Add contact force events generated above a user-defined threshold

This commit is contained in:
Sébastien Crozet
2022-06-24 19:00:34 +02:00
parent d6b6189861
commit c9d8277377
8 changed files with 255 additions and 51 deletions

View File

@@ -26,6 +26,7 @@ pub struct Collider {
pub(crate) material: ColliderMaterial,
pub(crate) flags: ColliderFlags,
pub(crate) bf_data: ColliderBroadPhaseData,
pub(crate) contact_force_event_threshold: Real,
/// User-defined data associated to this collider.
pub user_data: u128,
}
@@ -124,6 +125,11 @@ impl Collider {
self.material.restitution_combine_rule = rule;
}
/// Sets the total force magnitude beyond which a contact force event can be emitted.
pub fn set_contact_force_event_threshold(&mut self, threshold: Real) {
self.contact_force_event_threshold = threshold;
}
/// Sets whether or not this is a sensor collider.
pub fn set_sensor(&mut self, is_sensor: bool) {
if is_sensor != self.is_sensor() {
@@ -283,6 +289,11 @@ impl Collider {
ColliderMassProps::MassProperties(mass_properties) => **mass_properties,
}
}
/// The total force magnitude beyond which a contact force event can be emitted.
pub fn contact_force_event_threshold(&self) -> Real {
self.contact_force_event_threshold
}
}
/// A structure responsible for building a new collider.
@@ -321,6 +332,8 @@ pub struct ColliderBuilder {
pub collision_groups: InteractionGroups,
/// The solver groups for the collider being built.
pub solver_groups: InteractionGroups,
/// The total force magnitude beyond which a contact force event can be emitted.
pub contact_force_event_threshold: Real,
}
impl ColliderBuilder {
@@ -342,6 +355,7 @@ impl ColliderBuilder {
active_collision_types: ActiveCollisionTypes::default(),
active_hooks: ActiveHooks::empty(),
active_events: ActiveEvents::empty(),
contact_force_event_threshold: Real::MAX,
}
}
@@ -681,6 +695,12 @@ impl ColliderBuilder {
self
}
/// Sets the total force magnitude beyond which a contact force event can be emitted.
pub fn contact_force_event_threshold(mut self, threshold: Real) -> Self {
self.contact_force_event_threshold = threshold;
self
}
/// Sets the initial translation of the collider to be created.
///
/// If the collider will be attached to a rigid-body, this sets the translation relative to the
@@ -725,34 +745,6 @@ impl ColliderBuilder {
/// Builds a new collider attached to the given rigid-body.
pub fn build(&self) -> Collider {
let (changes, pos, bf_data, shape, coll_type, material, flags, mprops) = self.components();
Collider {
shape,
mprops,
material,
parent: None,
changes,
pos,
bf_data,
flags,
coll_type,
user_data: self.user_data,
}
}
/// Builds all the components required by a collider.
pub fn components(
&self,
) -> (
ColliderChanges,
ColliderPosition,
ColliderBroadPhaseData,
ColliderShape,
ColliderType,
ColliderMaterial,
ColliderFlags,
ColliderMassProps,
) {
let mass_info = if let Some(mp) = self.mass_properties {
ColliderMassProps::MassProperties(Box::new(mp))
} else {
@@ -785,9 +777,19 @@ impl ColliderBuilder {
ColliderType::Solid
};
(
changes, pos, bf_data, shape, coll_type, material, flags, mprops,
)
Collider {
shape,
mprops,
material,
parent: None,
changes,
pos,
bf_data,
flags,
coll_type,
contact_force_event_threshold: self.contact_force_event_threshold,
user_data: self.user_data,
}
}
}

View File

@@ -141,6 +141,36 @@ impl ContactPair {
self.workspace = None;
}
/// The sum of all the impulses applied by contacts on this contact pair.
pub fn total_impulse(&self) -> Vector<Real> {
self.manifolds
.iter()
.map(|m| m.total_impulse() * m.data.normal)
.sum()
}
/// The sum of the magnitudes of the contacts on this contact pair.
pub fn total_impulse_magnitude(&self) -> Real {
self.manifolds
.iter()
.fold(0.0, |a, m| a + m.total_impulse())
}
/// The magnitude and (unit) direction of the maximum impulse on this contact pair.
pub fn max_impulse(&self) -> (Real, Vector<Real>) {
let mut result = (0.0, Vector::zeros());
for m in &self.manifolds {
let impulse = m.total_impulse();
if impulse > result.0 {
result = (impulse, m.data.normal);
}
}
result
}
/// Finds the contact with the smallest signed distance.
///
/// If the colliders involved in this contact pair are penetrating, then
@@ -316,3 +346,18 @@ impl ContactManifoldData {
self.solver_contacts.len()
}
}
pub trait ContactManifoldExt {
fn total_impulse(&self) -> Real;
fn max_impulse(&self) -> Real;
}
impl ContactManifoldExt for ContactManifold {
fn total_impulse(&self) -> Real {
self.points.iter().map(|pt| pt.data.impulse).sum()
}
fn max_impulse(&self) -> Real {
self.points.iter().fold(0.0, |a, pt| a.max(pt.data.impulse))
}
}

