Allow the removal of a collider.
This commit is contained in:
@@ -1,7 +1,7 @@
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use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Vector};
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use crate::utils;
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use num::Zero;
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use std::ops::{Add, AddAssign};
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use std::ops::{Add, AddAssign, Sub, SubAssign};
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#[cfg(feature = "dim3")]
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use {na::Matrix3, std::ops::MulAssign};
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@@ -24,6 +24,59 @@ pub struct MassProperties {
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pub principal_inertia_local_frame: Rotation<f32>,
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}
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impl approx::AbsDiffEq for MassProperties {
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type Epsilon = f32;
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fn default_epsilon() -> Self::Epsilon {
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f32::default_epsilon()
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}
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fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool {
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self.local_com.abs_diff_eq(&other.local_com, epsilon)
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&& self.inv_mass.abs_diff_eq(&other.inv_mass, epsilon)
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&& self
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.inv_principal_inertia_sqrt
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.abs_diff_eq(&other.inv_principal_inertia_sqrt, epsilon)
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// && self
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// .principal_inertia_local_frame
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// .abs_diff_eq(&other.principal_inertia_local_frame, epsilon)
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}
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}
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impl approx::RelativeEq for MassProperties {
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fn default_max_relative() -> Self::Epsilon {
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f32::default_max_relative()
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}
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fn relative_eq(
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&self,
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other: &Self,
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epsilon: Self::Epsilon,
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max_relative: Self::Epsilon,
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) -> bool {
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#[cfg(feature = "dim2")]
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let inertia_is_ok = self.inv_principal_inertia_sqrt.relative_eq(
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&other.inv_principal_inertia_sqrt,
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epsilon,
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max_relative,
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);
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#[cfg(feature = "dim3")]
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let inertia_is_ok = self.reconstruct_inverse_inertia_matrix().relative_eq(
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&other.reconstruct_inverse_inertia_matrix(),
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epsilon,
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max_relative,
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);
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inertia_is_ok
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&& self
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.local_com
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.relative_eq(&other.local_com, epsilon, max_relative)
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&& self
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.inv_mass
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.relative_eq(&other.inv_mass, epsilon, max_relative)
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}
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}
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impl MassProperties {
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#[cfg(feature = "dim2")]
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pub(crate) fn new(local_com: Point<f32>, mass: f32, principal_inertia: f32) -> Self {
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@@ -90,6 +143,18 @@ impl MassProperties {
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}
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}
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#[cfg(feature = "dim3")]
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/// Reconstructs the inverse angular inertia tensor of the rigid body from its principal inertia values and axii.
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pub fn reconstruct_inverse_inertia_matrix(&self) -> Matrix3<f32> {
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let inv_principal_inertia = self.inv_principal_inertia_sqrt.map(|e| e * e);
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self.principal_inertia_local_frame.to_rotation_matrix()
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* Matrix3::from_diagonal(&inv_principal_inertia)
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* self
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.principal_inertia_local_frame
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.inverse()
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.to_rotation_matrix()
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}
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#[cfg(feature = "dim3")]
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/// Reconstructs the angular inertia tensor of the rigid body from its principal inertia values and axii.
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pub fn reconstruct_inertia_matrix(&self) -> Matrix3<f32> {
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@@ -143,6 +208,67 @@ impl Zero for MassProperties {
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}
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}
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impl Sub<MassProperties> for MassProperties {
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type Output = Self;
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#[cfg(feature = "dim2")]
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fn sub(self, other: MassProperties) -> Self {
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if self.is_zero() || other.is_zero() {
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return self;
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}
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let m1 = utils::inv(self.inv_mass);
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let m2 = utils::inv(other.inv_mass);
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let inv_mass = utils::inv(m1 - m2);
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let local_com = (self.local_com * m1 - other.local_com.coords * m2) * inv_mass;
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let i1 = self.construct_shifted_inertia_matrix(local_com - self.local_com);
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let i2 = other.construct_shifted_inertia_matrix(local_com - other.local_com);
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let inertia = i1 - i2;
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// NOTE: we drop the negative eigenvalues that may result from subtraction rounding errors.
