Reintroduce offset

This commit is contained in:
Jan Nils Ferner
2023-01-27 00:13:21 +01:00
parent 30058a61ea
commit e6035ed998

View File

@@ -267,7 +267,7 @@ impl KinematicCharacterController {
translation_remaining = translation_on_slope;
} else {
// No slopes or stairs ahead; try to move along obstacle.
let allowed_translation = subtract_hit(translation_remaining, &toi, 0.);
let allowed_translation = subtract_hit(translation_remaining, &toi, offset);
result.translation += allowed_translation;
translation_remaining -= allowed_translation;
}
@@ -606,7 +606,7 @@ impl KinematicCharacterController {
) {
let [_vertical_slope_translation, horizontal_slope_translation] =
self.split_into_components(translation_remaining)
.map(|remaining| subtract_hit(remaining, &hit, 0.));
.map(|remaining| subtract_hit(remaining, &hit, offset));
let angle_with_floor = self.up.angle(&hit.normal1);
@@ -734,6 +734,6 @@ impl KinematicCharacterController {
}
fn subtract_hit(translation: Vector<Real>, hit: &TOI, offset: Real) -> Vector<Real> {
let hit_normal = (translation.dot(&hit.normal1) * (1.0 + 0.)).min(0.0);
let hit_normal = (translation.dot(&hit.normal1) * (1.0 + offset)).min(0.0);
translation - *hit.normal1 * hit_normal
}