Make the 2D add-remove demo more intereting.
This commit is contained in:
committed by
Sébastien Crozet
parent
5e133aac92
commit
d858ae4c4e
@@ -124,6 +124,7 @@ impl Harness {
|
||||
self.physics.broad_phase = BroadPhase::new();
|
||||
self.physics.narrow_phase = NarrowPhase::new();
|
||||
self.state.timestep_id = 0;
|
||||
self.state.time = 0.0;
|
||||
self.physics.ccd_solver = CCDSolver::new();
|
||||
self.physics.query_pipeline = QueryPipeline::new();
|
||||
self.physics.pipeline = PhysicsPipeline::new();
|
||||
|
||||
@@ -1,11 +1,16 @@
|
||||
use crate::harness::Harness;
|
||||
use crate::physics::PhysicsState;
|
||||
use crate::GraphicsManager;
|
||||
use bevy::prelude::{Assets, Commands, Mesh, Query, StandardMaterial, Transform};
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::pipeline::PipelineDescriptor;
|
||||
use bevy_egui::EguiContext;
|
||||
use na::Point3;
|
||||
|
||||
pub trait TestbedPlugin {
|
||||
fn init_plugin(
|
||||
&mut self,
|
||||
pipelines: &mut Assets<PipelineDescriptor>,
|
||||
shaders: &mut Assets<Shader>,
|
||||
);
|
||||
fn init_graphics(
|
||||
&mut self,
|
||||
graphics: &mut GraphicsManager,
|
||||
@@ -14,7 +19,6 @@ pub trait TestbedPlugin {
|
||||
materials: &mut Assets<StandardMaterial>,
|
||||
components: &mut Query<(&mut Transform,)>,
|
||||
harness: &mut Harness,
|
||||
gen_color: &mut dyn FnMut() -> Point3<f32>,
|
||||
);
|
||||
fn clear_graphics(&mut self, graphics: &mut GraphicsManager, commands: &mut Commands);
|
||||
fn run_callbacks(&mut self, harness: &mut Harness);
|
||||
|
||||
@@ -35,6 +35,7 @@ use bevy_egui::EguiContext;
|
||||
use crate::camera2d::{OrbitCamera, OrbitCameraPlugin};
|
||||
#[cfg(feature = "dim3")]
|
||||
use crate::camera3d::{OrbitCamera, OrbitCameraPlugin};
|
||||
use bevy::render::pipeline::PipelineDescriptor;
|
||||
|
||||
const RAPIER_BACKEND: usize = 0;
|
||||
#[cfg(feature = "other-backends")]
|
||||
@@ -136,6 +137,8 @@ pub struct TestbedGraphics<'a, 'b, 'c, 'd> {
|
||||
commands: &'a mut Commands<'d>,
|
||||
meshes: &'a mut Assets<Mesh>,
|
||||
materials: &'a mut Assets<StandardMaterial>,
|
||||
shaders: &'a mut Assets<Shader>,
|
||||
pipelines: &'a mut Assets<PipelineDescriptor>,
|
||||
components: &'a mut Query<'b, (&'c mut Transform,)>,
|
||||
camera: &'a mut OrbitCamera,
|
||||
}
|
||||
@@ -620,7 +623,10 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
|
||||
self.harness.add_callback(callback);
|
||||
}
|
||||
|
||||
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
|
||||
pub fn add_plugin(&mut self, mut plugin: impl TestbedPlugin + 'static) {
|
||||
if let Some(gfx) = &mut self.graphics {
|
||||
plugin.init_plugin(gfx.pipelines, gfx.shaders);
|
||||
}
|
||||
self.plugins.0.push(Box::new(plugin));
|
||||
}
|
||||
|
||||
@@ -855,6 +861,8 @@ fn egui_focus(ui_context: Res<EguiContext>, mut cameras: Query<&mut OrbitCamera>
|
||||
fn update_testbed(
|
||||
mut commands: Commands,
|
||||
windows: Res<Windows>,
|
||||
mut pipelines: ResMut<Assets<PipelineDescriptor>>,
|
||||
mut shaders: ResMut<Assets<Shader>>,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
builders: NonSendMut<SceneBuilders>,
|
||||
@@ -960,6 +968,8 @@ fn update_testbed(
|
||||
let meshes = &mut *meshes;
|
||||
|
||||
let graphics_context = TestbedGraphics {
|
||||
pipelines: &mut *pipelines,
|
||||
shaders: &mut *shaders,
|
||||
manager: &mut *manager,
|
||||
commands: &mut commands,
|
||||
meshes: &mut *meshes,
|
||||
@@ -1047,7 +1057,6 @@ fn update_testbed(
|
||||
}
|
||||
|
||||
for plugin in &mut plugins.0 {
|
||||
let next_color = graphics.next_color();
|
||||
plugin.init_graphics(
|
||||
&mut graphics,
|
||||
&mut commands,
|
||||
@@ -1055,7 +1064,6 @@ fn update_testbed(
|
||||
materials,
|
||||
&mut gfx_components,
|
||||
&mut harness,
|
||||
&mut || next_color,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1099,6 +1107,8 @@ fn update_testbed(
|
||||
let graphics = &mut graphics;
|
||||
|
||||
let mut testbed_graphics = TestbedGraphics {
|
||||
pipelines: &mut *pipelines,
|
||||
shaders: &mut *shaders,
|
||||
manager: &mut *graphics,
|
||||
commands: &mut commands,
|
||||
meshes: &mut *meshes,
|
||||
|
||||
Reference in New Issue
Block a user