Update to Parry 0.18 (#770)

* update to parry ~main

* use traverse_depth_first

* add example to test intersection

* rely on upstream PR rather than local

* re-enable profiler_ui for examples

* rely on official parry repository

* chore: switch back to the published version of parry

* chore: update changelog

* chore: remove dead code

* fix compilation of rapier3d-meshloader and rapier3d-urdf

* chore: cargo fmt

---------

Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
This commit is contained in:
Thierry Berger
2025-01-08 17:16:34 +01:00
committed by GitHub
parent cf77b5bf57
commit dc4bd24da8
26 changed files with 129 additions and 45 deletions

View File

@@ -37,7 +37,6 @@ use rapier3d::{
geometry::{Collider, ColliderBuilder, ColliderHandle, ColliderSet, SharedShape, TriMeshFlags},
math::{Isometry, Point, Real, Vector},
na,
prelude::MeshConverter,
};
use std::collections::HashMap;
use std::path::Path;
@@ -462,7 +461,7 @@ fn urdf_to_rigid_body(options: &UrdfLoaderOptions, inertial: &Inertial) -> Rigid
fn urdf_to_colliders(
options: &UrdfLoaderOptions,
mesh_dir: &Path,
_mesh_dir: &Path, // Unused if none of the meshloader features is enabled.
geometry: &Geometry,
origin: &Pose,
) -> Vec<Collider> {
@@ -496,14 +495,20 @@ fn urdf_to_colliders(
Geometry::Sphere { radius } => {
colliders.push(SharedShape::ball(*radius as Real));
}
#[cfg(not(feature = "__meshloader_is_enabled"))]
Geometry::Mesh { .. } => {
log::error!("Mesh loading is disabled by default. Enable one of the format features (`stl`, `collada`, `wavefront`) of `rapier3d-urdf` for mesh support.");
}
#[cfg(feature = "__meshloader_is_enabled")]
Geometry::Mesh { filename, scale } => {
let full_path = mesh_dir.join(filename);
let full_path = _mesh_dir.join(filename);
let scale = scale
.map(|s| Vector::new(s[0] as Real, s[1] as Real, s[2] as Real))
.unwrap_or_else(|| Vector::<Real>::repeat(1.0));
let Ok(loaded_mesh) = rapier3d_meshloader::load_from_path(
full_path,
&MeshConverter::TriMeshWithFlags(options.trimesh_flags),
&rapier3d::prelude::MeshConverter::TriMeshWithFlags(options.trimesh_flags),
scale,
) else {
return Vec::new();