Add 3D convex decomposition example.
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@@ -140,7 +140,7 @@ impl ColliderShape {
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}
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#[cfg(feature = "dim3")]
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pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[usize]) -> Option<Self> {
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pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[Point3<u32>]) -> Option<Self> {
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ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| ColliderShape(Arc::new(ch)))
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}
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@@ -174,7 +174,7 @@ impl ColliderShape {
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#[cfg(feature = "dim3")]
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pub fn round_convex_mesh(
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points: Vec<Point<Real>>,
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indices: &[usize],
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indices: &[Point<u32>],
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border_radius: Real,
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) -> Option<Self> {
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ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| {
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@@ -578,14 +578,14 @@ impl ColliderBuilder {
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}
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#[cfg(feature = "dim3")]
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pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[usize]) -> Option<Self> {
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pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[Point3<u32>]) -> Option<Self> {
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ColliderShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
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}
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#[cfg(feature = "dim3")]
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pub fn round_convex_mesh(
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points: Vec<Point<Real>>,
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indices: &[usize],
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indices: &[Point<u32>],
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border_radius: Real,
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) -> Option<Self> {
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ColliderShape::round_convex_mesh(points, indices, border_radius).map(|cp| Self::new(cp))
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