CCD: take angular motion and penetration depth into account in various thresholds.

This commit is contained in:
Crozet Sébastien
2021-03-30 17:08:51 +02:00
parent c3a0c67272
commit d2ee642053
9 changed files with 187 additions and 50 deletions

View File

@@ -113,6 +113,7 @@ pub struct RigidBody {
/// User-defined data associated to this rigid-body.
pub user_data: u128,
pub(crate) ccd_thickness: Real,
pub(crate) ccd_max_dist: Real,
}
impl RigidBody {
@@ -146,6 +147,7 @@ impl RigidBody {
dominance_group: 0,
user_data: 0,
ccd_thickness: Real::MAX,
ccd_max_dist: 0.0,
}
}
@@ -172,8 +174,6 @@ impl RigidBody {
self.linvel += linear_acc * dt;
self.angvel += angular_acc * dt;
self.force = na::zero();
self.torque = na::zero();
}
/// The mass properties of this rigid-body.
@@ -208,17 +208,56 @@ impl RigidBody {
// This is different from `is_ccd_enabled`. This checks that CCD
// is active for this rigid-body, i.e., if it was seen to move fast
// enough to justify a CCD run.
pub(crate) fn is_ccd_active(&self) -> bool {
/// Is CCD active for this rigid-body?
///
/// The CCD is considered active if the rigid-body is moving at
/// a velocity greater than an automatically-computed threshold.
///
/// This is not the same as `self.is_ccd_enabled` which only
/// checks if CCD is allowed to run for this rigid-body or if
/// it is completely disabled (independently from its velocity).
pub fn is_ccd_active(&self) -> bool {
self.flags.contains(RigidBodyFlags::CCD_ACTIVE)
}
pub(crate) fn update_ccd_active_flag(&mut self, dt: Real) {
let ccd_active = self.is_ccd_enabled() && self.is_moving_fast(dt);
pub(crate) fn update_ccd_active_flag(&mut self, dt: Real, include_forces: bool) {
let ccd_active = self.is_ccd_enabled() && self.is_moving_fast(dt, include_forces);
self.flags.set(RigidBodyFlags::CCD_ACTIVE, ccd_active);
}
pub(crate) fn is_moving_fast(&self, dt: Real) -> bool {
self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
pub(crate) fn is_moving_fast(&self, dt: Real, include_forces: bool) -> bool {
if self.is_dynamic() {
// NOTE: for the threshold we don't use the exact CCD thickness. Theoretically, we
// should use `self.ccd_thickness - smallest_contact_dist` where `smallest_contact_dist`
// is the deepest contact (the contact with the largest penetration depth, i.e., the
// negative `dist` with the largest absolute value.
// However, getting this penetration depth assumes querying the contact graph from
// the narrow-phase, which can be pretty expensive. So we use the CCD thickness
// divided by 10 right now. We will see in practice if this value is OK or if we
// should use a smaller (to be less conservative) or larger divisor (to be more conservative).
let threshold = self.ccd_thickness / 10.0;
if include_forces {
let linear_part = (self.linvel + self.force * dt).norm();
#[cfg(feature = "dim2")]
let angular_part = (self.angvel + self.torque * dt).abs() * self.ccd_max_dist;
#[cfg(feature = "dim3")]
let angular_part = (self.angvel + self.torque * dt).norm() * self.ccd_max_dist;
let vel_with_forces = linear_part + angular_part;
vel_with_forces > threshold
} else {
self.max_point_velocity() * dt > threshold
}
} else {
false
}
}
pub(crate) fn max_point_velocity(&self) -> Real {
#[cfg(feature = "dim2")]
return self.linvel.norm() + self.angvel.abs() * self.ccd_max_dist;
#[cfg(feature = "dim3")]
return self.linvel.norm() + self.angvel.norm() * self.ccd_max_dist;
}
/// Sets the rigid-body's mass properties.
@@ -301,6 +340,13 @@ impl RigidBody {
self.ccd_thickness = self.ccd_thickness.min(coll.shape().ccd_thickness());
let shape_bsphere = coll
.shape()
.compute_bounding_sphere(coll.position_wrt_parent());
self.ccd_max_dist = self
.ccd_max_dist
.max(shape_bsphere.center.coords.norm() + shape_bsphere.radius);
let mass_properties = coll
.mass_properties()
.transform_by(coll.position_wrt_parent());
@@ -311,7 +357,7 @@ impl RigidBody {
pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
for handle in &self.colliders {
// NOTE: we don't use `get_mut_internal` here because we want to
// NOTE: we use `get_mut_internal_with_modification_tracking` here because we want to
// benefit from the modification tracking to know the colliders
// we need to update the broad-phase and narrow-phase for.
let collider = colliders
@@ -382,7 +428,9 @@ impl RigidBody {
!self.linvel.is_zero() || !self.angvel.is_zero()
}
pub(crate) fn predict_position_using_velocity_and_forces(&self, dt: Real) -> Isometry<Real> {
/// Computes the predict position of this rigid-body after `dt` seconds, taking
/// into account its velocities and external forces applied to it.
pub fn predict_position_using_velocity_and_forces(&self, dt: Real) -> Isometry<Real> {
let dlinvel = self.force * (self.effective_inv_mass * dt);
let dangvel = self
.effective_world_inv_inertia_sqrt