Finalize refactoring
This commit is contained in:
committed by
Sébastien Crozet
parent
2b1374c596
commit
f108520b5a
@@ -3,13 +3,11 @@ use rayon::prelude::*;
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use crate::data::Coarena;
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use crate::dynamics::{
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CoefficientCombineRule, IslandManager, RigidBodyActivation, RigidBodyDominance, RigidBodyIds,
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RigidBodySet, RigidBodyType,
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CoefficientCombineRule, IslandManager, RigidBodyDominance, RigidBodySet, RigidBodyType,
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};
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use crate::geometry::{
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BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderMaterial,
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ColliderPair, ColliderParent, ColliderPosition, ColliderSet, ColliderShape, ColliderType,
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CollisionEvent, ContactData, ContactManifold, ContactManifoldData, ContactPair,
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BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderPair,
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ColliderSet, CollisionEvent, ContactData, ContactManifold, ContactManifoldData, ContactPair,
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InteractionGraph, IntersectionPair, SolverContact, SolverFlags,
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};
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use crate::math::{Real, Vector};
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@@ -17,7 +15,6 @@ use crate::pipeline::{
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ActiveEvents, ActiveHooks, ContactModificationContext, EventHandler, PairFilterContext,
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PhysicsHooks,
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};
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use crate::prelude::ColliderFlags;
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use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
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use parry::utils::IsometryOpt;
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use std::collections::HashMap;
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@@ -311,12 +308,12 @@ impl NarrowPhase {
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// Wake up every body in contact with the deleted collider and generate Stopped collision events.
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if let Some(islands) = islands.as_deref_mut() {
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for (a, b, pair) in self.contact_graph.interactions_with(contact_graph_id) {
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if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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if let Some(parent) = colliders.get(a).and_then(|c| c.parent.as_ref()) {
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islands.wake_up(bodies, parent.handle, true)
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}
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if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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if let Some(parent) = colliders.get(b).and_then(|c| c.parent.as_ref()) {
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islands.wake_up(bodies, parent.handle, true)
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}
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if pair.start_event_emited {
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@@ -379,10 +376,8 @@ impl NarrowPhase {
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for handle in modified_colliders {
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// NOTE: we use `get` because the collider may no longer
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// exist if it has been removed.
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let co_changes: Option<&ColliderChanges> = colliders.get(handle.0);
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if let Some(co_changes) = co_changes {
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if co_changes.needs_narrow_phase_update() {
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if let Some(co) = colliders.get(*handle) {
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if co.changes.needs_narrow_phase_update() {
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// No flag relevant to the narrow-phase is enabled for this collider.
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continue;
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}
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@@ -392,13 +387,8 @@ impl NarrowPhase {
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// so that the narrow-phase properly takes into account the change in, e.g.,
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// collision groups. Waking up the modified collider's parent isn't enough because
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// it could be a fixed or kinematic body which don't propagate the wake-up state.
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let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
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let (co_changes, co_type): (&ColliderChanges, &ColliderType) =
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colliders.index_bundle(handle.0);
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if let Some(islands) = islands.as_deref_mut() {
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if let Some(co_parent) = co_parent {
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if let Some(co_parent) = &co.parent {
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islands.wake_up(bodies, co_parent.handle, true);
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}
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@@ -407,8 +397,9 @@ impl NarrowPhase {
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.interactions_with(gid.contact_graph_index)
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{
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let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
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let other_parent: Option<&ColliderParent> =
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colliders.get(other_handle.0);
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let other_parent = colliders
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.get(other_handle)
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.and_then(|co| co.parent.as_ref());
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if let Some(other_parent) = other_parent {
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islands.wake_up(bodies, other_parent.handle, true);
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@@ -420,8 +411,8 @@ impl NarrowPhase {
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// to transfer their contact/intersection graph edges to the intersection/contact graph.
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// To achieve this we will remove the relevant contact/intersection pairs form the
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// contact/intersection graphs, and then add them into the other graph.
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if co_changes.contains(ColliderChanges::TYPE) {
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if co_type.is_sensor() {
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if co.changes.contains(ColliderChanges::TYPE) {
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if co.is_sensor() {
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// Find the contact pairs for this collider and
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// push them to `pairs_to_remove`.
