Allow the removal of a collider.

This commit is contained in:
Sébastien Crozet
2020-08-31 17:58:14 +02:00
parent cc05bad041
commit df2156ffd0
7 changed files with 318 additions and 10 deletions

View File

@@ -1,7 +1,7 @@
use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Vector};
use crate::utils;
use num::Zero;
use std::ops::{Add, AddAssign};
use std::ops::{Add, AddAssign, Sub, SubAssign};
#[cfg(feature = "dim3")]
use {na::Matrix3, std::ops::MulAssign};
@@ -24,6 +24,59 @@ pub struct MassProperties {
pub principal_inertia_local_frame: Rotation<f32>,
}
impl approx::AbsDiffEq for MassProperties {
type Epsilon = f32;
fn default_epsilon() -> Self::Epsilon {
f32::default_epsilon()
}
fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool {
self.local_com.abs_diff_eq(&other.local_com, epsilon)
&& self.inv_mass.abs_diff_eq(&other.inv_mass, epsilon)
&& self
.inv_principal_inertia_sqrt
.abs_diff_eq(&other.inv_principal_inertia_sqrt, epsilon)
// && self
// .principal_inertia_local_frame
// .abs_diff_eq(&other.principal_inertia_local_frame, epsilon)
}
}
impl approx::RelativeEq for MassProperties {
fn default_max_relative() -> Self::Epsilon {
f32::default_max_relative()
}
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon,
) -> bool {
#[cfg(feature = "dim2")]
let inertia_is_ok = self.inv_principal_inertia_sqrt.relative_eq(
&other.inv_principal_inertia_sqrt,
epsilon,
max_relative,
);
#[cfg(feature = "dim3")]
let inertia_is_ok = self.reconstruct_inverse_inertia_matrix().relative_eq(
&other.reconstruct_inverse_inertia_matrix(),
epsilon,
max_relative,
);
inertia_is_ok
&& self
.local_com
.relative_eq(&other.local_com, epsilon, max_relative)
&& self
.inv_mass
.relative_eq(&other.inv_mass, epsilon, max_relative)
}
}
impl MassProperties {
#[cfg(feature = "dim2")]
pub(crate) fn new(local_com: Point<f32>, mass: f32, principal_inertia: f32) -> Self {
@@ -90,6 +143,18 @@ impl MassProperties {
}
}
#[cfg(feature = "dim3")]
/// Reconstructs the inverse angular inertia tensor of the rigid body from its principal inertia values and axii.
pub fn reconstruct_inverse_inertia_matrix(&self) -> Matrix3<f32> {
let inv_principal_inertia = self.inv_principal_inertia_sqrt.map(|e| e * e);
self.principal_inertia_local_frame.to_rotation_matrix()
* Matrix3::from_diagonal(&inv_principal_inertia)
* self
.principal_inertia_local_frame
.inverse()
.to_rotation_matrix()
}
#[cfg(feature = "dim3")]
/// Reconstructs the angular inertia tensor of the rigid body from its principal inertia values and axii.
pub fn reconstruct_inertia_matrix(&self) -> Matrix3<f32> {
@@ -143,6 +208,67 @@ impl Zero for MassProperties {
}
}
impl Sub<MassProperties> for MassProperties {
type Output = Self;
#[cfg(feature = "dim2")]
fn sub(self, other: MassProperties) -> Self {
if self.is_zero() || other.is_zero() {
return self;
}
let m1 = utils::inv(self.inv_mass);
let m2 = utils::inv(other.inv_mass);
let inv_mass = utils::inv(m1 - m2);
let local_com = (self.local_com * m1 - other.local_com.coords * m2) * inv_mass;
let i1 = self.construct_shifted_inertia_matrix(local_com - self.local_com);
let i2 = other.construct_shifted_inertia_matrix(local_com - other.local_com);
let inertia = i1 - i2;
// NOTE: we drop the negative eigenvalues that may result from subtraction rounding errors.
let inv_principal_inertia_sqrt = utils::inv(inertia.max(0.0).sqrt());
Self {
local_com,
inv_mass,
inv_principal_inertia_sqrt,
}
}
#[cfg(feature = "dim3")]
fn sub(self, other: MassProperties) -> Self {
