Outsource the Shape trait, wquadtree, and shape types.

This commit is contained in:
Crozet Sébastien
2020-12-14 15:51:43 +01:00
parent 9bf1321f8f
commit cc6d1b9730
47 changed files with 444 additions and 3363 deletions

View File

@@ -7,7 +7,7 @@ use simba::simd::SimdValue;
use std::ops::{Add, Mul};
use {
crate::simd::{SimdBool, SimdFloat},
crate::math::{AngularInertia, SimdBool, SimdReal},
na::SimdPartialOrd,
num::One,
};
@@ -32,16 +32,6 @@ pub(crate) fn inv(val: f32) -> f32 {
}
}
/// Conditionally swaps each lanes of `a` with those of `b`.
///
/// For each `i in [0..SIMD_WIDTH[`, if `do_swap.extract(i)` is `true` then
/// `a.extract(i)` is swapped with `b.extract(i)`.
pub fn simd_swap(do_swap: SimdBool, a: &mut SimdFloat, b: &mut SimdFloat) {
let _a = *a;
*a = b.select(do_swap, *a);
*b = _a.select(do_swap, *b);
}
/// Trait to copy the sign of each component of one scalar/vector/matrix to another.
pub trait WSign<Rhs>: Sized {
// See SIMD implementations of copy_sign there: https://stackoverflow.com/a/57872652
@@ -88,8 +78,8 @@ impl<N: Scalar + Copy + WSign<N>> WSign<Vector3<N>> for Vector3<N> {
}
}
impl WSign<SimdFloat> for SimdFloat {
fn copy_sign_to(self, to: SimdFloat) -> SimdFloat {
impl WSign<SimdReal> for SimdReal {
fn copy_sign_to(self, to: SimdReal) -> SimdReal {
to.simd_copysign(self)
}
}
@@ -112,7 +102,7 @@ impl WComponent for f32 {
}
}
impl WComponent for SimdFloat {
impl WComponent for SimdReal {
type Element = f32;
fn min_component(self) -> Self::Element {
@@ -328,22 +318,22 @@ impl WDot<f32> for f32 {
}
}
impl WCrossMatrix for Vector3<SimdFloat> {
type CrossMat = Matrix3<SimdFloat>;
impl WCrossMatrix for Vector3<SimdReal> {
type CrossMat = Matrix3<SimdReal>;
#[inline]
#[rustfmt::skip]
fn gcross_matrix(self) -> Self::CrossMat {
Matrix3::new(
SimdFloat::zero(), -self.z, self.y,
self.z, SimdFloat::zero(), -self.x,
-self.y, self.x, SimdFloat::zero(),
SimdReal::zero(), -self.z, self.y,
self.z, SimdReal::zero(), -self.x,
-self.y, self.x, SimdReal::zero(),
)
}
}
impl WCrossMatrix for Vector2<SimdFloat> {
type CrossMat = Vector2<SimdFloat>;
impl WCrossMatrix for Vector2<SimdReal> {
type CrossMat = Vector2<SimdReal>;
#[inline]
fn gcross_matrix(self) -> Self::CrossMat {
@@ -351,24 +341,24 @@ impl WCrossMatrix for Vector2<SimdFloat> {
}
}
impl WCross<Vector3<SimdFloat>> for Vector3<SimdFloat> {
type Result = Vector3<SimdFloat>;
impl WCross<Vector3<SimdReal>> for Vector3<SimdReal> {
type Result = Vector3<SimdReal>;
fn gcross(&self, rhs: Self) -> Self::Result {
self.cross(&rhs)
}
}
impl WCross<Vector2<SimdFloat>> for SimdFloat {
type Result = Vector2<SimdFloat>;
impl WCross<Vector2<SimdReal>> for SimdReal {
type Result = Vector2<SimdReal>;
fn gcross(&self, rhs: Vector2<SimdFloat>) -> Self::Result {
fn gcross(&self, rhs: Vector2<SimdReal>) -> Self::Result {
Vector2::new(-rhs.y * *self, rhs.x * *self)
}
}
impl WCross<Vector2<SimdFloat>> for Vector2<SimdFloat> {
type Result = SimdFloat;
impl WCross<Vector2<SimdReal>> for Vector2<SimdReal> {
type Result = SimdReal;
fn gcross(&self, rhs: Self) -> Self::Result {
let yx = Vector2::new(rhs.y, rhs.x);
@@ -377,26 +367,26 @@ impl WCross<Vector2<SimdFloat>> for Vector2<SimdFloat> {