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for inter in self
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@@ -441,9 +432,7 @@ impl NarrowPhase {
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.intersection_graph
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.interactions_with(gid.intersection_graph_index)
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.filter(|(h1, h2, _)| {
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let co_type1: &ColliderType = colliders.index(h1.0);
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let co_type2: &ColliderType = colliders.index(h2.0);
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!co_type1.is_sensor() && !co_type2.is_sensor()
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!colliders[*h1].is_sensor() && !colliders[*h2].is_sensor()
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})
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{
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pairs_to_remove.push((
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@@ -484,10 +473,9 @@ impl NarrowPhase {
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events: &dyn EventHandler,
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mode: PairRemovalMode,
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) {
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let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
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let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
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if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
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if let (Some(co1), Some(co2)) =
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(colliders.get(pair.collider1), colliders.get(pair.collider2))
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{
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// TODO: could we just unwrap here?
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// Don't we have the guarantee that we will get a `AddPair` before a `DeletePair`?
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if let (Some(gid1), Some(gid2)) = (
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@@ -495,8 +483,7 @@ impl NarrowPhase {
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self.graph_indices.get(pair.collider2.0),
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) {
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if mode == PairRemovalMode::FromIntersectionGraph
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|| (mode == PairRemovalMode::Auto
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&& (co_type1.is_sensor() || co_type2.is_sensor()))
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|| (mode == PairRemovalMode::Auto && (co1.is_sensor() || co2.is_sensor()))
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{
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let intersection = self
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.intersection_graph
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@@ -505,10 +492,7 @@ impl NarrowPhase {
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// Emit an intersection lost event if we had an intersection before removing the edge.
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if let Some(mut intersection) = intersection {
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if intersection.intersecting {
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let co_flag1: &ColliderFlags = colliders.index(pair.collider1.0);
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let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
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if (co_flag1.active_events | co_flag2.active_events)
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if (co1.flags.active_events | co2.flags.active_events)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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intersection.emit_stop_event(pair.collider1, pair.collider2, events)
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@@ -524,25 +508,17 @@ impl NarrowPhase {
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// Also wake up the dynamic bodies that were in contact.
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if let Some(mut ctct) = contact_pair {
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if ctct.has_any_active_contact {
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let co_parent1: Option<&ColliderParent> =
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colliders.get(pair.collider1.0);
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let co_parent2: Option<&ColliderParent> =
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colliders.get(pair.collider2.0);
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if let Some(islands) = islands {
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if let Some(co_parent1) = co_parent1 {
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if let Some(co_parent1) = &co1.parent {
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islands.wake_up(bodies, co_parent1.handle, true);
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}
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if let Some(co_parent2) = co_parent2 {
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if let Some(co_parent2) = co2.parent {
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islands.wake_up(bodies, co_parent2.handle, true);
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}
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}
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let co_flag1: &ColliderFlags = colliders.index(pair.collider1.0);
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let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
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if (co_flag1.active_events | co_flag2.active_events)
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if (co1.flags.active_events | co2.flags.active_events)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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ctct.emit_stop_event(events);
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@@ -555,15 +531,11 @@ impl NarrowPhase {
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}
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fn add_pair(&mut self, colliders: &ColliderSet, pair: &ColliderPair) {
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let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
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let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
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if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
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let co_parent1: Option<&ColliderParent> = colliders.get(pair.collider1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(pair.collider2.0);
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if co_parent1.map(|p| p.handle) == co_parent2.map(|p| p.handle) {
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if co_parent1.is_some() {
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if let (Some(co1), Some(co2)) =
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(colliders.get(pair.collider1), colliders.get(pair.collider2))
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{
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if co1.parent.map(|p| p.handle) == co2.parent.map(|p| p.handle) {
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if co1.parent.is_some() {
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// Same parents. Ignore collisions.
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return;
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}
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@@ -577,7 +549,7 @@ impl NarrowPhase {
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ColliderGraphIndices::invalid(),
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);
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if co_type1.is_sensor() || co_type2.is_sensor() {
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if co1.is_sensor() || co2.is_sensor() {
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// NOTE: the collider won't have a graph index as long
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// as it does not interact with anything.
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if !InteractionGraph::<(), ()>::is_graph_index_valid(gid1.intersection_graph_index)
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@@ -682,27 +654,13 @@ impl NarrowPhase {
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let handle1 = nodes[edge.source().index()].weight;
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let handle2 = nodes[edge.target().index()].weight;
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let had_intersection = edge.weight.intersecting;
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let co1 = &colliders[handle1];
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let co2 = &colliders[handle2];
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// TODO: remove the `loop` once labels on blocks is stabilized.
