Fix lever-arm handling in the revolute joint.

This commit is contained in:
Crozet Sébastien
2021-02-21 17:14:34 +01:00
parent dc8ccc0c30
commit f5515c3973
4 changed files with 73 additions and 54 deletions

View File

@@ -72,7 +72,7 @@ impl RevoluteJoint {
motor_max_impulse: Real::MAX, motor_max_impulse: Real::MAX,
motor_impulse: 0.0, motor_impulse: 0.0,
prev_axis1: *local_axis1, prev_axis1: *local_axis1,
motor_model: SpringModel::VelocityBased, motor_model: SpringModel::default(),
motor_last_angle: 0.0, motor_last_angle: 0.0,
} }
} }

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@@ -21,6 +21,12 @@ pub enum SpringModel {
ForceBased, ForceBased,
} }
impl Default for SpringModel {
fn default() -> Self {
SpringModel::VelocityBased
}
}
impl SpringModel { impl SpringModel {
/// Combines the coefficients used for solving the spring equation. /// Combines the coefficients used for solving the spring equation.
/// ///

View File

@@ -15,8 +15,8 @@ pub(crate) struct RevoluteVelocityConstraint {
joint_id: JointIndex, joint_id: JointIndex,
r1_mat: Matrix3<Real>, r1: Vector<Real>,
r2_mat: Matrix3<Real>, r2: Vector<Real>,
inv_lhs: Matrix5<Real>, inv_lhs: Matrix5<Real>,
rhs: Vector5<Real>, rhs: Vector5<Real>,
@@ -56,13 +56,12 @@ impl RevoluteVelocityConstraint {
rb1.position * joint.basis1[0], rb1.position * joint.basis1[0],
rb1.position * joint.basis1[1], rb1.position * joint.basis1[1],
]); ]);
let basis_projection1 = basis1 * basis1.transpose();
let basis_projection_half2 = Matrix3x2::from_columns(&[ let basis2 = Matrix3x2::from_columns(&[
rb2.position * joint.basis2[0], rb2.position * joint.basis2[0],
rb2.position * joint.basis2[1], rb2.position * joint.basis2[1],
]); ]);
let basis_projection2 = basis_projection_half2 * basis_projection_half2.transpose(); let basis_projection2 = basis2 * basis2.transpose();
let basis2 = basis_projection2 * basis1; let basis2 = basis_projection2 * basis1;
let im1 = rb1.effective_inv_mass; let im1 = rb1.effective_inv_mass;
@@ -70,13 +69,14 @@ impl RevoluteVelocityConstraint {
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared(); let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com; let r1 = anchor1 - rb1.world_com;
let r1_mat = basis_projection1 * r1.gcross_matrix(); let r1_mat = r1.gcross_matrix();
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared(); let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
let r2 = anchor2 - rb2.world_com; let r2 = anchor2 - rb2.world_com;
let r2_mat = basis_projection2 * r2.gcross_matrix(); let r2_mat = r2.gcross_matrix();
let mut lhs = Matrix5::zeros(); let mut lhs = Matrix5::zeros();
let lhs00 = let lhs00 =
ii2.quadform(&r2_mat).add_diagonal(im2) + ii1.quadform(&r1_mat).add_diagonal(im1); ii2.quadform(&r2_mat).add_diagonal(im2) + ii1.quadform(&r1_mat).add_diagonal(im1);
