feat: update to parry 0.21
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committed by
Sébastien Crozet
parent
b798e1942d
commit
ef47848fba
@@ -12,7 +12,7 @@ use crate::pipeline::{ActiveEvents, ActiveHooks};
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use crate::prelude::ColliderEnabled;
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use na::Unit;
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use parry::bounding_volume::{Aabb, BoundingVolume};
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use parry::shape::{Shape, TriMeshBuilderError, TriMeshFlags, VoxelPrimitiveGeometry};
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use parry::shape::{Shape, TriMeshBuilderError, TriMeshFlags};
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use parry::transformation::voxelization::FillMode;
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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@@ -580,45 +580,28 @@ impl ColliderBuilder {
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///
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/// For initializing a voxels shape from points in space, see [`Self::voxels_from_points`].
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/// For initializing a voxels shape from a mesh to voxelize, see [`Self::voxelized_mesh`].
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pub fn voxels(
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primitive_geometry: VoxelPrimitiveGeometry,
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voxel_size: Vector<Real>,
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voxels: &[Point<i32>],
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) -> Self {
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Self::new(SharedShape::voxels(primitive_geometry, voxel_size, voxels))
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pub fn voxels(voxel_size: Vector<Real>, voxels: &[Point<i32>]) -> Self {
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Self::new(SharedShape::voxels(voxel_size, voxels))
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}
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/// Initializes a collider made of voxels.
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///
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/// Each voxel has the size `voxel_size` and contains at least one point from `centers`.
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/// The `primitive_geometry` controls the behavior of collision detection at voxels boundaries.
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pub fn voxels_from_points(
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primitive_geometry: VoxelPrimitiveGeometry,
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voxel_size: Vector<Real>,
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points: &[Point<Real>],
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) -> Self {
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Self::new(SharedShape::voxels_from_points(
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primitive_geometry,
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voxel_size,
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points,
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))
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pub fn voxels_from_points(voxel_size: Vector<Real>, points: &[Point<Real>]) -> Self {
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Self::new(SharedShape::voxels_from_points(voxel_size, points))
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}
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/// Initializes a voxels obtained from the decomposition of the given trimesh (in 3D)
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/// or polyline (in 2D) into voxelized convex parts.
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pub fn voxelized_mesh(
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primitive_geometry: VoxelPrimitiveGeometry,
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vertices: &[Point<Real>],
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indices: &[[u32; DIM]],
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voxel_size: Real,
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fill_mode: FillMode,
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) -> Self {
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Self::new(SharedShape::voxelized_mesh(
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primitive_geometry,
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vertices,
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indices,
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voxel_size,
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fill_mode,
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vertices, indices, voxel_size, fill_mode,
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))
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}
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