}
}
impl WDot<Vector3<SimdFloat>> for Vector3<SimdFloat> {
type Result = SimdFloat;
impl WDot<Vector3<SimdReal>> for Vector3<SimdReal> {
type Result = SimdReal;
fn gdot(&self, rhs: Vector3<SimdFloat>) -> Self::Result {
fn gdot(&self, rhs: Vector3<SimdReal>) -> Self::Result {
self.x * rhs.x + self.y * rhs.y + self.z * rhs.z
}
}
impl WDot<Vector2<SimdFloat>> for Vector2<SimdFloat> {
type Result = SimdFloat;
impl WDot<Vector2<SimdReal>> for Vector2<SimdReal> {
type Result = SimdReal;
fn gdot(&self, rhs: Vector2<SimdFloat>) -> Self::Result {
fn gdot(&self, rhs: Vector2<SimdReal>) -> Self::Result {
self.x * rhs.x + self.y * rhs.y
}
}
impl WDot<SimdFloat> for SimdFloat {
type Result = SimdFloat;
impl WDot<SimdReal> for SimdReal {
type Result = SimdReal;
fn gdot(&self, rhs: SimdFloat) -> Self::Result {
fn gdot(&self, rhs: SimdReal) -> Self::Result {
*self * rhs
}
}
@@ -446,26 +436,26 @@ impl WAngularInertia<f32> for f32 {
}
}
impl WAngularInertia<SimdFloat> for SimdFloat {
type AngVector = SimdFloat;
type LinVector = Vector2<SimdFloat>;
type AngMatrix = SimdFloat;
impl WAngularInertia<SimdReal> for SimdReal {
type AngVector = SimdReal;
type LinVector = Vector2<SimdReal>;
type AngMatrix = SimdReal;
fn inverse(&self) -> Self {
let zero = <SimdFloat>::zero();
let zero = <SimdReal>::zero();
let is_zero = self.simd_eq(zero);
(<SimdFloat>::one() / *self).select(is_zero, zero)
(<SimdReal>::one() / *self).select(is_zero, zero)
}
fn transform_lin_vector(&self, pt: Vector2<SimdFloat>) -> Vector2<SimdFloat> {
fn transform_lin_vector(&self, pt: Vector2<SimdReal>) -> Vector2<SimdReal> {
pt * *self
}
fn transform_vector(&self, pt: SimdFloat) -> SimdFloat {
fn transform_vector(&self, pt: SimdReal) -> SimdReal {
*self * pt
}
fn squared(&self) -> SimdFloat {
fn squared(&self) -> SimdReal {
*self * *self
}
@@ -478,325 +468,8 @@ impl WAngularInertia<SimdFloat> for SimdFloat {
}
}
/// A 2x2 symmetric-definite-positive matrix.
#[derive(Copy, Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct SdpMatrix2<N> {
/// The component at the first row and first column of this matrix.
pub m11: N,
/// The component at the first row and second column of this matrix.
pub m12: N,
/// The component at the second row and second column of this matrix.
pub m22: N,
}
impl<N: SimdRealField> SdpMatrix2<N> {
/// A new SDP 2x2 matrix with the given components.
///
/// Because the matrix is symmetric, only the lower off-diagonal component is required.
pub fn new(m11: N, m12: N, m22: N) -> Self {
Self { m11, m12, m22 }
}
/// Build an `SdpMatrix2` structure from a plain matrix, assuming it is SDP.
///
/// No check is performed to ensure `mat` is actually SDP.
pub fn from_sdp_matrix(mat: na::Matrix2<N>) -> Self {
Self {
m11: mat.m11,
m12: mat.m12,
m22: mat.m22,
}
}
/// Create a new SDP matrix filled with zeros.
pub fn zero() -> Self {
Self {
m11: N::zero(),
m12: N::zero(),
m22: N::zero(),
}
}
/// Create a new SDP matrix with its diagonal filled with `val`, and its off-diagonal elements set to zero.
pub fn diagonal(val: N) -> Self {
Self {
m11: val,
m12: N::zero(),
m22: val,
}
}
/// Adds `val` to the diagonal components of `self`.
