Split rigid-bodies and colliders into multiple components
This commit is contained in:
@@ -1,14 +1,16 @@
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#[cfg(feature = "parallel")]
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use rayon::prelude::*;
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use crate::data::pubsub::Subscription;
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use crate::data::Coarena;
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use crate::dynamics::{BodyPair, CoefficientCombineRule, RigidBodySet};
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use crate::geometry::collider::ColliderChanges;
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use crate::data::{BundleSet, Coarena, ComponentSet, ComponentSetMut, ComponentSetOption};
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use crate::dynamics::CoefficientCombineRule;
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use crate::dynamics::{
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IslandManager, RigidBodyActivation, RigidBodyDominance, RigidBodyIds, RigidBodyType,
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};
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use crate::geometry::{
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BroadPhasePairEvent, ColliderGraphIndex, ColliderHandle, ColliderPair, ColliderSet,
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BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderGroups, ColliderHandle,
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ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
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ContactData, ContactEvent, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph,
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IntersectionEvent, RemovedCollider, SolverContact, SolverFlags,
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IntersectionEvent, SolverContact, SolverFlags,
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};
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use crate::math::{Real, Vector};
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use crate::pipeline::{
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@@ -54,7 +56,6 @@ pub struct NarrowPhase {
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contact_graph: InteractionGraph<ColliderHandle, ContactPair>,
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intersection_graph: InteractionGraph<ColliderHandle, bool>,
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graph_indices: Coarena<ColliderGraphIndices>,
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removed_colliders: Option<Subscription<RemovedCollider>>,
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}
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pub(crate) type ContactManifoldIndex = usize;
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@@ -75,7 +76,6 @@ impl NarrowPhase {
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contact_graph: InteractionGraph::new(),
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intersection_graph: InteractionGraph::new(),
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graph_indices: Coarena::new(),
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removed_colliders: None,
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}
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}
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@@ -172,75 +172,79 @@ impl NarrowPhase {
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// }
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/// Maintain the narrow-phase internal state by taking collider removal into account.
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pub fn handle_user_changes(
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pub fn handle_user_changes<Bodies, Colliders>(
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&mut self,
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colliders: &mut ColliderSet,
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bodies: &mut RigidBodySet,
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islands: &mut IslandManager,
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modified_colliders: &[ColliderHandle],
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removed_colliders: &[ColliderHandle],
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colliders: &mut Colliders,
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bodies: &mut Bodies,
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events: &dyn EventHandler,
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) {
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// Ensure we already subscribed.
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if self.removed_colliders.is_none() {
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self.removed_colliders = Some(colliders.removed_colliders.subscribe());
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}
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let cursor = self.removed_colliders.take().unwrap();
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) where
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Bodies: ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyType>
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+ ComponentSetMut<RigidBodyIds>,
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Colliders: ComponentSet<ColliderChanges>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>,
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{
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// TODO: avoid these hash-maps.
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// They are necessary to handle the swap-remove done internally
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// by the contact/intersection graphs when a node is removed.
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let mut prox_id_remap = HashMap::new();
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let mut contact_id_remap = HashMap::new();
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let mut i = 0;
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while let Some(collider) = colliders.removed_colliders.read_ith(&cursor, i) {
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for collider in removed_colliders {
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// NOTE: if the collider does not have any graph indices currently, there is nothing
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// to remove in the narrow-phase for this collider.
