CCD: take angular motion and penetration depth into account in various thresholds.
This commit is contained in:
@@ -1,6 +1,6 @@
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use super::TOIEntry;
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use crate::dynamics::{RigidBodyHandle, RigidBodySet};
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use crate::geometry::{ColliderSet, IntersectionEvent};
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use crate::geometry::{ColliderSet, IntersectionEvent, NarrowPhase};
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use crate::math::Real;
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use crate::parry::utils::SortedPair;
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use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode};
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@@ -44,11 +44,13 @@ impl CCDSolver {
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pub fn clamp_motions(&self, dt: Real, bodies: &mut RigidBodySet, impacts: &PredictedImpacts) {
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match impacts {
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PredictedImpacts::Impacts(tois) => {
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// println!("Num to clamp: {}", tois.len());
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for (handle, toi) in tois {
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if let Some(body) = bodies.get_mut_internal(*handle) {
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let min_toi =
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(body.ccd_thickness * 0.15 * crate::utils::inv(body.linvel.norm()))
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.min(dt);
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let min_toi = (body.ccd_thickness
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* 0.15
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* crate::utils::inv(body.max_point_velocity()))
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.min(dt);
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// println!("Min toi: {}, Toi: {}", min_toi, toi);
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body.integrate_next_position(toi.max(min_toi), false);
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}
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@@ -61,11 +63,18 @@ impl CCDSolver {
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/// Updates the set of bodies that needs CCD to be resolved.
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///
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/// Returns `true` if any rigid-body must have CCD resolved.
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pub fn update_ccd_active_flags(&self, bodies: &mut RigidBodySet, dt: Real) -> bool {
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pub fn update_ccd_active_flags(
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&self,
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bodies: &mut RigidBodySet,
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dt: Real,
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include_forces: bool,
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) -> bool {
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let mut ccd_active = false;
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// println!("Checking CCD activation");
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bodies.foreach_active_dynamic_body_mut_internal(|_, body| {
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body.update_ccd_active_flag(dt);
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body.update_ccd_active_flag(dt, include_forces);
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// println!("CCD is active: {}, for {:?}", ccd_active, handle);
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ccd_active = ccd_active || body.is_ccd_active();
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});
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@@ -78,6 +87,7 @@ impl CCDSolver {
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dt: Real,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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narrow_phase: &NarrowPhase,
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) -> Option<Real> {
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// Update the query pipeline.
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self.query_pipeline.update_with_mode(
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@@ -127,6 +137,12 @@ impl CCDSolver {
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return true;
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}
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let smallest_dist = narrow_phase
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.contact_pair(*ch1, *ch2)
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.and_then(|p| p.find_deepest_contact())
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.map(|c| c.1.dist)
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.unwrap_or(0.0);
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let b1 = bodies.get(bh1).unwrap();
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let b2 = bodies.get(bh2).unwrap();
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@@ -142,6 +158,7 @@ impl CCDSolver {
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None,
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0.0,
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min_toi,
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smallest_dist,
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) {
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min_toi = min_toi.min(toi.toi);
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}
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@@ -166,6 +183,7 @@ impl CCDSolver {
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dt: Real,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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narrow_phase: &NarrowPhase,
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events: &dyn EventHandler,
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) -> PredictedImpacts {
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let mut frozen = HashMap::<_, Real>::default();
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@@ -218,6 +236,12 @@ impl CCDSolver {
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let b1 = bodies.get(bh1).unwrap();
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let b2 = bodies.get(bh2).unwrap();
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let smallest_dist = narrow_phase
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.contact_pair(ch1, *ch2)
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.and_then(|p| p.find_deepest_contact())
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.map(|c| c.1.dist)
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.unwrap_or(0.0);
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if let Some(toi) = TOIEntry::try_from_colliders(
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self.query_pipeline.query_dispatcher(),
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ch1,
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@@ -232,6 +256,7 @@ impl CCDSolver {
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// NOTE: we use dt here only once we know that
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// there is at least one TOI before dt.
