Heightfield and trimesh demos: ensure the heights are generated deterministically.

This commit is contained in:
Crozet Sébastien
2020-11-22 16:36:19 +01:00
parent 000aad0a3c
commit c7ed2c99c1
2 changed files with 11 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
use na::{DMatrix, Point3, Vector3};
use na::{ComplexField, DMatrix, Point3, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -23,7 +23,11 @@ pub fn init_world(testbed: &mut Testbed) {
} else {
let x = i as f32 * ground_size.x / (nsubdivs as f32);
let z = j as f32 * ground_size.z / (nsubdivs as f32);
x.sin() + z.cos()
// NOTE: make sure we use the sin/cos from simba to ensure
// cross-platform determinism of the example when the
// enhanced_determinism feature is enabled.
(<f32 as ComplexField>::sin(x) + <f32 as ComplexField>::cos(z))
}
});