Fix clippy and enable clippy on CI
This commit is contained in:
committed by
Sébastien Crozet
parent
aef873f20e
commit
da92e5c283
@@ -7,9 +7,7 @@ pub fn build_block(
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colliders: &mut ColliderSet,
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half_extents: Vector<f32>,
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shift: Vector<f32>,
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mut numx: usize,
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numy: usize,
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mut numz: usize,
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(mut numx, numy, mut numz): (usize, usize, usize),
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) {
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let dimensions = [half_extents.xyz(), half_extents.zyx()];
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let block_width = 2.0 * half_extents.z * numx as f32;
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@@ -56,8 +54,8 @@ pub fn build_block(
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// Close the top.
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let dim = half_extents.zxy();
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for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
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for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
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for i in 0..(block_width / (dim.x * 2.0)) as usize {
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for j in 0..(block_width / (dim.z * 2.0)) as usize {
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![
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i as f32 * dim.x * 2.0 + dim.x + shift.x,
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@@ -114,9 +112,7 @@ pub fn init_world(testbed: &mut Testbed) {
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&mut colliders,
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half_extents,
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vector![-block_width / 2.0, block_height, -block_width / 2.0],
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numx,
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numy,
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numz,
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(numx, numy, numz),
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);
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block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0;
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num_blocks_built += numx * numy * numz;
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