Release v0.9.2
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## v0.9.2
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### Added
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- Make the method JointSet::remove_joints_attached_to_rigid_body public so that it can can be called externally for
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letting component-based Rapier integration call it to cleanup joints after a rigid-body removal.
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### Fixed
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- Fix a panic that could happen when the same collider is listed twice in the removed_colliders array.
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## v0.9.1
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### Added
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- Add `rapier::prelude::nalgebra` so that the `vector!` and `point!` macros work out-of-the-box after importing
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[package]
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name = "rapier2d-f64"
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version = "0.9.1"
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version = "0.9.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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[package]
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name = "rapier2d"
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version = "0.9.1"
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version = "0.9.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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[package]
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name = "rapier3d-f64"
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version = "0.9.1"
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version = "0.9.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier3d"
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version = "0.9.1"
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version = "0.9.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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