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if let Some(graph_idx) = self.graph_indices.get(collider.handle.0) {
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if let Some(graph_idx) = self.graph_indices.get(collider.0) {
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let intersection_graph_id = prox_id_remap
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.get(&collider.handle)
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.get(collider)
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.copied()
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.unwrap_or(graph_idx.intersection_graph_index);
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let contact_graph_id = contact_id_remap
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.get(&collider.handle)
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.get(collider)
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.copied()
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.unwrap_or(graph_idx.contact_graph_index);
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self.remove_collider(
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intersection_graph_id,
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contact_graph_id,
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islands,
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colliders,
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bodies,
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&mut prox_id_remap,
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&mut contact_id_remap,
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);
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}
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i += 1;
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}
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colliders.removed_colliders.ack(&cursor);
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self.removed_colliders = Some(cursor);
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self.handle_modified_colliders(colliders, bodies, events);
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self.handle_modified_colliders(islands, modified_colliders, colliders, bodies, events);
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}
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pub(crate) fn remove_collider(
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pub(crate) fn remove_collider<Bodies, Colliders>(
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&mut self,
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intersection_graph_id: ColliderGraphIndex,
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contact_graph_id: ColliderGraphIndex,
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colliders: &mut ColliderSet,
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bodies: &mut RigidBodySet,
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islands: &mut IslandManager,
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colliders: &mut Colliders,
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bodies: &mut Bodies,
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prox_id_remap: &mut HashMap<ColliderHandle, ColliderGraphIndex>,
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contact_id_remap: &mut HashMap<ColliderHandle, ColliderGraphIndex>,
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) {
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) where
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Bodies: ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyType>
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+ ComponentSetMut<RigidBodyIds>,
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Colliders: ComponentSetOption<ColliderParent>,
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{
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// Wake up every body in contact with the deleted collider.
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for (a, b, _) in self.contact_graph.interactions_with(contact_graph_id) {
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if let Some(parent) = colliders.get(a).map(|c| c.parent) {
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bodies.wake_up(parent, true)
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if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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}
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if let Some(parent) = colliders.get(b).map(|c| c.parent) {
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bodies.wake_up(parent, true)
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if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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}
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}
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@@ -263,78 +267,104 @@ impl NarrowPhase {
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}
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}
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pub(crate) fn handle_modified_colliders(
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pub(crate) fn handle_modified_colliders<Bodies, Colliders>(
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&mut self,
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colliders: &mut ColliderSet,
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bodies: &mut RigidBodySet,
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islands: &mut IslandManager,
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modified_colliders: &[ColliderHandle],
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colliders: &Colliders,
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bodies: &mut Bodies,
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events: &dyn EventHandler,
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) {
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) where
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Bodies: ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyType>
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+ ComponentSetMut<RigidBodyIds>,
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Colliders: ComponentSet<ColliderChanges>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>,
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{
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let mut pairs_to_remove = vec![];
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colliders.foreach_modified_colliders(|handle, collider| {
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if collider.changes.needs_narrow_phase_update() {
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// No flag relevant to the narrow-phase is enabled for this collider.
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return;
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}
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for handle in modified_colliders {
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// NOTE: we use `get` because the collider may no longer
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// exist if it has been removed.
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let co_changes: Option<&ColliderChanges> = colliders.get(handle.0);
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if let Some(gid) = self.graph_indices.get(handle.0) {
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// For each modified colliders, we need to wake-up the bodies it is in contact with
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// so that the narrow-phase properly takes into account the change in, e.g.,
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// collision groups. Waking up the modified collider's parent isn't enough because
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// it could be a static or kinematic body which don't propagate the wake-up state.
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bodies.wake_up(collider.parent, true);
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for inter in self
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.contact_graph
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.interactions_with(gid.contact_graph_index)
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{
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let other_handle = if handle == inter.0 { inter.1 } else { inter.0 };
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if let Some(other_collider) = colliders.get(other_handle) {
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bodies.wake_up(other_collider.parent, true);
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}
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if let Some(co_changes) = co_changes {
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if co_changes.needs_narrow_phase_update() {
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// No flag relevant to the narrow-phase is enabled for this collider.
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return;
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}
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// For each collider which had their sensor status modified, we need
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// to transfer their contact/intersection graph edges to the intersection/contact graph.
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// To achieve this we will remove the relevant contact/intersection pairs form the
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// contact/intersection graphs, and then add them into the other graph.
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if collider.changes.contains(ColliderChanges::SENSOR) {
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if collider.is_sensor() {
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// Find the contact pairs for this collider and
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// push them to `pairs_to_remove`.