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min_overstep,
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smallest_dist,
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) {
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if toi.toi > dt {
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min_overstep = min_overstep.min(toi.toi);
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@@ -331,6 +356,12 @@ impl CCDSolver {
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return true;
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}
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let smallest_dist = narrow_phase
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.contact_pair(*ch1, *ch2)
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.and_then(|p| p.find_deepest_contact())
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.map(|c| c.1.dist)
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.unwrap_or(0.0);
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if let Some(toi) = TOIEntry::try_from_colliders(
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self.query_pipeline.query_dispatcher(),
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*ch1,
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@@ -343,6 +374,7 @@ impl CCDSolver {
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frozen2.copied(),
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start_time,
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dt,
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smallest_dist,
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) {
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all_toi.push(toi);
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}
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@@ -47,16 +47,35 @@ impl TOIEntry {
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frozen2: Option<Real>,
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start_time: Real,
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end_time: Real,
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smallest_contact_dist: Real,
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) -> Option<Self> {
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assert!(start_time <= end_time);
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let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel;
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let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel;
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let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel();
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let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel();
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let angvel1 = frozen1.is_none() as u32 as Real * b1.angvel();
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let angvel2 = frozen2.is_none() as u32 as Real * b2.angvel();
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let vel12 = linvel2 - linvel1;
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let thickness = c1.shape().ccd_thickness() + c2.shape().ccd_thickness();
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#[cfg(feature = "dim2")]
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let vel12 = (linvel2 - linvel1).norm()
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+ angvel1.abs() * b1.ccd_max_dist
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+ angvel2.abs() * b2.ccd_max_dist;
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#[cfg(feature = "dim3")]
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let vel12 = (linvel2 - linvel1).norm()
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+ angvel1.norm() * b1.ccd_max_dist
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+ angvel2.norm() * b2.ccd_max_dist;
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// We may be slightly over-conservative by taking the `max(0.0)` here.
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// But removing the `max` doesn't really affect performances so let's
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// keep it since more conservatism is good at this stage.
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let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness())
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+ smallest_contact_dist.max(0.0);
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let is_intersection_test = c1.is_sensor() || c2.is_sensor();
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if (end_time - start_time) * vel12 < thickness {
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return None;
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}
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// Compute the TOI.
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let mut motion1 = Self::body_motion(b1);
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let mut motion2 = Self::body_motion(b2);
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@@ -21,7 +21,7 @@ pub enum CoefficientCombineRule {
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}
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impl CoefficientCombineRule {
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pub fn from_value(val: u8) -> Self {
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pub(crate) fn from_value(val: u8) -> Self {
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match val {
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0 => CoefficientCombineRule::Average,
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1 => CoefficientCombineRule::Min,
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@@ -113,6 +113,7 @@ pub struct RigidBody {
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/// User-defined data associated to this rigid-body.
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pub user_data: u128,
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pub(crate) ccd_thickness: Real,
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pub(crate) ccd_max_dist: Real,
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}
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impl RigidBody {
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@@ -146,6 +147,7 @@ impl RigidBody {
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dominance_group: 0,
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user_data: 0,
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ccd_thickness: Real::MAX,
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ccd_max_dist: 0.0,
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}
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}
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@@ -172,8 +174,6 @@ impl RigidBody {
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self.linvel += linear_acc * dt;
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self.angvel += angular_acc * dt;
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self.force = na::zero();
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self.torque = na::zero();
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}
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/// The mass properties of this rigid-body.
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@@ -208,17 +208,56 @@ impl RigidBody {
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// This is different from `is_ccd_enabled`. This checks that CCD
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// is active for this rigid-body, i.e., if it was seen to move fast
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// enough to justify a CCD run.
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pub(crate) fn is_ccd_active(&self) -> bool {
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/// Is CCD active for this rigid-body?
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///
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/// The CCD is considered active if the rigid-body is moving at
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/// a velocity greater than an automatically-computed threshold.
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///
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/// This is not the same as `self.is_ccd_enabled` which only
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/// checks if CCD is allowed to run for this rigid-body or if
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/// it is completely disabled (independently from its velocity).
