Implement multibody joints and the new solver
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@@ -4,12 +4,15 @@ use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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let rad = 0.5;
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let positions = [vector![5.0, -1.0], vector![-5.0, -1.0]];
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let platform_handles = std::array::IntoIter::new(positions)
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let platform_handles = positions
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.into_iter()
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.map(|pos| {
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let rigid_body = RigidBodyBuilder::new_kinematic_position_based()
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.translation(pos)
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@@ -57,7 +60,8 @@ pub fn init_world(testbed: &mut Testbed) {
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handle,
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&mut physics.islands,
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&mut physics.colliders,
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&mut physics.joints,
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&mut physics.impulse_joints,
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&mut physics.multibody_joints,
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);
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if let Some(graphics) = &mut graphics {
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@@ -69,6 +73,6 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 0.0], 20.0);
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}
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