Add compound demo.
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@@ -176,7 +176,7 @@ fn nphysics_collider_from_rapier_collider(
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is_dynamic: bool,
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) -> Option<ColliderDesc<f32>> {
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let margin = ColliderDesc::<f32>::default_margin();
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let mut pos = Isometry::identity();
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let mut pos = *collider.position_wrt_parent();
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let shape = match collider.shape() {
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Shape::Cuboid(cuboid) => {
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@@ -184,7 +184,7 @@ fn nphysics_collider_from_rapier_collider(
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}
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Shape::Ball(ball) => ShapeHandle::new(Ball::new(ball.radius - margin)),
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Shape::Capsule(capsule) => {
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pos = capsule.transform_wrt_y();
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pos *= capsule.transform_wrt_y();
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ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
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}
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Shape::HeightField(heightfield) => ShapeHandle::new(heightfield.clone()),
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@@ -399,7 +399,7 @@ impl PhysxWorld {
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fn physx_collider_from_rapier_collider(
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collider: &Collider,
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) -> Option<(ColliderDesc, Isometry3<f32>)> {
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let mut local_pose = Isometry3::identity();
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let mut local_pose = *collider.position_wrt_parent();
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let desc = match collider.shape() {
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Shape::Cuboid(cuboid) => ColliderDesc::Box(
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cuboid.half_extents.x,
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@@ -416,7 +416,7 @@ fn physx_collider_from_rapier_collider(
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}
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
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local_pose =
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local_pose *=
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Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
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ColliderDesc::Capsule(capsule.radius, capsule.height())
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}
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