Outsource the Shape trait, wquadtree, and shape types.

This commit is contained in:
Crozet Sébastien
2020-12-14 15:51:43 +01:00
parent 9bf1321f8f
commit cc6d1b9730
47 changed files with 444 additions and 3363 deletions

View File

@@ -4,7 +4,7 @@ use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RevoluteJoint, RigidBody,
};
use crate::math::{AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, SIMD_WIDTH};
use crate::math::{AngVector, AngularInertia, Isometry, Point, SimdReal, Vector, SIMD_WIDTH};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
@@ -15,20 +15,20 @@ pub(crate) struct WRevoluteVelocityConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
r1: Vector<SimdFloat>,
r2: Vector<SimdFloat>,
r1: Vector<SimdReal>,
r2: Vector<SimdReal>,
inv_lhs: Matrix5<SimdFloat>,
rhs: Vector5<SimdFloat>,
impulse: Vector5<SimdFloat>,
inv_lhs: Matrix5<SimdReal>,
rhs: Vector5<SimdReal>,
impulse: Vector5<SimdReal>,
basis1: Matrix3x2<SimdFloat>,
basis1: Matrix3x2<SimdReal>,
im1: SimdFloat,
im2: SimdFloat,
im1: SimdReal,
im2: SimdReal,
ii1_sqrt: AngularInertia<SimdFloat>,
ii2_sqrt: AngularInertia<SimdFloat>,
ii1_sqrt: AngularInertia<SimdReal>,
ii2_sqrt: AngularInertia<SimdReal>,
}
impl WRevoluteVelocityConstraint {
@@ -41,20 +41,20 @@ impl WRevoluteVelocityConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdFloat>::from(
let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -115,7 +115,7 @@ impl WRevoluteVelocityConstraint {
basis1,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
impulse: impulse * SimdReal::splat(params.warmstart_coeff),
inv_lhs,
rhs,
r1,
@@ -231,17 +231,17 @@ pub(crate) struct WRevoluteVelocityGroundConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
r2: Vector<SimdFloat>,
r2: Vector<SimdReal>,
inv_lhs: Matrix5<SimdFloat>,
rhs: Vector5<SimdFloat>,
impulse: Vector5<SimdFloat>,
inv_lhs: Matrix5<SimdReal>,
rhs: Vector5<SimdReal>,
impulse: Vector5<SimdReal>,
basis1: Matrix3x2<SimdFloat>,
basis1: Matrix3x2<SimdReal>,
im2: SimdFloat,
im2: SimdReal,
ii2_sqrt: AngularInertia<SimdFloat>,
ii2_sqrt: AngularInertia<SimdReal>,
}
impl WRevoluteVelocityGroundConstraint {
@@ -255,15 +255,15 @@ impl WRevoluteVelocityGroundConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -322,7 +322,7 @@ impl WRevoluteVelocityGroundConstraint {
mj_lambda2,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
impulse: impulse * SimdReal::splat(params.warmstart_coeff),
basis1,
inv_lhs,
rhs,