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let inv_principal_inertia_sqrt = utils::inv(inertia.max(0.0).sqrt());
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Self {
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local_com,
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inv_mass,
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inv_principal_inertia_sqrt,
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}
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}
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#[cfg(feature = "dim3")]
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fn sub(self, other: MassProperties) -> Self {
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if self.is_zero() || other.is_zero() {
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return self;
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}
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let m1 = utils::inv(self.inv_mass);
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let m2 = utils::inv(other.inv_mass);
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let inv_mass = utils::inv(m1 - m2);
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let local_com = (self.local_com * m1 - other.local_com.coords * m2) * inv_mass;
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let i1 = self.construct_shifted_inertia_matrix(local_com - self.local_com);
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let i2 = other.construct_shifted_inertia_matrix(local_com - other.local_com);
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let inertia = i1 - i2;
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let eigen = inertia.symmetric_eigen();
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let principal_inertia_local_frame = Rotation::from_matrix(&eigen.eigenvectors);
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let principal_inertia = eigen.eigenvalues;
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// NOTE: we drop the negative eigenvalues that may result from subtraction rounding errors.
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let inv_principal_inertia_sqrt = principal_inertia.map(|e| utils::inv(e.max(0.0).sqrt()));
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Self {
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local_com,
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inv_mass,
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inv_principal_inertia_sqrt,
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principal_inertia_local_frame,
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}
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}
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}
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impl SubAssign<MassProperties> for MassProperties {
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fn sub_assign(&mut self, rhs: MassProperties) {
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*self = *self - rhs
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}
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}
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impl Add<MassProperties> for MassProperties {
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type Output = Self;
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@@ -204,3 +330,40 @@ impl AddAssign<MassProperties> for MassProperties {
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*self = *self + rhs
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}
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}
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#[cfg(test)]
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mod test {
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use super::MassProperties;
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use crate::geometry::ColliderBuilder;
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use approx::assert_relative_eq;
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use num::Zero;
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#[test]
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fn mass_properties_add_sub() {
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// Check that addition and subtraction of mass properties behave as expected.
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let c1 = ColliderBuilder::capsule_x(1.0, 2.0).build();
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let c2 = ColliderBuilder::capsule_y(3.0, 4.0).build();
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let c3 = ColliderBuilder::ball(5.0).build();
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let m1 = c1.mass_properties();
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let m2 = c2.mass_properties();
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let m3 = c3.mass_properties();
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let m1m2m3 = m1 + m2 + m3;
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assert_relative_eq!(m1 + m2, m2 + m1, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - m1, m2 + m3, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - m2, m1 + m3, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - m3, m1 + m2, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - (m1 + m2), m3, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - (m1 + m3), m2, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - (m2 + m3), m1, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - m1 - m2, m3, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - m1 - m3, m2, epsilon = 1.0e-6);
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assert_relative_eq!(m1m2m3 - m2 - m3, m1, epsilon = 1.0e-6);
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assert_relative_eq!(
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m1m2m3 - m1 - m2 - m3,
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MassProperties::zero(),
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epsilon = 1.0e-6
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);
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}
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}
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@@ -1,5 +1,5 @@
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use crate::dynamics::MassProperties;
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use crate::geometry::{ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
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use crate::geometry::{Collider, ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
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use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Translation, Vector};
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use crate::utils::{WCross, WDot};
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use num::Zero;
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@@ -137,6 +137,24 @@ impl RigidBody {
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crate::utils::inv(self.mass_properties.inv_mass)
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}
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/// Adds a collider to this rigid-body.
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pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
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let mass_properties = coll.mass_properties();
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self.colliders.push(handle);
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self.mass_properties += mass_properties;
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self.update_world_mass_properties();
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}
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/// Removes a collider from this rigid-body.
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pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
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if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
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self.colliders.swap_remove(i);
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let mass_properties = coll.mass_properties();
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self.mass_properties -= mass_properties;
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self.update_world_mass_properties();
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}
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}
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/// Put this rigid body to sleep.
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///
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/// A sleeping body no longer moves and is no longer simulated by the physics engine unless
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