Apply accelerations during velocity solver

Closes https://github.com/dimforge/rapier/issues/97

Instead of applying accelerations from gravity and external forces
as a separate step, this PR switches to applying them in the velocity solver.
This commit is contained in:
Emil Ernerfeldt
2021-02-03 18:18:03 +01:00
parent 17ef7e10f9
commit d999e0e8c6
5 changed files with 64 additions and 13 deletions

View File

@@ -135,16 +135,20 @@ impl RigidBody {
self.active_set_timestamp = 0;
}
pub(crate) fn integrate_accelerations(&mut self, dt: Real, gravity: Vector<Real>) {
pub(crate) fn add_gravity(&mut self, gravity: Vector<Real>) {
if self.effective_inv_mass != 0.0 {
let acceleration = self.force * self.effective_inv_mass;
self.linvel += (gravity * self.gravity_scale + acceleration) * dt;
self.force = na::zero();
self.force += gravity * self.gravity_scale * self.mass();
}
}
let angular_acceleration = self.effective_world_inv_inertia_sqrt
pub(crate) fn integrate_accelerations(&mut self, dt: Real) {
let linear_acc = self.force * self.effective_inv_mass;
let angular_acc = self.effective_world_inv_inertia_sqrt
* (self.effective_world_inv_inertia_sqrt * self.torque);
self.angvel += angular_acceleration * dt;
self.linvel += linear_acc * dt;
self.angvel += angular_acc * dt;
self.force = na::zero();
self.torque = na::zero();
}

View File

@@ -35,7 +35,9 @@ impl IslandSolver {
joints: &mut [JointGraphEdge],
joint_indices: &[JointIndex],
) {
if manifold_indices.len() != 0 || joint_indices.len() != 0 {
let has_constraints = manifold_indices.len() != 0 || joint_indices.len() != 0;
if has_constraints {
counters.solver.velocity_assembly_time.resume();
self.contact_constraints
.init(island_id, params, bodies, manifolds, manifold_indices);
@@ -54,13 +56,13 @@ impl IslandSolver {
&mut self.joint_constraints.velocity_constraints,
);
counters.solver.velocity_resolution_time.pause();
}
counters.solver.velocity_update_time.resume();
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| rb.integrate(params.dt));
counters.solver.velocity_update_time.pause();
counters.solver.velocity_update_time.resume();
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
rb.integrate(params.dt)
});
counters.solver.velocity_update_time.pause();
if manifold_indices.len() != 0 || joint_indices.len() != 0 {
counters.solver.position_resolution_time.resume();
self.position_solver.solve(
island_id,
@@ -70,6 +72,14 @@ impl IslandSolver {
&self.joint_constraints.position_constraints,
);
counters.solver.position_resolution_time.pause();
} else {
counters.solver.velocity_update_time.resume();
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
// Since we didn't run the velocity solver we need to integrate the accelerations here
rb.integrate_accelerations(params.dt);
rb.integrate(params.dt);
});
counters.solver.velocity_update_time.pause();
}
}
}

View File

@@ -184,6 +184,31 @@ impl ParallelIslandSolver {
self.positions
.resize(bodies.active_island(island_id).len(), Isometry::identity());
{
// Initialize `mj_lambdas` (per-body velocity deltas) with external accelerations (gravity etc):
let island_range = bodies.active_island_range(island_id);
let active_bodies = &bodies.active_dynamic_set[island_range];
let bodies = &mut bodies.bodies;
let thread = &self.thread;
concurrent_loop! {
let batch_size = thread.batch_size;
for handle in active_bodies[thread.body_integration_index, thread.num_integrated_bodies] {
let rb = &mut bodies[handle.0];
let dvel = &mut self.mj_lambdas[rb.active_set_offset];
dvel.linear += rb.force * (rb.effective_inv_mass * params.dt);
rb.force = na::zero();
// dvel.angular is actually storing angular velocity delta multiplied by the square root of the inertia tensor:
dvel.angular += rb.effective_world_inv_inertia_sqrt * rb.torque * params.dt;
rb.torque = na::zero();
}
}
}
for _ in 0..num_task_per_island {
// We use AtomicPtr because it is Send+Sync while *mut is not.
// See https://internals.rust-lang.org/t/shouldnt-pointers-be-send-sync-or/8818

View File

@@ -32,6 +32,18 @@ impl VelocitySolver {
self.mj_lambdas
.resize(bodies.active_island(island_id).len(), DeltaVel::zero());
// Initialize delta-velocities (`mj_lambdas`) with external forces (gravity etc):
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
let dvel = &mut self.mj_lambdas[rb.active_set_offset];
dvel.linear += rb.force * (rb.effective_inv_mass * params.dt);
rb.force = na::zero();
// dvel.angular is actually storing angular velocity delta multiplied by the square root of the inertia tensor:
dvel.angular += rb.effective_world_inv_inertia_sqrt * rb.torque * params.dt;
rb.torque = na::zero();
});
/*
* Warmstart constraints.
*/

View File

@@ -154,7 +154,7 @@ impl PhysicsPipeline {
self.counters.stages.update_time.start();
bodies.foreach_active_dynamic_body_mut_internal(|_, b| {
b.update_world_mass_properties();
b.integrate_accelerations(integration_parameters.dt, *gravity)
b.add_gravity(*gravity)
});
self.counters.stages.update_time.pause();