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pub fn is_ccd_active(&self) -> bool {
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self.flags.contains(RigidBodyFlags::CCD_ACTIVE)
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}
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pub(crate) fn update_ccd_active_flag(&mut self, dt: Real) {
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let ccd_active = self.is_ccd_enabled() && self.is_moving_fast(dt);
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pub(crate) fn update_ccd_active_flag(&mut self, dt: Real, include_forces: bool) {
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let ccd_active = self.is_ccd_enabled() && self.is_moving_fast(dt, include_forces);
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self.flags.set(RigidBodyFlags::CCD_ACTIVE, ccd_active);
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}
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pub(crate) fn is_moving_fast(&self, dt: Real) -> bool {
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self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
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pub(crate) fn is_moving_fast(&self, dt: Real, include_forces: bool) -> bool {
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if self.is_dynamic() {
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// NOTE: for the threshold we don't use the exact CCD thickness. Theoretically, we
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// should use `self.ccd_thickness - smallest_contact_dist` where `smallest_contact_dist`
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// is the deepest contact (the contact with the largest penetration depth, i.e., the
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// negative `dist` with the largest absolute value.
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// However, getting this penetration depth assumes querying the contact graph from
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// the narrow-phase, which can be pretty expensive. So we use the CCD thickness
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// divided by 10 right now. We will see in practice if this value is OK or if we
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// should use a smaller (to be less conservative) or larger divisor (to be more conservative).
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let threshold = self.ccd_thickness / 10.0;
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if include_forces {
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let linear_part = (self.linvel + self.force * dt).norm();
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#[cfg(feature = "dim2")]
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let angular_part = (self.angvel + self.torque * dt).abs() * self.ccd_max_dist;
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#[cfg(feature = "dim3")]
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let angular_part = (self.angvel + self.torque * dt).norm() * self.ccd_max_dist;
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let vel_with_forces = linear_part + angular_part;
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vel_with_forces > threshold
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} else {
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self.max_point_velocity() * dt > threshold
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}
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} else {
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false
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}
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}
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pub(crate) fn max_point_velocity(&self) -> Real {
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#[cfg(feature = "dim2")]
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return self.linvel.norm() + self.angvel.abs() * self.ccd_max_dist;
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#[cfg(feature = "dim3")]
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return self.linvel.norm() + self.angvel.norm() * self.ccd_max_dist;
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}
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/// Sets the rigid-body's mass properties.
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@@ -301,6 +340,13 @@ impl RigidBody {
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self.ccd_thickness = self.ccd_thickness.min(coll.shape().ccd_thickness());
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let shape_bsphere = coll
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.shape()
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.compute_bounding_sphere(coll.position_wrt_parent());
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self.ccd_max_dist = self
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.ccd_max_dist
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.max(shape_bsphere.center.coords.norm() + shape_bsphere.radius);
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let mass_properties = coll
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.mass_properties()
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.transform_by(coll.position_wrt_parent());
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@@ -311,7 +357,7 @@ impl RigidBody {
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pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
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for handle in &self.colliders {
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// NOTE: we don't use `get_mut_internal` here because we want to
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// NOTE: we use `get_mut_internal_with_modification_tracking` here because we want to
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// benefit from the modification tracking to know the colliders
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// we need to update the broad-phase and narrow-phase for.
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let collider = colliders
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@@ -382,7 +428,9 @@ impl RigidBody {
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!self.linvel.is_zero() || !self.angvel.is_zero()
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}
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pub(crate) fn predict_position_using_velocity_and_forces(&self, dt: Real) -> Isometry<Real> {
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/// Computes the predict position of this rigid-body after `dt` seconds, taking
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/// into account its velocities and external forces applied to it.
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pub fn predict_position_using_velocity_and_forces(&self, dt: Real) -> Isometry<Real> {
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let dlinvel = self.force * (self.effective_inv_mass * dt);
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let dangvel = self
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.effective_world_inv_inertia_sqrt
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@@ -157,6 +157,13 @@ impl InteractionGroups {
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}
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}
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pub fn clear(&mut self) {
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self.buckets.clear();
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self.body_masks.clear();
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self.grouped_interactions.clear();
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self.nongrouped_interactions.clear();
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}
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// FIXME: there is a lot of duplicated code with group_manifolds here.
