Add compound demo.
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@@ -14,6 +14,7 @@ mod add_remove3;
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mod balls3;
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mod balls3;
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mod boxes3;
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mod boxes3;
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mod capsules3;
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mod capsules3;
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mod compound3;
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mod debug_boxes3;
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mod debug_boxes3;
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mod debug_triangle3;
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mod debug_triangle3;
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mod domino3;
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mod domino3;
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@@ -71,6 +72,7 @@ pub fn main() {
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("Balls", balls3::init_world),
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("Balls", balls3::init_world),
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("Boxes", boxes3::init_world),
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("Boxes", boxes3::init_world),
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("Capsules", capsules3::init_world),
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("Capsules", capsules3::init_world),
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("Compound", compound3::init_world),
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("Domino", domino3::init_world),
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("Domino", domino3::init_world),
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("Heightfield", heightfield3::init_world),
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("Heightfield", heightfield3::init_world),
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("Joints", joints3::init_world),
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("Joints", joints3::init_world),
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@@ -1,4 +1,4 @@
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use na::Point3;
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use na::{Point3, Vector3};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed3d::Testbed;
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use rapier_testbed3d::Testbed;
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@@ -41,14 +41,20 @@ pub fn init_world(testbed: &mut Testbed) {
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for i in 0..num {
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for i in 0..num {
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for k in 0usize..num {
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for k in 0usize..num {
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let x = i as f32 * shift - centerx + offset;
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let x = i as f32 * shift - centerx + offset;
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let y = j as f32 * shift + centery + 3.0;
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let y = j as f32 * (shift * 2.0) + centery + 3.0;
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let z = k as f32 * shift - centerz + offset;
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let z = k as f32 * shift - centerz + offset;
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// Build the rigid body.
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let handle = bodies.insert(rigid_body);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
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let collider1 = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
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colliders.insert(collider, handle, &mut bodies);
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let collider2 = ColliderBuilder::cuboid(rad, rad, rad)
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.translation(0.0, -rad * 3.0, 0.0)
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.rotation(Vector3::x() * 0.5)
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.density(1.0)
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.build();
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colliders.insert(collider1, handle, &mut bodies);
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colliders.insert(collider2, handle, &mut bodies);
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}
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}
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}
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}
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@@ -176,7 +176,7 @@ fn nphysics_collider_from_rapier_collider(
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is_dynamic: bool,
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is_dynamic: bool,
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) -> Option<ColliderDesc<f32>> {
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) -> Option<ColliderDesc<f32>> {
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let margin = ColliderDesc::<f32>::default_margin();
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let margin = ColliderDesc::<f32>::default_margin();
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let mut pos = Isometry::identity();
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let mut pos = *collider.position_wrt_parent();
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let shape = match collider.shape() {
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let shape = match collider.shape() {
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Shape::Cuboid(cuboid) => {
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Shape::Cuboid(cuboid) => {
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@@ -184,7 +184,7 @@ fn nphysics_collider_from_rapier_collider(
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}
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}
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Shape::Ball(ball) => ShapeHandle::new(Ball::new(ball.radius - margin)),
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Shape::Ball(ball) => ShapeHandle::new(Ball::new(ball.radius - margin)),
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Shape::Capsule(capsule) => {
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Shape::Capsule(capsule) => {
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pos = capsule.transform_wrt_y();
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pos *= capsule.transform_wrt_y();
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ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
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ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
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}
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}
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Shape::HeightField(heightfield) => ShapeHandle::new(heightfield.clone()),
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Shape::HeightField(heightfield) => ShapeHandle::new(heightfield.clone()),
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@@ -399,7 +399,7 @@ impl PhysxWorld {
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fn physx_collider_from_rapier_collider(
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fn physx_collider_from_rapier_collider(
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collider: &Collider,
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collider: &Collider,
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) -> Option<(ColliderDesc, Isometry3<f32>)> {
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) -> Option<(ColliderDesc, Isometry3<f32>)> {
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let mut local_pose = Isometry3::identity();
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let mut local_pose = *collider.position_wrt_parent();
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let desc = match collider.shape() {
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let desc = match collider.shape() {
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Shape::Cuboid(cuboid) => ColliderDesc::Box(
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Shape::Cuboid(cuboid) => ColliderDesc::Box(
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cuboid.half_extents.x,
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cuboid.half_extents.x,
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@@ -416,7 +416,7 @@ fn physx_collider_from_rapier_collider(
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}
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}
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
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local_pose =
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local_pose *=
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Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
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Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
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ColliderDesc::Capsule(capsule.radius, capsule.height())
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ColliderDesc::Capsule(capsule.radius, capsule.height())
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}
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}
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