pub fn add_diagonal(&mut self, elt: N) -> Self {
Self {
m11: self.m11 + elt,
m12: self.m12,
m22: self.m22 + elt,
}
}
/// Compute the inverse of this SDP matrix without performing any inversibility check.
pub fn inverse_unchecked(&self) -> Self {
let determinant = self.m11 * self.m22 - self.m12 * self.m12;
let m11 = self.m22 / determinant;
let m12 = -self.m12 / determinant;
let m22 = self.m11 / determinant;
Self { m11, m12, m22 }
}
/// Convert this SDP matrix to a regular matrix representation.
pub fn into_matrix(self) -> Matrix2<N> {
Matrix2::new(self.m11, self.m12, self.m12, self.m22)
}
}
impl<N: SimdRealField> Add<SdpMatrix2<N>> for SdpMatrix2<N> {
type Output = Self;
fn add(self, rhs: SdpMatrix2<N>) -> Self {
Self::new(self.m11 + rhs.m11, self.m12 + rhs.m12, self.m22 + rhs.m22)
}
}
impl<N: SimdRealField> Mul<Vector2<N>> for SdpMatrix2<N> {
type Output = Vector2<N>;
fn mul(self, rhs: Vector2<N>) -> Self::Output {
Vector2::new(
self.m11 * rhs.x + self.m12 * rhs.y,
self.m12 * rhs.x + self.m22 * rhs.y,
)
}
}
/// A 3x3 symmetric-definite-positive matrix.
#[derive(Copy, Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct SdpMatrix3<N> {
/// The component at the first row and first column of this matrix.
pub m11: N,
/// The component at the first row and second column of this matrix.
pub m12: N,
/// The component at the first row and third column of this matrix.
pub m13: N,
/// The component at the second row and second column of this matrix.
pub m22: N,
/// The component at the second row and third column of this matrix.
pub m23: N,
/// The component at the third row and third column of this matrix.
pub m33: N,
}
impl<N: SimdRealField> SdpMatrix3<N> {
/// A new SDP 3x3 matrix with the given components.
///
/// Because the matrix is symmetric, only the lower off-diagonal components is required.
pub fn new(m11: N, m12: N, m13: N, m22: N, m23: N, m33: N) -> Self {
Self {
m11,
m12,
m13,
m22,
m23,
m33,
}
}
/// Build an `SdpMatrix3` structure from a plain matrix, assuming it is SDP.
///
/// No check is performed to ensure `mat` is actually SDP.
pub fn from_sdp_matrix(mat: na::Matrix3<N>) -> Self {
Self {
m11: mat.m11,
m12: mat.m12,
m13: mat.m13,
m22: mat.m22,
m23: mat.m23,
m33: mat.m33,
}
}
/// Create a new SDP matrix filled with zeros.
pub fn zero() -> Self {
Self {
m11: N::zero(),
m12: N::zero(),
m13: N::zero(),
m22: N::zero(),
m23: N::zero(),
m33: N::zero(),
}
}
/// Create a new SDP matrix with its diagonal filled with `val`, and its off-diagonal elements set to zero.
pub fn diagonal(val: N) -> Self {
Self {
m11: val,
m12: N::zero(),
m13: N::zero(),
m22: val,
m23: N::zero(),
m33: val,
}
}
/// Are all components of this matrix equal to zero?
pub fn is_zero(&self) -> bool {
self.m11.is_zero()
&& self.m12.is_zero()
&& self.m13.is_zero()
&& self.m22.is_zero()
&& self.m23.is_zero()
&& self.m33.is_zero()
}
/// Compute the inverse of this SDP matrix without performing any inversibility check.
pub fn inverse_unchecked(&self) -> Self {
let minor_m12_m23 = self.m22 * self.m33 - self.m23 * self.m23;
let minor_m11_m23 = self.m12 * self.m33 - self.m13 * self.m23;
let minor_m11_m22 = self.m12 * self.m23 - self.m13 * self.m22;
let determinant =
self.m11 * minor_m12_m23 - self.m12 * minor_m11_m23 + self.m13 * minor_m11_m22;
let inv_det = N::one() / determinant;
SdpMatrix3 {
m11: minor_m12_m23 * inv_det,
m12: -minor_m11_m23 * inv_det,
m13: minor_m11_m22 * inv_det,
m22: (self.m11 * self.m33 - self.m13 * self.m13) * inv_det,
m23: (self.m13 * self.m12 - self.m23 * self.m11) * inv_det,
m33: (self.m11 * self.m22 - self.m12 * self.m12) * inv_det,
}
}
/// Compute the quadratic form `m.transpose() * self * m`.
