feat: add RigidBody::copy_from and Collider::copy_from

Closes #595
This commit is contained in:
Sébastien Crozet
2024-03-23 13:11:37 +01:00
committed by Sébastien Crozet
parent 6886f8f207
commit cd9fb8342d
3 changed files with 104 additions and 0 deletions

View File

@@ -60,6 +60,53 @@ impl Collider {
self.coll_type.is_sensor()
}
/// Copy all the characteristics from `other` to `self`.
///
/// If you have a mutable reference to a collider `collider: &mut Collider`, attempting to
/// assign it a whole new collider instance, e.g., `*collider = ColliderBuilder::ball(0.5).build()`,
/// will crash due to some internal indices being overwritten. Instead, use
/// `collider.copy_from(&ColliderBuilder::ball(0.5).build())`.
///
/// This method will allow you to set most characteristics of this collider from another
/// collider instance without causing any breakage.
///
/// This method **cannot** be used for reparenting a collider. Therefore, the parent of the
/// `other` (if any), as well as its relative position to that parent will not be copied into
/// `self`.
///
/// The pose of `other` will only copied into `self` if `self` doesnt have a parent (if it has
/// a parent, its position is directly controlled by the parent rigid-body).
pub fn copy_from(&mut self, other: &Collider) {
// NOTE: we deconstruct the collider struct to be sure we dont forget to
// add some copies here if we add more field to Collider in the future.
let Collider {
coll_type,
shape,
mprops,
changes: _changes, // Will be set to ALL.
parent: _parent, // This function cannot be used to reparent the collider.
pos,
material,
flags,
bf_data: _bf_data, // Internal ids must not be overwritten.
contact_force_event_threshold,
user_data,
} = other;
if self.parent.is_none() {
self.pos = *pos;
}
self.coll_type = *coll_type;
self.shape = shape.clone();
self.mprops = mprops.clone();
self.material = *material;
self.contact_force_event_threshold = *contact_force_event_threshold;
self.user_data = *user_data;
self.flags = *flags;
self.changes = ColliderChanges::all();
}
/// The physics hooks enabled for this collider.
pub fn active_hooks(&self) -> ActiveHooks {
self.flags.active_hooks