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'emit_events: loop {
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let co_parent1: Option<&ColliderParent> = colliders.get(handle1.0);
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let (co_changes1, co_shape1, co_pos1, co_flags1): (
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&ColliderChanges,
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&ColliderShape,
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&ColliderPosition,
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&ColliderFlags,
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) = colliders.index_bundle(handle1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(handle2.0);
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let (co_changes2, co_shape2, co_pos2, co_flags2): (
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&ColliderChanges,
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&ColliderShape,
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&ColliderPosition,
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&ColliderFlags,
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) = colliders.index_bundle(handle2.0);
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if !co_changes1.needs_narrow_phase_update()
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&& !co_changes2.needs_narrow_phase_update()
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if !co1.changes.needs_narrow_phase_update()
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&& !co2.changes.needs_narrow_phase_update()
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{
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// No update needed for these colliders.
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return;
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@@ -712,36 +670,36 @@ impl NarrowPhase {
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let mut rb_type1 = RigidBodyType::Fixed;
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let mut rb_type2 = RigidBodyType::Fixed;
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if let Some(co_parent1) = co_parent1 {
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rb_type1 = *bodies.index(co_parent1.handle.0);
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if let Some(co_parent1) = &co1.parent {
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rb_type1 = bodies[co_parent1.handle].body_type;
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}
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if let Some(co_parent2) = co_parent2 {
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rb_type2 = *bodies.index(co_parent2.handle.0);
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if let Some(co_parent2) = &co2.parent {
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rb_type2 = bodies[co_parent2.handle].body_type;
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}
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// Filter based on the rigid-body types.
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if !co_flags1.active_collision_types.test(rb_type1, rb_type2)
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&& !co_flags2.active_collision_types.test(rb_type1, rb_type2)
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if !co1.flags.active_collision_types.test(rb_type1, rb_type2)
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&& !co2.flags.active_collision_types.test(rb_type1, rb_type2)
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{
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edge.weight.intersecting = false;
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break 'emit_events;
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}
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// Filter based on collision groups.
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if !co_flags1.collision_groups.test(co_flags2.collision_groups) {
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if !co1.flags.collision_groups.test(co2.flags.collision_groups) {
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edge.weight.intersecting = false;
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break 'emit_events;
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}
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let active_hooks = co_flags1.active_hooks | co_flags2.active_hooks;
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let active_hooks = co1.flags.active_hooks | co2.flags.active_hooks;
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if active_hooks.contains(ActiveHooks::FILTER_INTERSECTION_PAIR) {
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let context = PairFilterContext {
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bodies,
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colliders,
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rigid_body1: co_parent1.map(|p| p.handle),
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rigid_body2: co_parent2.map(|p| p.handle),
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rigid_body1: co1.parent.map(|p| p.handle),
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rigid_body2: co2.parent.map(|p| p.handle),
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collider1: handle1,
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collider2: handle2,
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};
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@@ -753,16 +711,14 @@ impl NarrowPhase {
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}
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}
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let pos12 = co_pos1.inv_mul(co_pos2);
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let pos12 = co1.pos.inv_mul(&co2.pos);
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edge.weight.intersecting = query_dispatcher
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.intersection_test(&pos12, &**co_shape1, &**co_shape2)
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.intersection_test(&pos12, &*co1.shape, &*co2.shape)
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.unwrap_or(false);
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break 'emit_events;
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}
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let co_flags1: &ColliderFlags = colliders.index(handle1.0);
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let co_flags2: &ColliderFlags = colliders.index(handle2.0);
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let active_events = co_flags1.active_events | co_flags2.active_events;
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let active_events = co1.flags.active_events | co2.flags.active_events;
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if active_events.contains(ActiveEvents::COLLISION_EVENTS)
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&& had_intersection != edge.weight.intersecting
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@@ -795,29 +751,13 @@ impl NarrowPhase {
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par_iter_mut!(&mut self.contact_graph.graph.edges).for_each(|edge| {
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let pair = &mut edge.weight;
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let had_any_active_contact = pair.has_any_active_contact;
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let co1 = &colliders[pair.collider1];
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let co2 = &colliders[pair.collider2];
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// TODO: remove the `loop` once labels on blocks are supported.
