Update to Parry 0.18 (#770)
* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
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@@ -20,7 +20,7 @@ usvg = "0.14"
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[dependencies.rapier_testbed2d]
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path = "../crates/rapier_testbed2d"
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features = ["profiling"]
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features = ["profiler_ui"]
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[dependencies.rapier2d]
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path = "../crates/rapier2d"
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@@ -16,6 +16,7 @@ mod convex_polygons2;
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mod damping2;
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mod debug_box_ball2;
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mod debug_compression2;
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mod debug_intersection2;
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mod debug_total_overlap2;
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mod debug_vertical_column2;
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mod drum2;
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@@ -99,6 +100,7 @@ pub fn main() {
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("Joint motor position", joint_motor_position2::init_world),
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("(Debug) box ball", debug_box_ball2::init_world),
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("(Debug) compression", debug_compression2::init_world),
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("(Debug) intersection", debug_intersection2::init_world),
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("(Debug) total overlap", debug_total_overlap2::init_world),
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(
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"(Debug) vertical column",
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64
examples2d/debug_intersection2.rs
Normal file
64
examples2d/debug_intersection2.rs
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@@ -0,0 +1,64 @@
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use rapier2d::prelude::*;
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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let rad = 1.0;
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let collider = ColliderBuilder::ball(rad);
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let count = 100;
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for x in 0..count {
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for y in 0..count {
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![
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(x as f32 - count as f32 / 2.0) * rad * 3.0,
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(y as f32 - count as f32 / 2.0) * rad * 3.0
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]);
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let handle = bodies.insert(rigid_body);
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colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
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testbed.set_initial_body_color(
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handle,
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[
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x as f32 / count as f32,
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(count - y) as f32 / count as f32,
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0.5,
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],
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);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 0.0], 50.0);
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testbed.add_callback(move |graphics, physics, _, run| {
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let slow_time = run.timestep_id as f32 / 3.0;
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let intersection = physics.query_pipeline.intersection_with_shape(
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&physics.bodies,
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&physics.colliders,
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&Isometry::translation(slow_time.cos() * 10.0, slow_time.sin() * 10.0),
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&Ball::new(rad / 2.0),
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QueryFilter::default(),
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);
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if let Some(graphics) = graphics {
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for (handle, _) in physics.bodies.iter() {
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graphics.set_body_color(handle, [0.5, 0.5, 0.5]);
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}
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if let Some(intersection) = intersection {
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let collider = physics.colliders.get(intersection).unwrap();
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let body_handle = collider.parent().unwrap();
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graphics.set_body_color(body_handle, [1.0, 0.0, 0.0]);
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}
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}
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});
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}
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@@ -85,6 +85,7 @@ pub fn init_world(testbed: &mut Testbed) {
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for k in 0..5 {
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let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone())
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.unwrap()
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.contact_skin(0.2);
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
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