let lhs10 = basis2.tr_mul(&(ii2 * r2_mat)) + basis1.tr_mul(&(ii1 * r1_mat)); let lhs10 = basis2.tr_mul(&(ii2 * r2_mat)) + basis1.tr_mul(&(ii1 * r1_mat));
@@ -91,7 +91,7 @@ impl RevoluteVelocityConstraint {
let inv_lhs = Cholesky::new_unchecked(lhs).inverse(); let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = (rb2.linvel - r2_mat * rb2.angvel) - (rb1.linvel - r1_mat * rb1.angvel); let lin_rhs = (rb2.linvel + rb2.angvel.gcross(r2)) - (rb1.linvel + rb1.angvel.gcross(r1));
let ang_rhs = basis2.tr_mul(&rb2.angvel) - basis1.tr_mul(&rb1.angvel); let ang_rhs = basis2.tr_mul(&rb2.angvel) - basis1.tr_mul(&rb1.angvel);
let mut rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y); let mut rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y);
@@ -162,8 +162,8 @@ impl RevoluteVelocityConstraint {
impulse, impulse,
inv_lhs, inv_lhs,
rhs, rhs,
r1_mat, r1,
r2_mat, r2,
motor_rhs, motor_rhs,
motor_inv_lhs, motor_inv_lhs,
motor_max_impulse, motor_max_impulse,
@@ -186,12 +186,12 @@ impl RevoluteVelocityConstraint {
mj_lambda1.linear += self.im1 * lin_impulse1; mj_lambda1.linear += self.im1 * lin_impulse1;
mj_lambda1.angular += self mj_lambda1.angular += self
.ii1_sqrt .ii1_sqrt
.transform_vector(ang_impulse1 + self.r1_mat * lin_impulse1); .transform_vector(ang_impulse1 + self.r1.gcross(lin_impulse1));
mj_lambda2.linear -= self.im2 * lin_impulse2; mj_lambda2.linear -= self.im2 * lin_impulse2;
mj_lambda2.angular -= self mj_lambda2.angular -= self
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse2 + self.r2_mat * lin_impulse2); .transform_vector(ang_impulse2 + self.r2.gcross(lin_impulse2));
/* /*
* Motor * Motor
@@ -216,8 +216,8 @@ impl RevoluteVelocityConstraint {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = (mj_lambda2.linear - self.r2_mat * ang_vel2) let lin_dvel = (mj_lambda2.linear + ang_vel2.gcross(self.r2))
- (mj_lambda1.linear - self.r1_mat * ang_vel1); - (mj_lambda1.linear + ang_vel1.gcross(self.r1));
let ang_dvel = self.basis2.tr_mul(&ang_vel2) - self.basis1.tr_mul(&ang_vel1); let ang_dvel = self.basis2.tr_mul(&ang_vel2) - self.basis1.tr_mul(&ang_vel1);
let rhs = let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs; Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs;
@@ -231,12 +231,12 @@ impl RevoluteVelocityConstraint {
mj_lambda1.linear += self.im1 * lin_impulse1; mj_lambda1.linear += self.im1 * lin_impulse1;
mj_lambda1.angular += self mj_lambda1.angular += self
.ii1_sqrt .ii1_sqrt
.transform_vector(ang_impulse1 + self.r1_mat * lin_impulse1); .transform_vector(ang_impulse1 + self.r1.gcross(lin_impulse1));
mj_lambda2.linear -= self.im2 * lin_impulse2; mj_lambda2.linear -= self.im2 * lin_impulse2;
mj_lambda2.angular -= self mj_lambda2.angular -= self
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse2 + self.r2_mat * lin_impulse2); .transform_vector(ang_impulse2 + self.r2.gcross(lin_impulse2));
/* /*
* Motor. * Motor.
