Outsource the Shape trait, wquadtree, and shape types.
This commit is contained in:
@@ -5,7 +5,7 @@ use crate::dynamics::{
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IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
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};
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use crate::math::{
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AngVector, AngularInertia, Isometry, Point, SimdBool, SimdFloat, Vector, SIMD_WIDTH,
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AngVector, AngularInertia, Isometry, Point, SimdBool, SimdReal, Vector, SIMD_WIDTH,
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};
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use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
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#[cfg(feature = "dim3")]
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@@ -28,37 +28,37 @@ pub(crate) struct WPrismaticVelocityConstraint {
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joint_id: [JointIndex; SIMD_WIDTH],
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r1: Vector<SimdFloat>,
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r2: Vector<SimdFloat>,
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r1: Vector<SimdReal>,
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r2: Vector<SimdReal>,
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#[cfg(feature = "dim3")]
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inv_lhs: Matrix5<SimdFloat>,
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inv_lhs: Matrix5<SimdReal>,
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#[cfg(feature = "dim3")]
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rhs: Vector5<SimdFloat>,
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rhs: Vector5<SimdReal>,
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#[cfg(feature = "dim3")]
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impulse: Vector5<SimdFloat>,
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impulse: Vector5<SimdReal>,
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#[cfg(feature = "dim2")]
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inv_lhs: Matrix2<SimdFloat>,
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inv_lhs: Matrix2<SimdReal>,
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#[cfg(feature = "dim2")]
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rhs: Vector2<SimdFloat>,
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rhs: Vector2<SimdReal>,
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#[cfg(feature = "dim2")]
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impulse: Vector2<SimdFloat>,
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impulse: Vector2<SimdReal>,
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limits_impulse: SimdFloat,
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limits_forcedirs: Option<(Vector<SimdFloat>, Vector<SimdFloat>)>,
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limits_rhs: SimdFloat,
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limits_impulse: SimdReal,
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limits_forcedirs: Option<(Vector<SimdReal>, Vector<SimdReal>)>,
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limits_rhs: SimdReal,
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#[cfg(feature = "dim2")]
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basis1: Vector2<SimdFloat>,
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basis1: Vector2<SimdReal>,
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#[cfg(feature = "dim3")]
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basis1: Matrix3x2<SimdFloat>,
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basis1: Matrix3x2<SimdReal>,
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im1: SimdFloat,
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im2: SimdFloat,
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im1: SimdReal,
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im2: SimdReal,
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ii1_sqrt: AngularInertia<SimdFloat>,
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ii2_sqrt: AngularInertia<SimdFloat>,
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ii1_sqrt: AngularInertia<SimdReal>,
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ii2_sqrt: AngularInertia<SimdReal>,
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}
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impl WPrismaticVelocityConstraint {
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@@ -71,20 +71,20 @@ impl WPrismaticVelocityConstraint {
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) -> Self {
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let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
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let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
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let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
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let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
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let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
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let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii1_sqrt = AngularInertia::<SimdFloat>::from(
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let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii1_sqrt = AngularInertia::<SimdReal>::from(
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array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
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);
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let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
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let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
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let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
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let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
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let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
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let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
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let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii2_sqrt = AngularInertia::<SimdFloat>::from(
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let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii2_sqrt = AngularInertia::<SimdReal>::from(
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array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
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);
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let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
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@@ -199,14 +199,14 @@ impl WPrismaticVelocityConstraint {
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// FIXME: we should allow both limits to be active at
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// the same time + allow predictive constraint activation.