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'emit_events: loop {
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let co_parent1: Option<&ColliderParent> = colliders.get(pair.collider1.0);
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let (co_changes1, co_shape1, co_pos1, co_material1, co_flags1): (
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&ColliderChanges,
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&ColliderShape,
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&ColliderPosition,
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&ColliderMaterial,
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&ColliderFlags,
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) = colliders.index_bundle(pair.collider1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(pair.collider2.0);
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let (co_changes2, co_shape2, co_pos2, co_material2, co_flags2): (
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&ColliderChanges,
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&ColliderShape,
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&ColliderPosition,
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&ColliderMaterial,
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&ColliderFlags,
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) = colliders.index_bundle(pair.collider2.0);
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if !co_changes1.needs_narrow_phase_update()
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&& !co_changes2.needs_narrow_phase_update()
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if !co1.changes.needs_narrow_phase_update()
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&& !co2.changes.needs_narrow_phase_update()
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{
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// No update needed for these colliders.
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return;
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@@ -827,36 +767,36 @@ impl NarrowPhase {
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let mut rb_type1 = RigidBodyType::Fixed;
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let mut rb_type2 = RigidBodyType::Fixed;
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if let Some(co_parent1) = co_parent1 {
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rb_type1 = *bodies.index(co_parent1.handle.0);
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if let Some(co_parent1) = &co1.parent {
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rb_type1 = bodies[co_parent1.handle].body_type;
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}
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if let Some(co_parent2) = co_parent2 {
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rb_type2 = *bodies.index(co_parent2.handle.0);
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if let Some(co_parent2) = &co2.parent {
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rb_type2 = bodies[co_parent2.handle].body_type;
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}
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// Filter based on the rigid-body types.
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if !co_flags1.active_collision_types.test(rb_type1, rb_type2)
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&& !co_flags2.active_collision_types.test(rb_type1, rb_type2)
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if !co1.flags.active_collision_types.test(rb_type1, rb_type2)
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&& !co2.flags.active_collision_types.test(rb_type1, rb_type2)
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{
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pair.clear();
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break 'emit_events;
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}
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// Filter based on collision groups.
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if !co_flags1.collision_groups.test(co_flags2.collision_groups) {
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if !co1.flags.collision_groups.test(co2.flags.collision_groups) {
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pair.clear();
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break 'emit_events;
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}
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let active_hooks = co_flags1.active_hooks | co_flags2.active_hooks;
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let active_hooks = co1.flags.active_hooks | co2.flags.active_hooks;
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let mut solver_flags = if active_hooks.contains(ActiveHooks::FILTER_CONTACT_PAIRS) {
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let context = PairFilterContext {
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bodies,
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colliders,
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rigid_body1: co_parent1.map(|p| p.handle),
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rigid_body2: co_parent2.map(|p| p.handle),
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rigid_body1: co1.parent.map(|p| p.handle),
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rigid_body2: co2.parent.map(|p| p.handle),
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collider1: pair.collider1,
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collider2: pair.collider2,
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};
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@@ -872,53 +812,55 @@ impl NarrowPhase {
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SolverFlags::default()
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};
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if !co_flags1.solver_groups.test(co_flags2.solver_groups) {
|
||||
if !co1.flags.solver_groups.test(co2.flags.solver_groups) {
|
||||
solver_flags.remove(SolverFlags::COMPUTE_IMPULSES);
|
||||
}
|
||||
|
||||
if co_changes1.contains(ColliderChanges::SHAPE)
|
||||
|| co_changes2.contains(ColliderChanges::SHAPE)
|
||||
if co1.changes.contains(ColliderChanges::SHAPE)
|
||||
|| co2.changes.contains(ColliderChanges::SHAPE)
|
||||
{
|
||||
// The shape changed so the workspace is no longer valid.
|
||||
pair.workspace = None;
|
||||
}
|
||||
|
||||
let pos12 = co_pos1.inv_mul(co_pos2);
|
||||
let pos12 = co1.pos.inv_mul(&co2.pos);
|
||||
let _ = query_dispatcher.contact_manifolds(
|
||||
&pos12,
|
||||
&**co_shape1,
|
||||
&**co_shape2,
|
||||
&*co1.shape,
|
||||
&*co2.shape,
|
||||
prediction_distance,
|
||||
&mut pair.manifolds,
|
||||
&mut pair.workspace,
|
||||
);
|
||||
|
||||
let friction = CoefficientCombineRule::combine(
|
||||
co_material1.friction,
|
||||
co_material2.friction,
|
||||
co_material1.friction_combine_rule as u8,
|
||||
co_material2.friction_combine_rule as u8,
|
||||
co1.material.friction,
|
||||
co2.material.friction,
|
||||
co1.material.friction_combine_rule as u8,
|
||||
co2.material.friction_combine_rule as u8,
|
||||
);
|
||||
let restitution = CoefficientCombineRule::combine(
|
||||
co_material1.restitution,
|
||||
co_material2.restitution,
|
||||
co_material1.restitution_combine_rule as u8,
|
||||
co_material2.restitution_combine_rule as u8,
|
||||
co1.material.restitution,
|
||||
co2.material.restitution,
|
||||
co1.material.restitution_combine_rule as u8,
|
||||
co2.material.restitution_combine_rule as u8,
|
||||
);
|
||||
|
||||
let zero = RigidBodyDominance(0); // The value doesn't matter, it will be MAX because of the effective groups.
