Split rigid-bodies and colliders into multiple components

This commit is contained in:
Crozet Sébastien
2021-04-26 17:59:25 +02:00
parent aaf80bfa87
commit c32da78f2a
91 changed files with 5969 additions and 3653 deletions

View File

@@ -4,7 +4,7 @@ use crate::{
};
use kiss3d::window::Window;
use plugin::HarnessPlugin;
use rapier::dynamics::{CCDSolver, IntegrationParameters, JointSet, RigidBodySet};
use rapier::dynamics::{CCDSolver, IntegrationParameters, IslandManager, JointSet, RigidBodySet};
use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
use rapier::math::Vector;
use rapier::pipeline::{ChannelEventCollector, PhysicsHooks, PhysicsPipeline, QueryPipeline};
@@ -120,7 +120,7 @@ impl Harness {
colliders: ColliderSet,
joints: JointSet,
gravity: Vector<f32>,
hooks: impl PhysicsHooks + 'static,
hooks: impl PhysicsHooks<RigidBodySet, ColliderSet> + 'static,
) {
// println!("Num bodies: {}", bodies.len());
// println!("Num joints: {}", joints.len());
@@ -130,6 +130,7 @@ impl Harness {
self.physics.joints = joints;
self.physics.hooks = Box::new(hooks);
self.physics.islands = IslandManager::new();
self.physics.broad_phase = BroadPhase::new();
self.physics.narrow_phase = NarrowPhase::new();
self.state.timestep_id = 0;
@@ -191,6 +192,7 @@ impl Harness {
self.physics.pipeline.step(
&self.physics.gravity,
&self.physics.integration_parameters,
&mut self.physics.islands,
&mut self.physics.broad_phase,
&mut self.physics.narrow_phase,
&mut self.physics.bodies,
@@ -201,9 +203,11 @@ impl Harness {
&self.event_handler,
);
self.physics
.query_pipeline
.update(&self.physics.bodies, &self.physics.colliders);
self.physics.query_pipeline.update(
&self.physics.islands,
&self.physics.bodies,
&self.physics.colliders,
);
for plugin in &mut self.plugins {
plugin.step(&mut self.physics, &self.state)