Implement multibody joints and the new solver
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@@ -62,7 +62,8 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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@@ -126,7 +127,8 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world_with_params(
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bodies,
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colliders,
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joints,
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impulse_joints,
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multibody_joints,
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vector![0.0, -9.81, 0.0],
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physics_hooks,
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);
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