pub fn quadform3x2(&self, m: &Matrix3x2<N>) -> SdpMatrix2<N> {
let x0 = self.m11 * m.m11 + self.m12 * m.m21 + self.m13 * m.m31;
let y0 = self.m12 * m.m11 + self.m22 * m.m21 + self.m23 * m.m31;
let z0 = self.m13 * m.m11 + self.m23 * m.m21 + self.m33 * m.m31;
let x1 = self.m11 * m.m12 + self.m12 * m.m22 + self.m13 * m.m32;
let y1 = self.m12 * m.m12 + self.m22 * m.m22 + self.m23 * m.m32;
let z1 = self.m13 * m.m12 + self.m23 * m.m22 + self.m33 * m.m32;
let m11 = m.m11 * x0 + m.m21 * y0 + m.m31 * z0;
let m12 = m.m11 * x1 + m.m21 * y1 + m.m31 * z1;
let m22 = m.m12 * x1 + m.m22 * y1 + m.m32 * z1;
SdpMatrix2 { m11, m12, m22 }
}
/// Compute the quadratic form `m.transpose() * self * m`.
pub fn quadform(&self, m: &Matrix3<N>) -> Self {
let x0 = self.m11 * m.m11 + self.m12 * m.m21 + self.m13 * m.m31;
let y0 = self.m12 * m.m11 + self.m22 * m.m21 + self.m23 * m.m31;
let z0 = self.m13 * m.m11 + self.m23 * m.m21 + self.m33 * m.m31;
let x1 = self.m11 * m.m12 + self.m12 * m.m22 + self.m13 * m.m32;
let y1 = self.m12 * m.m12 + self.m22 * m.m22 + self.m23 * m.m32;
let z1 = self.m13 * m.m12 + self.m23 * m.m22 + self.m33 * m.m32;
let x2 = self.m11 * m.m13 + self.m12 * m.m23 + self.m13 * m.m33;
let y2 = self.m12 * m.m13 + self.m22 * m.m23 + self.m23 * m.m33;
let z2 = self.m13 * m.m13 + self.m23 * m.m23 + self.m33 * m.m33;
let m11 = m.m11 * x0 + m.m21 * y0 + m.m31 * z0;
let m12 = m.m11 * x1 + m.m21 * y1 + m.m31 * z1;
let m13 = m.m11 * x2 + m.m21 * y2 + m.m31 * z2;
let m22 = m.m12 * x1 + m.m22 * y1 + m.m32 * z1;
let m23 = m.m12 * x2 + m.m22 * y2 + m.m32 * z2;
let m33 = m.m13 * x2 + m.m23 * y2 + m.m33 * z2;
Self {
m11,
m12,
m13,
m22,
m23,
m33,
}
}
/// Adds `elt` to the diagonal components of `self`.
