Remove debug prints

This commit is contained in:
Jan Nils Ferner
2023-01-27 18:13:24 +01:00
parent 29dd3189ba
commit e25b61b4bb

View File

@@ -346,7 +346,6 @@ impl KinematicCharacterController {
if snap_distance.abs() > 1.0e-5 { if snap_distance.abs() > 1.0e-5 {
result.translation -= *self.up * snap_distance; result.translation -= *self.up * snap_distance;
} }
println!("snap");
result.grounded = true; result.grounded = true;
return Some((hit_handle, hit)); return Some((hit_handle, hit));
} }
@@ -413,8 +412,7 @@ impl KinematicCharacterController {
let normal1 = character_pos * m.local_n1; let normal1 = character_pos * m.local_n1;
let normal2 = -normal1; let normal2 = -normal1;
if normal1.dot(&self.up).abs() <= -1.0e-5 { if normal1.dot(&self.up) <= -1.0e-5 {
println!("Grounded 1");
grounded = true; grounded = true;
} }
@@ -463,10 +461,9 @@ impl KinematicCharacterController {
for m in &manifolds { for m in &manifolds {
let normal = character_pos * m.local_n1; let normal = character_pos * m.local_n1;
if normal.dot(&self.up).abs() <= -1.0e-5 { if normal.dot(&self.up) <= -1.0e-5 {
for contact in &m.points { for contact in &m.points {
if contact.dist <= prediction { if contact.dist <= prediction {
println!("Grounded 2");
grounded = true; grounded = true;
return false; // We can stop the search early. return false; // We can stop the search early.
} }