Implement multibody joints and the new solver
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@@ -7,7 +7,8 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Create the balls
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@@ -38,6 +39,13 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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testbed.set_world_with_params(bodies, colliders, joints, Vector::zeros(), ());
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testbed.set_world_with_params(
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bodies,
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colliders,
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impulse_joints,
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multibody_joints,
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Vector::zeros(),
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(),
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);
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testbed.look_at(point![3.0, 2.0], 50.0);
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}
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