Merge pull request #471 from dimforge/doc-fix
Fix docs for method setting kinematic translation/rotation
This commit is contained in:
@@ -765,21 +765,22 @@ impl RigidBody {
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}
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}
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}
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}
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/// If this rigid body is kinematic, sets its future translation after the next timestep integration.
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/// If this rigid body is kinematic, sets its future orientation after the next timestep integration.
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pub fn set_next_kinematic_rotation(&mut self, rotation: Rotation<Real>) {
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pub fn set_next_kinematic_rotation(&mut self, rotation: Rotation<Real>) {
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if self.is_kinematic() {
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if self.is_kinematic() {
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self.pos.next_position.rotation = rotation;
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self.pos.next_position.rotation = rotation;
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}
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}
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}
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}
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/// If this rigid body is kinematic, sets its future orientation after the next timestep integration.
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/// If this rigid body is kinematic, sets its future translation after the next timestep integration.
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pub fn set_next_kinematic_translation(&mut self, translation: Vector<Real>) {
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pub fn set_next_kinematic_translation(&mut self, translation: Vector<Real>) {
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if self.is_kinematic() {
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if self.is_kinematic() {
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self.pos.next_position.translation = translation.into();
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self.pos.next_position.translation = translation.into();
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}
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}
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}
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}
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/// If this rigid body is kinematic, sets its future position after the next timestep integration.
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/// If this rigid body is kinematic, sets its future position (translation and orientation) after
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/// the next timestep integration.
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pub fn set_next_kinematic_position(&mut self, pos: Isometry<Real>) {
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pub fn set_next_kinematic_position(&mut self, pos: Isometry<Real>) {
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if self.is_kinematic() {
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if self.is_kinematic() {
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self.pos.next_position = pos;
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self.pos.next_position = pos;
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