Switch to nalgebra 0.26
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@@ -12,6 +12,7 @@ fn create_wall(
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half_extents: Vector3<f32>,
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) {
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let shift = half_extents * 2.0;
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let mut k = 0;
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for i in 0usize..stack_height {
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for j in i..stack_height {
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let fj = j as f32;
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@@ -27,7 +28,12 @@ fn create_wall(
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let collider =
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ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
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colliders.insert(collider, handle, bodies);
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testbed.set_body_color(handle, Point3::new(218. / 255., 201. / 255., 1.0));
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k += 1;
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if k % 2 == 0 {
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testbed.set_body_color(handle, Point3::new(255. / 255., 131. / 255., 244.0 / 255.));
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} else {
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testbed.set_body_color(handle, Point3::new(131. / 255., 255. / 255., 244.0 / 255.));
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}
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}
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}
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}
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@@ -108,6 +114,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.build();
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let handle = bodies.insert(rigid_body);
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colliders.insert(collider.clone(), handle, &mut bodies);
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testbed.set_body_color(handle, Point3::new(0.2, 0.2, 1.0));
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |_, mut graphics, physics, events, _| {
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