pub fn add_diagonal(&self, elt: N) -> Self {
Self {
m11: self.m11 + elt,
m12: self.m12,
m13: self.m13,
m22: self.m22 + elt,
m23: self.m23,
m33: self.m33 + elt,
}
}
}
impl<N: Add<N>> Add<SdpMatrix3<N>> for SdpMatrix3<N> {
type Output = SdpMatrix3<N::Output>;
fn add(self, rhs: SdpMatrix3<N>) -> Self::Output {
SdpMatrix3 {
m11: self.m11 + rhs.m11,
m12: self.m12 + rhs.m12,
m13: self.m13 + rhs.m13,
m22: self.m22 + rhs.m22,
m23: self.m23 + rhs.m23,
m33: self.m33 + rhs.m33,
}
}
}
impl<N: SimdRealField> Mul<Vector3<N>> for SdpMatrix3<N> {
type Output = Vector3<N>;
fn mul(self, rhs: Vector3<N>) -> Self::Output {
let x = self.m11 * rhs.x + self.m12 * rhs.y + self.m13 * rhs.z;
let y = self.m12 * rhs.x + self.m22 * rhs.y + self.m23 * rhs.z;
let z = self.m13 * rhs.x + self.m23 * rhs.y + self.m33 * rhs.z;
Vector3::new(x, y, z)
}
}
impl<N: SimdRealField> Mul<Matrix3<N>> for SdpMatrix3<N> {
type Output = Matrix3<N>;
fn mul(self, rhs: Matrix3<N>) -> Self::Output {
let x0 = self.m11 * rhs.m11 + self.m12 * rhs.m21 + self.m13 * rhs.m31;
let y0 = self.m12 * rhs.m11 + self.m22 * rhs.m21 + self.m23 * rhs.m31;
let z0 = self.m13 * rhs.m11 + self.m23 * rhs.m21 + self.m33 * rhs.m31;
let x1 = self.m11 * rhs.m12 + self.m12 * rhs.m22 + self.m13 * rhs.m32;
let y1 = self.m12 * rhs.m12 + self.m22 * rhs.m22 + self.m23 * rhs.m32;
let z1 = self.m13 * rhs.m12 + self.m23 * rhs.m22 + self.m33 * rhs.m32;
let x2 = self.m11 * rhs.m13 + self.m12 * rhs.m23 + self.m13 * rhs.m33;
let y2 = self.m12 * rhs.m13 + self.m22 * rhs.m23 + self.m23 * rhs.m33;
let z2 = self.m13 * rhs.m13 + self.m23 * rhs.m23 + self.m33 * rhs.m33;
Matrix3::new(x0, x1, x2, y0, y1, y2, z0, z1, z2)
}
}
impl<N: SimdRealField> Mul<Matrix3x2<N>> for SdpMatrix3<N> {
type Output = Matrix3x2<N>;
fn mul(self, rhs: Matrix3x2<N>) -> Self::Output {
let x0 = self.m11 * rhs.m11 + self.m12 * rhs.m21 + self.m13 * rhs.m31;
let y0 = self.m12 * rhs.m11 + self.m22 * rhs.m21 + self.m23 * rhs.m31;
let z0 = self.m13 * rhs.m11 + self.m23 * rhs.m21 + self.m33 * rhs.m31;
let x1 = self.m11 * rhs.m12 + self.m12 * rhs.m22 + self.m13 * rhs.m32;
let y1 = self.m12 * rhs.m12 + self.m22 * rhs.m22 + self.m23 * rhs.m32;
let z1 = self.m13 * rhs.m12 + self.m23 * rhs.m22 + self.m33 * rhs.m32;
Matrix3x2::new(x0, x1, y0, y1, z0, z1)
}
}
impl WAngularInertia<f32> for SdpMatrix3<f32> {
#[cfg(feature = "dim3")]
impl WAngularInertia<f32> for AngularInertia<f32> {
type AngVector = Vector3<f32>;
type LinVector = Vector3<f32>;
type AngMatrix = Matrix3<f32>;
@@ -812,7 +485,7 @@ impl WAngularInertia<f32> for SdpMatrix3<f32> {
if determinant.is_zero() {
Self::zero()
} else {
SdpMatrix3 {
AngularInertia {
m11: minor_m12_m23 / determinant,
m12: -minor_m11_m23 / determinant,
m13: minor_m11_m22 / determinant,
@@ -824,7 +497,7 @@ impl WAngularInertia<f32> for SdpMatrix3<f32> {
}
fn squared(&self) -> Self {
SdpMatrix3 {
AngularInertia {
m11: self.m11 * self.m11 + self.m12 * self.m12 + self.m13 * self.m13,
m12: self.m11 * self.m12 + self.m12 * self.m22 + self.m13 * self.m23,
m13: self.m11 * self.m13 + self.m12 * self.m23 + self.m13 * self.m33,