@@ -313,24 +313,41 @@ impl RevoluteVelocityGroundConstraint {
) -> AnyJointVelocityConstraint { ) -> AnyJointVelocityConstraint {
let anchor2; let anchor2;
let anchor1; let anchor1;
let axis1;
let axis2;
let basis1;
let basis2; let basis2;
if flipped { if flipped {
axis1 = rb1.position * *joint.local_axis2;
axis2 = rb2.position * *joint.local_axis1;
anchor1 = rb1.position * joint.local_anchor2; anchor1 = rb1.position * joint.local_anchor2;
anchor2 = rb2.position * joint.local_anchor1; anchor2 = rb2.position * joint.local_anchor1;
basis1 = Matrix3x2::from_columns(&[
rb1.position * joint.basis2[0],
rb1.position * joint.basis2[1],
]);
basis2 = Matrix3x2::from_columns(&[ basis2 = Matrix3x2::from_columns(&[
rb2.position * joint.basis1[0], rb2.position * joint.basis1[0],
rb2.position * joint.basis1[1], rb2.position * joint.basis1[1],
]); ]);
} else { } else {
axis1 = rb1.position * *joint.local_axis1;
axis2 = rb2.position * *joint.local_axis2;
anchor1 = rb1.position * joint.local_anchor1; anchor1 = rb1.position * joint.local_anchor1;
anchor2 = rb2.position * joint.local_anchor2; anchor2 = rb2.position * joint.local_anchor2;
basis1 = Matrix3x2::from_columns(&[
rb1.position * joint.basis1[0],
rb1.position * joint.basis1[1],
]);
basis2 = Matrix3x2::from_columns(&[ basis2 = Matrix3x2::from_columns(&[
rb2.position * joint.basis2[0], rb2.position * joint.basis2[0],
rb2.position * joint.basis2[1], rb2.position * joint.basis2[1],
]); ]);
}; };
let basis_projection2 = basis2 * basis2.transpose();
let basis2 = basis_projection2 * basis1;
let im2 = rb2.effective_inv_mass; let im2 = rb2.effective_inv_mass;
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared(); let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com; let r1 = anchor1 - rb1.world_com;
@@ -351,15 +368,13 @@ impl RevoluteVelocityGroundConstraint {
let inv_lhs = Cholesky::new_unchecked(lhs).inverse(); let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = rb2.linvel + rb2.angvel.gcross(r2) - rb1.linvel - rb1.angvel.gcross(r1); let lin_rhs = (rb2.linvel + rb2.angvel.gcross(r2)) - (rb1.linvel + rb1.angvel.gcross(r1));
let ang_rhs = basis2.tr_mul(&(rb2.angvel - rb1.angvel)); let ang_rhs = basis2.tr_mul(&rb2.angvel) - basis1.tr_mul(&rb1.angvel);
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y); let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y);
/* /*
* Motor part. * Motor part.
*/ */
let motor_axis1 = rb1.position * *joint.local_axis1;
let motor_axis2 = rb2.position * *joint.local_axis2;
let mut motor_rhs = 0.0; let mut motor_rhs = 0.0;
let mut motor_inv_lhs = 0.0; let mut motor_inv_lhs = 0.0;
let mut motor_max_impulse = joint.motor_max_impulse; let mut motor_max_impulse = joint.motor_max_impulse;
@@ -377,13 +392,13 @@ impl RevoluteVelocityGroundConstraint {
} }
if damping != 0.0 { if damping != 0.0 {
let curr_vel = rb2.angvel.dot(&motor_axis2) - rb1.angvel.dot(&motor_axis1); let curr_vel = rb2.angvel.dot(&axis2) - rb1.angvel.dot(&axis1);
motor_rhs += (curr_vel - joint.motor_target_vel) * damping; motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
} }
if stiffness != 0.0 || damping != 0.0 { if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs { motor_inv_lhs = if keep_lhs {
crate::utils::inv(motor_axis2.dot(&ii2.transform_vector(motor_axis2))) * gamma crate::utils::inv(axis2.dot(&ii2.transform_vector(axis2))) * gamma
} else { } else {
gamma gamma
}; };
@@ -405,7 +420,7 @@ impl RevoluteVelocityGroundConstraint {
r2, r2,
motor_inv_lhs, motor_inv_lhs,
