Implement multibody joints and the new solver
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@@ -7,7 +7,8 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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@@ -25,10 +26,10 @@ pub fn init_world(testbed: &mut Testbed) {
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}
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// Build the dynamic box rigid body.
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for _ in 0..6 {
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for _ in 0..2 {
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![1.1, 0.0, 0.0])
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.rotation(vector![0.8, 0.2, 0.1])
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// .rotation(vector![0.8, 0.2, 0.1])
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.can_sleep(false)
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.build();
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let handle = bodies.insert(rigid_body);
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@@ -39,6 +40,6 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
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}
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