Release v0.14
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@@ -78,10 +78,20 @@ impl IntoPhysx for Point3<f32> {
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}
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}
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impl IntoPhysx for UnitQuaternion<f32> {
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type Output = PxQuat;
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fn into_physx(self) -> Self::Output {
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PxQuat::new(self.i, self.j, self.k, self.w)
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}
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}
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impl IntoPhysx for Isometry3<f32> {
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type Output = PxTransform;
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fn into_physx(self) -> Self::Output {
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self.into_glam().into()
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PxTransform::from_translation_rotation(
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&self.translation.vector.into_physx(),
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&self.rotation.into_physx(),
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)
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}
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}
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@@ -164,7 +174,7 @@ impl PhysxWorld {
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gravity: gravity.into_physx(),
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thread_count: num_threads as u32,
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broad_phase_type: BroadPhaseType::AutomaticBoxPruning,
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solver_type: SolverType::PGS,
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solver_type: SolverType::Pgs,
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friction_type,
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ccd_max_passes: integration_parameters.max_ccd_substeps as u32,
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..SceneDescriptor::new(())
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@@ -361,7 +371,7 @@ impl PhysxWorld {
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if rb.is_ccd_enabled() {
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physx_sys::PxRigidBody_setRigidBodyFlag_mut(
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actor,
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RigidBodyFlag::EnableCCD as u32,
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RigidBodyFlag::EnableCcd as u32,
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true,
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);
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}
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