Fix compilation in 2D.

This commit is contained in:
Crozet Sébastien
2020-10-06 15:49:22 +02:00
parent c5a8e03df7
commit e87b73a2a2
8 changed files with 32 additions and 34 deletions

View File

@@ -1,6 +1,8 @@
use crate::geometry::{ColliderHandle, ColliderSet, Ray, AABB};
use crate::geometry::{WRay, WAABB};
use crate::math::{Point, Vector};
use crate::math::Point;
#[cfg(feature = "dim3")]
use crate::math::Vector;
use crate::simd::{SimdFloat, SIMD_WIDTH};
use ncollide::bounding_volume::BoundingVolume;
use simba::simd::{SimdBool, SimdValue};
@@ -252,6 +254,7 @@ impl<T: IndexedData> WQuadtree<T> {
// Find the axis with minimum variance. This is the axis along
// which we are **not** subdividing our set.
#[allow(unused_mut)] // Does not need to be mutable in 2D.
let mut subdiv_dims = [0, 1];
#[cfg(feature = "dim3")]
{
@@ -466,6 +469,7 @@ impl<T: IndexedData> WQuadtreeIncrementalBuilder<T> {
// Find the axis with minimum variance. This is the axis along
// which we are **not** subdividing our set.
#[allow(unused_mut)] // Does not need to be mutable in 2D.
let mut subdiv_dims = [0, 1];
#[cfg(feature = "dim3")]
{