Contact modification: make the contact normal modifiable too.

This commit is contained in:
Crozet Sébastien
2021-02-25 15:40:54 +01:00
parent 9cdd34c741
commit f53d0438ed
2 changed files with 8 additions and 1 deletions

View File

@@ -19,7 +19,7 @@ pub struct PairFilterContext<'a> {
pub collider2: &'a Collider,
}
/// Context given to custom contact modifiers to modify the contacts seen by the constrainst solver.
/// Context given to custom contact modifiers to modify the contacts seen by the constraints solver.
pub struct ContactModificationContext<'a> {
/// The first collider involved in the potential collision.
pub rigid_body1: &'a RigidBody,
@@ -37,6 +37,8 @@ pub struct ContactModificationContext<'a> {
pub manifold: &'a ContactManifold,
/// The solver contacts that can be modified.
pub solver_contacts: &'a mut Vec<SolverContact>,
/// The contact normal that can be modified.
pub normal: &'a mut Vector<Real>,
/// User-defined data attached to the manifold.
// NOTE: we keep this a &'a mut u32 to emphasize the
// fact that this can be modified.
@@ -195,6 +197,8 @@ pub trait PhysicsHooks: Send + Sync {
/// Each contact manifold is given a `u32` user-defined data that is persistent between
/// timesteps (as long as the contact manifold exists). This user-defined data is initialized
/// as 0 and can be modified in `context.user_data`.
///
/// The world-space contact normal can be modified in `context.normal`.
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext) {}
}