View File

@@ -16,6 +16,8 @@ pub use self::collider_set::ColliderSet;
pub use parry::query::TrackedContact;
use crate::math::{Real, Vector};
/// A contact between two colliders.
pub type Contact = parry::query::TrackedContact<ContactData>;
/// A contact manifold between two colliders.
@@ -116,6 +118,28 @@ impl CollisionEvent {
}
}
#[derive(Copy, Clone, PartialEq, Debug, Default)]
/// Event occurring when the sum of the magnitudes of the contact forces
/// between two colliders exceed a threshold.
pub struct CollisionForceEvent {
/// The first collider involved in the contact.
pub collider1: ColliderHandle,
/// The second collider involved in the contact.
pub collider2: ColliderHandle,
/// The sum of all the forces between the two colliders.
pub total_force: Vector<Real>,
/// The sum of the magnitudes of each force between the two colliders.
///
/// Note that this is **not** the same as the magnitude of `self.total_force`.
/// Here we are summing the magnitude of all the forces, instead of taking
/// the magnitude of their sum.
pub total_force_magnitude: Real,
/// The world-space (unit) direction of the force with strongest magnitude.
pub max_force_direction: Vector<Real>,
/// The magnitude of the largest force at a contact point of this contact pair.
pub max_force_magnitude: Real,
}
pub(crate) use self::broad_phase_multi_sap::SAPProxyIndex;
pub(crate) use self::narrow_phase::ContactManifoldIndex;
pub(crate) use parry::partitioning::QBVH;

View File

@@ -1,6 +1,7 @@
#[cfg(feature = "parallel")]
use rayon::prelude::*;
use crate::data::graph::EdgeIndex;
use crate::data::Coarena;
use crate::dynamics::{
CoefficientCombineRule, IslandManager, RigidBodyDominance, RigidBodySet, RigidBodyType,
@@ -8,7 +9,7 @@ use crate::dynamics::{
use crate::geometry::{
BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderPair,
ColliderSet, CollisionEvent, ContactData, ContactManifold, ContactManifoldData, ContactPair,
InteractionGraph, IntersectionPair, SolverContact, SolverFlags,
InteractionGraph, IntersectionPair, SolverContact, SolverFlags, TemporaryInteractionIndex,
};
use crate::math::{Real, Vector};
use crate::pipeline::{
@@ -164,6 +165,11 @@ impl NarrowPhase {
})
}
/// Returns the contact pair at the given temporary index.
pub fn contact_pair_at_index(&self, id: TemporaryInteractionIndex) -> &ContactPair {
&self.contact_graph.graph.edges[id.index()].weight
}
/// The contact pair involving two specific colliders.
///
/// It is strongly recommended to use the [`NarrowPhase::contact_pair`] method instead. This
@@ -975,6 +981,7 @@ impl NarrowPhase {
&'a mut self,
islands: &IslandManager,
bodies: &RigidBodySet,
out_contact_pairs: &mut Vec<TemporaryInteractionIndex>,
out_manifolds: &mut Vec<&'a mut ContactManifold>,
out: &mut Vec<Vec<ContactManifoldIndex>>,
) {
@@ -983,7 +990,9 @@ impl NarrowPhase {
}
// TODO: don't iterate through all the interactions.
for inter in self.contact_graph.graph.edges.iter_mut() {
for (pair_id, inter) in self.contact_graph.graph.edges.iter_mut().enumerate() {
let mut push_pair = false;
for manifold in &mut inter.weight.manifolds {
if manifold
.data
@@ -1027,9 +1036,14 @@ impl NarrowPhase {
out[island_index].push(out_manifolds.len());
out_manifolds.push(manifold);
push_pair = true;
}
}
}
if push_pair {
out_contact_pairs.push(EdgeIndex::new(pair_id as u32));
}
}
}
}