Small coding style fix
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@@ -940,19 +940,25 @@ impl RigidBody {
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}
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}
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/// Retrieves the constant force(s) that the user has added to the body.
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/// Retrieves the constant force(s) that the user has added to the body.
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///
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/// Returns zero if the rigid-body isn’t dynamic.
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pub fn user_force(&self) -> Vector<Real> {
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pub fn user_force(&self) -> Vector<Real> {
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if self.body_type == RigidBodyType::Dynamic {
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if self.body_type == RigidBodyType::Dynamic {
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return self.forces.user_force;
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self.forces.user_force
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} else {
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Vector::zeros()
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}
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}
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Vector::zeros()
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}
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}
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/// Retrieves the constant torque(s) that the user has added to the body.
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/// Retrieves the constant torque(s) that the user has added to the body.
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///
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/// Returns zero if the rigid-body isn’t dynamic.
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pub fn user_torque(&self) -> AngVector<Real> {
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pub fn user_torque(&self) -> AngVector<Real> {
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if self.body_type == RigidBodyType::Dynamic {
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if self.body_type == RigidBodyType::Dynamic {
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return self.forces.user_torque;
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self.forces.user_torque
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} else {
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AngVector::zero()
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}
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}
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AngVector::zero()
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}
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}
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}
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}
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