motor_impulse, motor_impulse,
motor_axis2, motor_axis2: axis2,
motor_max_impulse, motor_max_impulse,
motor_rhs, motor_rhs,
motor_angle, motor_angle,
@@ -441,7 +456,6 @@ impl RevoluteVelocityGroundConstraint {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let ang_vel2 = ang_vel2 - self.motor_axis2 * ang_vel2.dot(&self.motor_axis2);
let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2); let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let ang_dvel = self.basis2.tr_mul(&ang_vel2); let ang_dvel = self.basis2.tr_mul(&ang_vel2);

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@@ -17,8 +17,8 @@ pub(crate) struct WRevoluteVelocityConstraint {
joint_id: [JointIndex; SIMD_WIDTH], joint_id: [JointIndex; SIMD_WIDTH],
r1_mat: Matrix3<SimdReal>, r1: Vector<SimdReal>,
r2_mat: Matrix3<SimdReal>, r2: Vector<SimdReal>,
inv_lhs: Matrix5<SimdReal>, inv_lhs: Matrix5<SimdReal>,
rhs: Vector5<SimdReal>, rhs: Vector5<SimdReal>,
@@ -79,26 +79,18 @@ impl WRevoluteVelocityConstraint {
let anchor2 = position2 * local_anchor2; let anchor2 = position2 * local_anchor2;
let basis1 = let basis1 =
Matrix3x2::from_columns(&[position1 * local_basis1[0], position1 * local_basis1[1]]); Matrix3x2::from_columns(&[position1 * local_basis1[0], position1 * local_basis1[1]]);
let basis_projection1 = basis1 * basis1.transpose(); let basis2 =
let basis_projection_half2 =
Matrix3x2::from_columns(&[position2 * local_basis2[0], position2 * local_basis2[1]]); Matrix3x2::from_columns(&[position2 * local_basis2[0], position2 * local_basis2[1]]);
let basis_projection2 = basis_projection_half2 * basis_projection_half2.transpose(); let basis_projection2 = basis2 * basis2.transpose();
let basis2 = basis_projection2 * basis1; let basis2 = basis_projection2 * basis1;
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or_else(Rotation::identity)
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: to simplify, we use basis2 = basis1.
// Though we may want to test if that does not introduce any instability.
let ii1 = ii1_sqrt.squared(); let ii1 = ii1_sqrt.squared();
let r1 = anchor1 - world_com1; let r1 = anchor1 - world_com1;
let r1_mat = basis_projection1 * r1.gcross_matrix(); let r1_mat = r1.gcross_matrix();
let ii2 = ii2_sqrt.squared(); let ii2 = ii2_sqrt.squared();
let r2 = anchor2 - world_com2; let r2 = anchor2 - world_com2;
let r2_mat = basis_projection2 * r2.gcross_matrix(); let r2_mat = r2.gcross_matrix();
let mut lhs = Matrix5::zeros(); let mut lhs = Matrix5::zeros();
let lhs00 = let lhs00 =
@@ -154,8 +146,8 @@ impl WRevoluteVelocityConstraint {
impulse, impulse,
inv_lhs, inv_lhs,
rhs, rhs,
r1_mat, r1,
r2_mat, r2,
} }
} }
@@ -185,12 +177,12 @@ impl WRevoluteVelocityConstraint {
mj_lambda1.linear += lin_impulse1 * self.im1; mj_lambda1.linear += lin_impulse1 * self.im1;
mj_lambda1.angular += self mj_lambda1.angular += self
.ii1_sqrt .ii1_sqrt
.transform_vector(ang_impulse1 + self.r1_mat * lin_impulse1); .transform_vector(ang_impulse1 + self.r1.gcross(lin_impulse1));
mj_lambda2.linear -= lin_impulse2 * self.im2; mj_lambda2.linear -= lin_impulse2 * self.im2;
mj_lambda2.angular -= self mj_lambda2.angular -= self
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse2 + self.r2_mat * lin_impulse2); .transform_vector(ang_impulse2 + self.r2.gcross(lin_impulse2));
for ii in 0..SIMD_WIDTH { for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