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let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
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let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
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let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
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let min_limit = SimdReal::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
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let max_limit = SimdReal::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
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let lim_impulse = SimdReal::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
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let min_enabled = dist.simd_lt(min_limit);
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let max_enabled = dist.simd_gt(max_limit);
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let _0: SimdFloat = na::zero();
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let _1: SimdFloat = na::one();
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let _0: SimdReal = na::zero();
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let _1: SimdReal = na::one();
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let sign = _1.select(min_enabled, (-_1).select(max_enabled, _0));
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if sign != _0 {
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@@ -224,8 +224,8 @@ impl WPrismaticVelocityConstraint {
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ii1_sqrt,
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im2,
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ii2_sqrt,
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impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
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limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
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impulse: impulse * SimdReal::splat(params.warmstart_coeff),
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limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
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limits_forcedirs,
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limits_rhs,
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basis1,
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@@ -383,34 +383,34 @@ pub(crate) struct WPrismaticVelocityGroundConstraint {
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joint_id: [JointIndex; SIMD_WIDTH],
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r2: Vector<SimdFloat>,
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r2: Vector<SimdReal>,
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#[cfg(feature = "dim2")]
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inv_lhs: Matrix2<SimdFloat>,
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inv_lhs: Matrix2<SimdReal>,
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#[cfg(feature = "dim2")]
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rhs: Vector2<SimdFloat>,
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rhs: Vector2<SimdReal>,
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#[cfg(feature = "dim2")]
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impulse: Vector2<SimdFloat>,
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impulse: Vector2<SimdReal>,
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#[cfg(feature = "dim3")]
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inv_lhs: Matrix5<SimdFloat>,
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inv_lhs: Matrix5<SimdReal>,
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#[cfg(feature = "dim3")]
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rhs: Vector5<SimdFloat>,
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rhs: Vector5<SimdReal>,
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#[cfg(feature = "dim3")]
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impulse: Vector5<SimdFloat>,
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impulse: Vector5<SimdReal>,
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limits_impulse: SimdFloat,
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limits_rhs: SimdFloat,
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limits_impulse: SimdReal,
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limits_rhs: SimdReal,
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axis2: Vector<SimdFloat>,
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axis2: Vector<SimdReal>,
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#[cfg(feature = "dim2")]
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basis1: Vector2<SimdFloat>,
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basis1: Vector2<SimdReal>,
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#[cfg(feature = "dim3")]
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basis1: Matrix3x2<SimdFloat>,
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limits_forcedir2: Option<Vector<SimdFloat>>,
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basis1: Matrix3x2<SimdReal>,
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limits_forcedir2: Option<Vector<SimdReal>>,
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im2: SimdFloat,
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ii2_sqrt: AngularInertia<SimdFloat>,
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im2: SimdReal,
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ii2_sqrt: AngularInertia<SimdReal>,
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}
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impl WPrismaticVelocityGroundConstraint {
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@@ -424,15 +424,15 @@ impl WPrismaticVelocityGroundConstraint {
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) -> Self {
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let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
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let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
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let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
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let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
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let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
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let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
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let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
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let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
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let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
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let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
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let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii2_sqrt = AngularInertia::<SimdFloat>::from(
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let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii2_sqrt = AngularInertia::<SimdReal>::from(
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array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
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);
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let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
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@@ -551,14 +551,14 @@ impl WPrismaticVelocityGroundConstraint {
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// FIXME: we should allow both limits to be active at
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// the same time + allow predictive constraint activation.
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let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
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let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
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let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
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let min_limit = SimdReal::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
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let max_limit = SimdReal::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
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let lim_impulse = SimdReal::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
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let use_min = dist.simd_lt(min_limit);
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let use_max = dist.simd_gt(max_limit);
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let _0: SimdFloat = na::zero();
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let _1: SimdFloat = na::one();
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let _0: SimdReal = na::zero();
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let _1: SimdReal = na::one();
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let sign = _1.select(use_min, (-_1).select(use_max, _0));
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if sign != _0 {
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@@ -573,8 +573,8 @@ impl WPrismaticVelocityGroundConstraint {
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mj_lambda2,
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im2,
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ii2_sqrt,
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impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
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limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
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impulse: impulse * SimdReal::splat(params.warmstart_coeff),
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limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
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basis1,
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inv_lhs,
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rhs,
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