Outsource the Shape trait, wquadtree, and shape types.
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@@ -7,9 +7,9 @@ pub use self::joint::RevoluteJoint;
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pub use self::joint::{
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BallJoint, FixedJoint, Joint, JointHandle, JointParams, JointSet, PrismaticJoint,
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};
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pub use self::mass_properties::MassProperties;
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pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBuilder};
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pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet};
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pub use buckler::shape::MassProperties;
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// #[cfg(not(feature = "parallel"))]
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pub(crate) use self::joint::JointGraphEdge;
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pub(crate) use self::rigid_body::RigidBodyChanges;
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@@ -20,15 +20,6 @@ pub(crate) use self::solver::ParallelIslandSolver;
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mod integration_parameters;
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mod joint;
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mod mass_properties;
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mod mass_properties_ball;
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mod mass_properties_capsule;
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#[cfg(feature = "dim3")]
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mod mass_properties_cone;
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mod mass_properties_cuboid;
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mod mass_properties_cylinder;
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#[cfg(feature = "dim2")]
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mod mass_properties_polygon;
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mod rigid_body;
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mod rigid_body_set;
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mod solver;
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