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// But we don't refactor just now because we may end up with distinct
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// grouping strategies in the future.
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@@ -660,6 +660,14 @@ impl ColliderBuilder {
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/// Sets the initial position (translation and orientation) of the collider to be created,
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/// relative to the rigid-body it is attached to.
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pub fn position_wrt_parent(mut self, pos: Isometry<Real>) -> Self {
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self.delta = pos;
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self
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}
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/// Sets the initial position (translation and orientation) of the collider to be created,
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/// relative to the rigid-body it is attached to.
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#[deprecated(note = "Use `.position_wrt_parent` instead.")]
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pub fn position(mut self, pos: Isometry<Real>) -> Self {
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self.delta = pos;
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self
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@@ -1,5 +1,5 @@
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use crate::dynamics::{BodyPair, RigidBodyHandle};
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use crate::geometry::{ColliderPair, ContactManifold};
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use crate::geometry::{ColliderPair, Contact, ContactManifold};
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use crate::math::{Point, Real, Vector};
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use parry::query::ContactManifoldsWorkspace;
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@@ -76,6 +76,35 @@ impl ContactPair {
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workspace: None,
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}
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}
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/// Finds the contact with the smallest signed distance.
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///
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/// If the colliders involved in this contact pair are penetrating, then
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/// this returns the contact with the largest penetration depth.
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///
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/// Returns a reference to the contact, as well as the contact manifold
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/// it is part of.
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pub fn find_deepest_contact(&self) -> Option<(&ContactManifold, &Contact)> {
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let mut deepest = None;
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for m2 in &self.manifolds {
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let deepest_candidate = m2.find_deepest_contact();
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deepest = match (deepest, deepest_candidate) {
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(_, None) => deepest,
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(None, Some(c2)) => Some((m2, c2)),
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(Some((m1, c1)), Some(c2)) => {
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if c1.dist <= c2.dist {
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Some((m1, c1))
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} else {
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Some((m2, c2))
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}
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}
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}
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}
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deepest
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}
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}
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#[derive(Clone, Debug)]
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@@ -38,10 +38,20 @@ struct QueryPipelineAsCompositeShape<'a> {
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groups: InteractionGroups,
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}
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/// Indicates how the colliders position should be taken into account when
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/// updating the query pipeline.
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pub enum QueryPipelineMode {
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/// The `Collider::position` is taken into account.
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CurrentPosition,
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/// The `RigidBody::next_position * Collider::position_wrt_parent` is taken into account for
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/// the colliders positions.
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SweepTestWithNextPosition,
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SweepTestWithPredictedPosition { dt: Real },
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/// The `RigidBody::predict_position_using_velocity_and_forces * Collider::position_wrt_parent`
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/// is taken into account for the colliders position.
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SweepTestWithPredictedPosition {
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/// The time used to integrate the rigid-body's velocity and acceleration.
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dt: Real,
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},
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}
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impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
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@@ -137,19 +147,19 @@ impl QueryPipeline {
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self.quadtree.clear_and_rebuild(data, self.dilation_factor);
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}
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QueryPipelineMode::SweepTestWithNextPosition => {
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let data = colliders.iter().map(|(h, co)| {
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let data = colliders.iter().map(|(h, c)| {
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let next_position =
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bodies[co.parent()].next_position * co.position_wrt_parent();
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(h, co.compute_swept_aabb(&next_position))
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bodies[c.parent()].next_position * c.position_wrt_parent();
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(h, c.compute_swept_aabb(&next_position))
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});
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self.quadtree.clear_and_rebuild(data, self.dilation_factor);
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}
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QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
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let data = colliders.iter().map(|(h, co)| {
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let next_position = bodies[co.parent()]
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let data = colliders.iter().map(|(h, c)| {
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let next_position = bodies[c.parent()]
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.predict_position_using_velocity_and_forces(dt)
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* co.position_wrt_parent();
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(h, co.compute_swept_aabb(&next_position))
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* c.position_wrt_parent();
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(h, c.compute_swept_aabb(&next_position))
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});
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self.quadtree.clear_and_rebuild(data, self.dilation_factor);
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}
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