feat: update to parry 0.21
This commit is contained in:
committed by
Sébastien Crozet
parent
b798e1942d
commit
ef47848fba
@@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use na::{point, Point3};
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use na::{point, Point3, Point4};
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use crate::objects::node::EntityWithGraphics;
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use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
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@@ -27,8 +27,60 @@ pub type BevyMaterialComponent = MeshMaterial2d<BevyMaterial>;
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#[cfg(feature = "dim3")]
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pub type BevyMaterialComponent = MeshMaterial3d<BevyMaterial>;
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pub type InstancedMaterials = HashMap<Point3<usize>, Handle<BevyMaterial>>;
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pub const SELECTED_OBJECT_MATERIAL_KEY: Point3<usize> = point![42, 42, 42];
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#[derive(Clone, Default)]
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pub struct InstancedMaterials {
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cache: HashMap<Point4<usize>, Handle<BevyMaterial>>,
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}
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impl InstancedMaterials {
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pub fn insert(
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&mut self,
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materials: &mut Assets<BevyMaterial>,
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color: Point3<f32>,
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opacity: f32,
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) -> Handle<BevyMaterial> {
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let key = color
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.coords
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.push(opacity)
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.map(|c| (c * 255.0) as usize)
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.into();
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let bevy_color = Color::from(Srgba::new(color.x, color.y, color.z, opacity));
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#[cfg(feature = "dim2")]
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let material = bevy_sprite::ColorMaterial {
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color: bevy_color,
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texture: None,
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..default()
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};
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#[cfg(feature = "dim3")]
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let material = StandardMaterial {
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metallic: 0.5,
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perceptual_roughness: 0.5,
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double_sided: true, // TODO: this doesn't do anything?
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..StandardMaterial::from(bevy_color)
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};
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self.cache
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.entry(key)
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.or_insert_with(|| materials.add(material))
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.clone_weak()
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}
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pub fn get(&self, color: &Point3<f32>, opacity: f32) -> Option<Handle<BevyMaterial>> {
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let key = color
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.coords
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.push(opacity)
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.map(|c| (c * 255.0) as usize)
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.into();
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self.cache.get(&key).map(|h| h.clone_weak())
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}
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pub fn clear(&mut self) {
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self.cache.clear();
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}
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}
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pub const SELECTED_OBJECT_COLOR: Point3<f32> = point![1.0, 0.0, 0.0];
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pub struct GraphicsManager {
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rand: Pcg32,
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@@ -52,13 +104,16 @@ impl GraphicsManager {
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ground_color: point![0.5, 0.5, 0.5],
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b2wireframe: HashMap::new(),
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prefab_meshes: HashMap::new(),
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instanced_materials: HashMap::new(),
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instanced_materials: Default::default(),
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gfx_shift: Vector::zeros(),
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}
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}
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pub fn selection_material(&self) -> Handle<BevyMaterial> {
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self.instanced_materials[&SELECTED_OBJECT_MATERIAL_KEY].clone_weak()
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self.instanced_materials
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.get(&SELECTED_OBJECT_COLOR, 1.0)
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.unwrap()
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.clone_weak()
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}
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pub fn clear(&mut self, commands: &mut Commands) {
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@@ -110,6 +165,7 @@ impl GraphicsManager {
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pub fn set_body_color(
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&mut self,
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materials: &mut Assets<BevyMaterial>,
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material_handles: &mut Query<&mut BevyMaterialComponent>,
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b: RigidBodyHandle,
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color: [f32; 3],
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) {
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@@ -117,7 +173,11 @@ impl GraphicsManager {
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if let Some(ns) = self.b2sn.get_mut(&b) {
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for n in ns.iter_mut() {
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n.set_color(materials, color.into())
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n.set_color(materials, &mut self.instanced_materials, color.into());
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if let Ok(mut mat) = material_handles.get_mut(n.entity) {
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mat.0 = n.material.clone_weak();
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}
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}
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}
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}
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@@ -185,12 +245,7 @@ impl GraphicsManager {
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color
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}
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fn alloc_color(
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&mut self,
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materials: &mut Assets<BevyMaterial>,
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handle: RigidBodyHandle,
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is_fixed: bool,
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) -> Point3<f32> {
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fn alloc_color(&mut self, handle: RigidBodyHandle, is_fixed: bool) -> Point3<f32> {
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let mut color = self.ground_color;
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if !is_fixed {
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@@ -200,7 +255,7 @@ impl GraphicsManager {
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}
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}
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self.set_body_color(materials, handle, color.into());
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self.b2color.insert(handle, color.into());
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color
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}
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@@ -221,7 +276,7 @@ impl GraphicsManager {
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.b2color
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.get(&handle)
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.cloned()
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.unwrap_or_else(|| self.alloc_color(materials, handle, !body.is_dynamic()));
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.unwrap_or_else(|| self.alloc_color(handle, !body.is_dynamic()));
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let _ = self.add_body_colliders_with_color(
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commands, meshes, materials, components, handle, bodies, colliders, color,
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