@@ -860,10 +533,11 @@ impl WAngularInertia<f32> for SdpMatrix3<f32> {
}
}
impl WAngularInertia<SimdFloat> for SdpMatrix3<SimdFloat> {
type AngVector = Vector3<SimdFloat>;
type LinVector = Vector3<SimdFloat>;
type AngMatrix = Matrix3<SimdFloat>;
#[cfg(feature = "dim3")]
impl WAngularInertia<SimdReal> for AngularInertia<SimdReal> {
type AngVector = Vector3<SimdReal>;
type LinVector = Vector3<SimdReal>;
type AngMatrix = Matrix3<SimdReal>;
fn inverse(&self) -> Self {
let minor_m12_m23 = self.m22 * self.m33 - self.m23 * self.m23;
@@ -873,11 +547,11 @@ impl WAngularInertia<SimdFloat> for SdpMatrix3<SimdFloat> {
let determinant =
self.m11 * minor_m12_m23 - self.m12 * minor_m11_m23 + self.m13 * minor_m11_m22;
let zero = <SimdFloat>::zero();
let zero = <SimdReal>::zero();
let is_zero = determinant.simd_eq(zero);
let inv_det = (<SimdFloat>::one() / determinant).select(is_zero, zero);
let inv_det = (<SimdReal>::one() / determinant).select(is_zero, zero);
SdpMatrix3 {
AngularInertia {
m11: minor_m12_m23 * inv_det,
m12: -minor_m11_m23 * inv_det,
m13: minor_m11_m22 * inv_det,
@@ -887,11 +561,11 @@ impl WAngularInertia<SimdFloat> for SdpMatrix3<SimdFloat> {
}
}
fn transform_lin_vector(&self, v: Vector3<SimdFloat>) -> Vector3<SimdFloat> {
fn transform_lin_vector(&self, v: Vector3<SimdReal>) -> Vector3<SimdReal> {
self.transform_vector(v)
}
fn transform_vector(&self, v: Vector3<SimdFloat>) -> Vector3<SimdFloat> {
fn transform_vector(&self, v: Vector3<SimdReal>) -> Vector3<SimdReal> {
let x = self.m11 * v.x + self.m12 * v.y + self.m13 * v.z;
let y = self.m12 * v.x + self.m22 * v.y + self.m23 * v.z;
let z = self.m13 * v.x + self.m23 * v.y + self.m33 * v.z;
@@ -899,7 +573,7 @@ impl WAngularInertia<SimdFloat> for SdpMatrix3<SimdFloat> {
}
fn squared(&self) -> Self {
SdpMatrix3 {
AngularInertia {
m11: self.m11 * self.m11 + self.m12 * self.m12 + self.m13 * self.m13,
m12: self.m11 * self.m12 + self.m12 * self.m22 + self.m13 * self.m23,
m13: self.m11 * self.m13 + self.m12 * self.m23 + self.m13 * self.m33,
@@ -910,7 +584,7 @@ impl WAngularInertia<SimdFloat> for SdpMatrix3<SimdFloat> {
}
#[rustfmt::skip]
fn into_matrix(self) -> Matrix3<SimdFloat> {
fn into_matrix(self) -> Matrix3<SimdReal> {
Matrix3::new(
self.m11, self.m12, self.m13,
self.m12, self.m22, self.m23,
@@ -919,7 +593,7 @@ impl WAngularInertia<SimdFloat> for SdpMatrix3<SimdFloat> {
}
#[rustfmt::skip]
fn transform_matrix(&self, m: &Matrix3<SimdFloat>) -> Matrix3<SimdFloat> {
fn transform_matrix(&self, m: &Matrix3<SimdReal>) -> Matrix3<SimdReal> {
let x0 = self.m11 * m.m11 + self.m12 * m.m21 + self.m13 * m.m31;
let y0 = self.m12 * m.m11 + self.m22 * m.m21 + self.m23 * m.m31;
let z0 = self.m13 * m.m11 + self.m23 * m.m21 + self.m33 * m.m31;
@@ -940,206 +614,6 @@ impl WAngularInertia<SimdFloat> for SdpMatrix3<SimdFloat> {
}
}
impl<T> From<[SdpMatrix3<f32>; 4]> for SdpMatrix3<T>
where
T: From<[f32; 4]>,
{
fn from(data: [SdpMatrix3<f32>; 4]) -> Self {
SdpMatrix3 {
m11: T::from([data[0].m11, data[1].m11, data[2].m11, data[3].m11]),
m12: T::from([data[0].m12, data[1].m12, data[2].m12, data[3].m12]),
m13: T::from([data[0].m13, data[1].m13, data[2].m13, data[3].m13]),