if self.is_zero() || other.is_zero() {
return self;
}
let m1 = utils::inv(self.inv_mass);
let m2 = utils::inv(other.inv_mass);
let inv_mass = utils::inv(m1 - m2);
let local_com = (self.local_com * m1 - other.local_com.coords * m2) * inv_mass;
let i1 = self.construct_shifted_inertia_matrix(local_com - self.local_com);
let i2 = other.construct_shifted_inertia_matrix(local_com - other.local_com);
let inertia = i1 - i2;
let eigen = inertia.symmetric_eigen();
let principal_inertia_local_frame = Rotation::from_matrix(&eigen.eigenvectors);
let principal_inertia = eigen.eigenvalues;
// NOTE: we drop the negative eigenvalues that may result from subtraction rounding errors.
let inv_principal_inertia_sqrt = principal_inertia.map(|e| utils::inv(e.max(0.0).sqrt()));
Self {
local_com,
inv_mass,
inv_principal_inertia_sqrt,
principal_inertia_local_frame,
}
}
}
impl SubAssign<MassProperties> for MassProperties {
fn sub_assign(&mut self, rhs: MassProperties) {
*self = *self - rhs
}
}
impl Add<MassProperties> for MassProperties {
type Output = Self;
@@ -204,3 +330,40 @@ impl AddAssign<MassProperties> for MassProperties {
*self = *self + rhs
}
}
#[cfg(test)]
mod test {
use super::MassProperties;
use crate::geometry::ColliderBuilder;
use approx::assert_relative_eq;
use num::Zero;
#[test]
fn mass_properties_add_sub() {
// Check that addition and subtraction of mass properties behave as expected.
let c1 = ColliderBuilder::capsule_x(1.0, 2.0).build();
let c2 = ColliderBuilder::capsule_y(3.0, 4.0).build();
let c3 = ColliderBuilder::ball(5.0).build();
let m1 = c1.mass_properties();
let m2 = c2.mass_properties();
let m3 = c3.mass_properties();
let m1m2m3 = m1 + m2 + m3;
assert_relative_eq!(m1 + m2, m2 + m1, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - m1, m2 + m3, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - m2, m1 + m3, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - m3, m1 + m2, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - (m1 + m2), m3, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - (m1 + m3), m2, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - (m2 + m3), m1, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - m1 - m2, m3, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - m1 - m3, m2, epsilon = 1.0e-6);
assert_relative_eq!(m1m2m3 - m2 - m3, m1, epsilon = 1.0e-6);
assert_relative_eq!(
m1m2m3 - m1 - m2 - m3,
MassProperties::zero(),
epsilon = 1.0e-6
);
}
}

View File

@@ -1,5 +1,5 @@
use crate::dynamics::MassProperties;
use crate::geometry::{ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
use crate::geometry::{Collider, ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Translation, Vector};
use crate::utils::{WCross, WDot};
use num::Zero;
@@ -137,6 +137,24 @@ impl RigidBody {
crate::utils::inv(self.mass_properties.inv_mass)
}
/// Adds a collider to this rigid-body.
pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
let mass_properties = coll.mass_properties();
self.colliders.push(handle);
self.mass_properties += mass_properties;
self.update_world_mass_properties();
}
/// Removes a collider from this rigid-body.
pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
self.colliders.swap_remove(i);
let mass_properties = coll.mass_properties();
self.mass_properties -= mass_properties;
self.update_world_mass_properties();
}
}
/// Put this rigid body to sleep.
///
/// A sleeping body no longer moves and is no longer simulated by the physics engine unless