Fix compilation in 2D.

This commit is contained in:
Crozet Sébastien
2020-10-06 15:49:22 +02:00
parent c5a8e03df7
commit e87b73a2a2
8 changed files with 32 additions and 34 deletions

View File

@@ -28,14 +28,9 @@ pub fn init_world(testbed: &mut Testbed) {
.map(|e| e.0)
.collect();
for handle in to_remove {
physics.pipeline.remove_rigid_body(
handle,
&mut physics.broad_phase,
&mut physics.narrow_phase,
&mut physics.bodies,
&mut physics.colliders,
&mut physics.joints,
);
physics
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
graphics.remove_body_nodes(window, handle);
}
});