m22: T::from([data[0].m22, data[1].m22, data[2].m22, data[3].m22]),
m23: T::from([data[0].m23, data[1].m23, data[2].m23, data[3].m23]),
m33: T::from([data[0].m33, data[1].m33, data[2].m33, data[3].m33]),
}
}
}
#[cfg(feature = "simd-nightly")]
impl From<[SdpMatrix3<f32>; 8]> for SdpMatrix3<simba::simd::f32x8> {
fn from(data: [SdpMatrix3<f32>; 8]) -> Self {
SdpMatrix3 {
m11: simba::simd::f32x8::from([
data[0].m11,
data[1].m11,
data[2].m11,
data[3].m11,
data[4].m11,
data[5].m11,
data[6].m11,
data[7].m11,
]),
m12: simba::simd::f32x8::from([
data[0].m12,
data[1].m12,
data[2].m12,
data[3].m12,
data[4].m12,
data[5].m12,
data[6].m12,
data[7].m12,
]),
m13: simba::simd::f32x8::from([
data[0].m13,
data[1].m13,
data[2].m13,
data[3].m13,
data[4].m13,
data[5].m13,
data[6].m13,
data[7].m13,
]),
m22: simba::simd::f32x8::from([
data[0].m22,
data[1].m22,
data[2].m22,
data[3].m22,
data[4].m22,
data[5].m22,
data[6].m22,
data[7].m22,
]),
m23: simba::simd::f32x8::from([
data[0].m23,
data[1].m23,
data[2].m23,
data[3].m23,
data[4].m23,
data[5].m23,
data[6].m23,
data[7].m23,
]),
m33: simba::simd::f32x8::from([
data[0].m33,
data[1].m33,
data[2].m33,
data[3].m33,
data[4].m33,
data[5].m33,
data[6].m33,
data[7].m33,
]),
}
}
}
#[cfg(feature = "simd-nightly")]
impl From<[SdpMatrix3<f32>; 16]> for SdpMatrix3<simba::simd::f32x16> {
fn from(data: [SdpMatrix3<f32>; 16]) -> Self {
SdpMatrix3 {
m11: simba::simd::f32x16::from([
data[0].m11,
data[1].m11,
data[2].m11,
data[3].m11,
data[4].m11,
data[5].m11,
data[6].m11,
data[7].m11,
data[8].m11,
data[9].m11,
data[10].m11,
data[11].m11,
data[12].m11,
data[13].m11,
data[14].m11,
data[15].m11,
]),
m12: simba::simd::f32x16::from([
data[0].m12,
data[1].m12,
data[2].m12,
data[3].m12,
data[4].m12,
data[5].m12,
data[6].m12,
data[7].m12,
data[8].m12,
data[9].m12,
data[10].m12,
data[11].m12,
data[12].m12,
data[13].m12,
data[14].m12,
data[15].m12,
]),
m13: simba::simd::f32x16::from([
data[0].m13,
data[1].m13,
data[2].m13,
data[3].m13,
data[4].m13,
data[5].m13,
data[6].m13,
data[7].m13,
data[8].m13,
data[9].m13,
data[10].m13,
data[11].m13,
data[12].m13,
data[13].m13,
data[14].m13,
data[15].m13,
]),
m22: simba::simd::f32x16::from([
data[0].m22,
data[1].m22,
data[2].m22,
data[3].m22,
data[4].m22,
data[5].m22,
data[6].m22,
data[7].m22,
data[8].m22,
data[9].m22,
data[10].m22,
data[11].m22,
data[12].m22,
data[13].m22,
data[14].m22,
data[15].m22,
]),
m23: simba::simd::f32x16::from([
data[0].m23,
data[1].m23,
data[2].m23,
data[3].m23,
data[4].m23,
data[5].m23,
data[6].m23,
data[7].m23,
data[8].m23,
data[9].m23,
data[10].m23,
data[11].m23,
data[12].m23,
data[13].m23,
data[14].m23,
data[15].m23,
]),
m33: simba::simd::f32x16::from([
data[0].m33,
data[1].m33,
data[2].m33,
data[3].m33,
data[4].m33,
data[5].m33,
data[6].m33,
data[7].m33,
data[8].m33,
data[9].m33,
data[10].m33,
data[11].m33,
data[12].m33,
data[13].m33,
data[14].m33,
data[15].m33,
]),
}
}
}
// This is an RAII structure that enables flushing denormal numbers
// to zero, and automatically reseting previous flags once it is dropped.
#[derive(Clone, Debug, PartialEq, Eq)]