Improve capacity handling for ColliderSet, RigidBodySet. (#726)

These allow an application to reduce the cost of reallocation when
they know that a large number of colliders or rigid bodies will
be created.
This commit is contained in:
Bruce Mitchener
2024-09-16 21:45:14 +07:00
committed by GitHub
parent c714ff81f2
commit e7e196d9f9
3 changed files with 23 additions and 0 deletions

View File

@@ -43,6 +43,14 @@ impl RigidBodySet {
}
}
/// Create a new set of rigid bodies, with an initial capacity.
pub fn with_capacity(capacity: usize) -> Self {
RigidBodySet {
bodies: Arena::with_capacity(capacity),
modified_bodies: Vec::with_capacity(capacity),
}
}
pub(crate) fn take_modified(&mut self) -> Vec<RigidBodyHandle> {
std::mem::take(&mut self.modified_bodies)
}