|
||||
let dominance1 = co_parent1
|
||||
.map(|p1| *bodies.index(p1.handle.0))
|
||||
let dominance1 = co1
|
||||
.parent
|
||||
.map(|p1| bodies[p1.handle].dominance)
|
||||
.unwrap_or(zero);
|
||||
let dominance2 = co_parent2
|
||||
.map(|p2| *bodies.index(p2.handle.0))
|
||||
let dominance2 = co2
|
||||
.parent
|
||||
.map(|p2| bodies[p2.handle].dominance)
|
||||
.unwrap_or(zero);
|
||||
|
||||
for manifold in &mut pair.manifolds {
|
||||
let world_pos1 = manifold.subshape_pos1.prepend_to(co_pos1);
|
||||
let world_pos1 = manifold.subshape_pos1.prepend_to(&co1.pos);
|
||||
manifold.data.solver_contacts.clear();
|
||||
manifold.data.rigid_body1 = co_parent1.map(|p| p.handle);
|
||||
manifold.data.rigid_body2 = co_parent2.map(|p| p.handle);
|
||||
manifold.data.rigid_body1 = co1.parent.map(|p| p.handle);
|
||||
manifold.data.rigid_body2 = co2.parent.map(|p| p.handle);
|
||||
manifold.data.solver_flags = solver_flags;
|
||||
manifold.data.relative_dominance = dominance1.effective_group(&rb_type1)
|
||||
- dominance2.effective_group(&rb_type2);
|
||||
@@ -960,8 +902,8 @@ impl NarrowPhase {
|
||||
let mut context = ContactModificationContext {
|
||||
bodies,
|
||||
colliders,
|
||||
rigid_body1: co_parent1.map(|p| p.handle),
|
||||
rigid_body2: co_parent2.map(|p| p.handle),
|
||||
rigid_body1: co1.parent.map(|p| p.handle),
|
||||
rigid_body2: co2.parent.map(|p| p.handle),
|
||||
collider1: pair.collider1,
|
||||
collider2: pair.collider2,
|
||||
manifold,
|
||||
@@ -981,9 +923,7 @@ impl NarrowPhase {
|
||||
break 'emit_events;
|
||||
}
|
||||
|
||||
let co_flags1: &ColliderFlags = colliders.index(pair.collider1.0);
|
||||
let co_flags2: &ColliderFlags = colliders.index(pair.collider2.0);
|
||||
let active_events = co_flags1.active_events | co_flags2.active_events;
|
||||
let active_events = co1.flags.active_events | co2.flags.active_events;
|
||||
|
||||
if pair.has_any_active_contact != had_any_active_contact {
|
||||
if active_events.contains(ActiveEvents::COLLISION_EVENTS) {
|
||||
@@ -1021,18 +961,24 @@ impl NarrowPhase {
|
||||
{
|
||||
let (active_island_id1, rb_type1, sleeping1) =
|
||||
if let Some(handle1) = manifold.data.rigid_body1 {
|
||||
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(handle1.0);
|
||||
(data.0.active_island_id, *data.1, data.2.sleeping)
|
||||
let rb1 = &bodies[handle1];
|
||||
(
|
||||
rb1.ids.active_island_id,
|
||||
rb1.body_type,
|
||||
rb1.activation.sleeping,
|
||||
)
|
||||
} else {
|
||||
(0, RigidBodyType::Fixed, true)
|
||||
};
|
||||
|
||||
let (active_island_id2, rb_type2, sleeping2) =
|
||||
if let Some(handle2) = manifold.data.rigid_body2 {
|
||||
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(handle2.0);
|
||||
(data.0.active_island_id, *data.1, data.2.sleeping)
|
||||
let rb2 = &bodies[handle2];
|
||||
(
|
||||
rb2.ids.active_island_id,
|
||||
rb2.body_type,
|
||||
rb2.activation.sleeping,
|
||||
)
|
||||
} else {
|
||||
(0, RigidBodyType::Fixed, true)
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user