Allow the removal of a collider.

This commit is contained in:
Sébastien Crozet
2020-08-31 17:58:14 +02:00
parent cc05bad041
commit df2156ffd0
7 changed files with 318 additions and 10 deletions

View File

@@ -1,5 +1,5 @@
use crate::dynamics::MassProperties;
use crate::geometry::{ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
use crate::geometry::{Collider, ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Translation, Vector};
use crate::utils::{WCross, WDot};
use num::Zero;
@@ -137,6 +137,24 @@ impl RigidBody {
crate::utils::inv(self.mass_properties.inv_mass)
}
/// Adds a collider to this rigid-body.
pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
let mass_properties = coll.mass_properties();
self.colliders.push(handle);
self.mass_properties += mass_properties;
self.update_world_mass_properties();
}
/// Removes a collider from this rigid-body.
pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
self.colliders.swap_remove(i);
let mass_properties = coll.mass_properties();
self.mass_properties -= mass_properties;
self.update_world_mass_properties();
}
}
/// Put this rigid body to sleep.
///
/// A sleeping body no longer moves and is no longer simulated by the physics engine unless