@@ -223,8 +215,8 @@ impl WRevoluteVelocityConstraint {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = (mj_lambda2.linear - self.r2_mat * ang_vel2) let lin_dvel = (mj_lambda2.linear + ang_vel2.gcross(self.r2))
- (mj_lambda1.linear - self.r1_mat * ang_vel1); - (mj_lambda1.linear + ang_vel1.gcross(self.r1));
let ang_dvel = self.basis2.tr_mul(&ang_vel2) - self.basis1.tr_mul(&ang_vel1); let ang_dvel = self.basis2.tr_mul(&ang_vel2) - self.basis1.tr_mul(&ang_vel1);
let rhs = let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs; Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs;
@@ -238,12 +230,12 @@ impl WRevoluteVelocityConstraint {
mj_lambda1.linear += lin_impulse1 * self.im1; mj_lambda1.linear += lin_impulse1 * self.im1;
mj_lambda1.angular += self mj_lambda1.angular += self
.ii1_sqrt .ii1_sqrt
.transform_vector(ang_impulse1 + self.r1_mat * lin_impulse1); .transform_vector(ang_impulse1 + self.r1.gcross(lin_impulse1));
mj_lambda2.linear -= lin_impulse2 * self.im2; mj_lambda2.linear -= lin_impulse2 * self.im2;
mj_lambda2.angular -= self mj_lambda2.angular -= self
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse2 + self.r2_mat * lin_impulse2); .transform_vector(ang_impulse2 + self.r2.gcross(lin_impulse2));
for ii in 0..SIMD_WIDTH { for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
@@ -320,6 +312,16 @@ impl WRevoluteVelocityGroundConstraint {
let local_anchor2 = Point::from( let local_anchor2 = Point::from(
array![|ii| if flipped[ii] { joints[ii].local_anchor1 } else { joints[ii].local_anchor2 }; SIMD_WIDTH], array![|ii| if flipped[ii] { joints[ii].local_anchor1 } else { joints[ii].local_anchor2 }; SIMD_WIDTH],
); );
let basis1 = Matrix3x2::from_columns(&[
position1
* Vector::from(
array![|ii| if flipped[ii] { joints[ii].basis2[0] } else { joints[ii].basis1[0] }; SIMD_WIDTH],
),
position1
* Vector::from(
array![|ii| if flipped[ii] { joints[ii].basis2[1] } else { joints[ii].basis1[1] }; SIMD_WIDTH],
),
]);
let basis2 = Matrix3x2::from_columns(&[ let basis2 = Matrix3x2::from_columns(&[
position2 position2
* Vector::from( * Vector::from(
@@ -330,15 +332,12 @@ impl WRevoluteVelocityGroundConstraint {
array![|ii| if flipped[ii] { joints[ii].basis1[1] } else { joints[ii].basis2[1] }; SIMD_WIDTH], array![|ii| if flipped[ii] { joints[ii].basis1[1] } else { joints[ii].basis2[1] }; SIMD_WIDTH],
), ),
]); ]);
let basis_projection2 = basis2 * basis2.transpose();
let basis2 = basis_projection2 * basis1;
let anchor1 = position1 * local_anchor1; let anchor1 = position1 * local_anchor1;
let anchor2 = position2 * local_anchor2; let anchor2 = position2 * local_anchor2;
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or_else(Rotation::identity)
// .to_rotation_matrix()
// .into_inner();
// let basis2 = /*r21 * */ basis1;
let ii2 = ii2_sqrt.squared(); let ii2 = ii2_sqrt.squared();
let r1 = anchor1 - world_com1; let r1 = anchor1 - world_com1;
let r2 = anchor2 - world_com2; let r2 = anchor2 - world_com2;
@@ -358,8 +357,8 @@ impl WRevoluteVelocityGroundConstraint {
let inv_lhs = Cholesky::new_unchecked(lhs).inverse(); let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = linvel2 + angvel2.gcross(r2) - linvel1 - angvel1.gcross(r1); let lin_rhs = (linvel2 + angvel2.gcross(r2)) - (linvel1 + angvel1.gcross(r1));
let ang_rhs = basis2.tr_mul(&(angvel2 - angvel1)); let ang_rhs = basis2.tr_mul(&angvel2) - basis1.tr_mul(&angvel1);
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y); let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y);
WRevoluteVelocityGroundConstraint { WRevoluteVelocityGroundConstraint {