_rb)
}
}
}
impl Deref for MultibodyLinkVec {
type Target = Vec<MultibodyLink>;
#[inline]
fn deref(&self) -> &Vec<MultibodyLink> {
let MultibodyLinkVec(ref me) = *self;
me
}
}
impl DerefMut for MultibodyLinkVec {
#[inline]
fn deref_mut(&mut self) -> &mut Vec<MultibodyLink> {
let MultibodyLinkVec(ref mut me) = *self;
me
}
}