Release v0.24.0 (#820)
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@@ -38,8 +38,8 @@ pub trait EventHandler: Send + Sync {
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/// * `bodies` - The set of rigid-bodies.
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/// * `colliders` - The set of colliders.
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/// * `contact_pair` - The current state of contacts between the two colliders. This is set to `None`
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/// if at least one of the collider is a sensor (in which case no contact information
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/// is ever computed).
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/// if at least one of the collider is a sensor (in which case no contact information
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/// is ever computed).
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fn handle_collision_event(
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&self,
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bodies: &RigidBodySet,
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