Fix clippy and enable clippy on CI

This commit is contained in:
Sébastien Crozet
2024-01-27 16:49:53 +01:00
committed by Sébastien Crozet
parent aef873f20e
commit da92e5c283
81 changed files with 420 additions and 468 deletions

View File

@@ -7,9 +7,7 @@ pub fn build_block(
colliders: &mut ColliderSet,
half_extents: Vector<f32>,
shift: Vector<f32>,
mut numx: usize,
numy: usize,
mut numz: usize,
(mut numx, numy, mut numz): (usize, usize, usize),
) {
let dimensions = [half_extents.xyz(), half_extents.zyx()];
let block_width = 2.0 * half_extents.z * numx as f32;
@@ -56,8 +54,8 @@ pub fn build_block(
// Close the top.
let dim = half_extents.zxy();
for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
for i in 0..(block_width / (dim.x * 2.0)) as usize {
for j in 0..(block_width / (dim.z * 2.0)) as usize {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![
i as f32 * dim.x * 2.0 + dim.x + shift.x,
@@ -114,9 +112,7 @@ pub fn init_world(testbed: &mut Testbed) {
&mut colliders,
half_extents,
vector![-block_width / 2.0, block_height, -block_width / 2.0],
numx,
numy,
numz,
(numx, numy, numz),
);
block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0;
num_blocks_built += numx * numy * numz;