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for inter in self
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.contact_graph
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.interactions_with(gid.contact_graph_index)
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{
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pairs_to_remove.push((
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ColliderPair::new(inter.0, inter.1),
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PairRemovalMode::FromContactGraph,
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));
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if let Some(gid) = self.graph_indices.get(handle.0) {
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// For each modified colliders, we need to wake-up the bodies it is in contact with
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// so that the narrow-phase properly takes into account the change in, e.g.,
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// collision groups. Waking up the modified collider's parent isn't enough because
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// it could be a static or kinematic body which don't propagate the wake-up state.
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let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
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let (co_changes, co_type): (&ColliderChanges, &ColliderType) =
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colliders.index_bundle(handle.0);
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if let Some(co_parent) = co_parent {
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islands.wake_up(bodies, co_parent.handle, true);
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}
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for inter in self
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.contact_graph
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.interactions_with(gid.contact_graph_index)
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{
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let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
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let other_parent: Option<&ColliderParent> = colliders.get(other_handle.0);
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if let Some(other_parent) = other_parent {
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islands.wake_up(bodies, other_parent.handle, true);
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}
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} else {
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// Find the contact pairs for this collider and
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// push them to `pairs_to_remove` if both involved
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// colliders are not sensors.
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for inter in self
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.intersection_graph
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.interactions_with(gid.intersection_graph_index)
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.filter(|(h1, h2, _)| {
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!colliders[*h1].is_sensor() && !colliders[*h2].is_sensor()
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})
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{
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pairs_to_remove.push((
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ColliderPair::new(inter.0, inter.1),
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PairRemovalMode::FromIntersectionGraph,
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));
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}
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// For each collider which had their sensor status modified, we need
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// to transfer their contact/intersection graph edges to the intersection/contact graph.
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// To achieve this we will remove the relevant contact/intersection pairs form the
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// contact/intersection graphs, and then add them into the other graph.
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if co_changes.contains(ColliderChanges::TYPE) {
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if co_type.is_sensor() {
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// Find the contact pairs for this collider and
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// push them to `pairs_to_remove`.
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for inter in self
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.contact_graph
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.interactions_with(gid.contact_graph_index)
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{
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pairs_to_remove.push((
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ColliderPair::new(inter.0, inter.1),
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PairRemovalMode::FromContactGraph,
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));
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}
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} else {
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// Find the contact pairs for this collider and
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// push them to `pairs_to_remove` if both involved
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// colliders are not sensors.
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for inter in self
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.intersection_graph
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.interactions_with(gid.intersection_graph_index)
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.filter(|(h1, h2, _)| {
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let co_type1: &ColliderType = colliders.index(h1.0);
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let co_type2: &ColliderType = colliders.index(h2.0);
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!co_type1.is_sensor() && !co_type2.is_sensor()
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})
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{
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pairs_to_remove.push((
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ColliderPair::new(inter.0, inter.1),
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PairRemovalMode::FromIntersectionGraph,
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));
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}
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}
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}
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}
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}
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});
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}
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// Remove the pair from the relevant graph.
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for pair in &pairs_to_remove {
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self.remove_pair(colliders, bodies, &pair.0, events, pair.1);
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self.remove_pair(islands, colliders, bodies, &pair.0, events, pair.1);
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}
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// Add the paid removed pair to the relevant graph.
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@@ -343,17 +373,24 @@ impl NarrowPhase {
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}
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}
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fn remove_pair(
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fn remove_pair<Bodies, Colliders>(
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&mut self,
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colliders: &mut ColliderSet,
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bodies: &mut RigidBodySet,
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islands: &mut IslandManager,
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colliders: &Colliders,
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bodies: &mut Bodies,
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pair: &ColliderPair,
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events: &dyn EventHandler,
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mode: PairRemovalMode,
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) {
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if let (Some(co1), Some(co2)) =
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(colliders.get(pair.collider1), colliders.get(pair.collider2))
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{
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) where
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Bodies: ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyType>
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+ ComponentSetMut<RigidBodyIds>,
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Colliders: ComponentSet<ColliderType> + ComponentSetOption<ColliderParent>,
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{
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let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
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let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
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if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
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// TODO: could we just unwrap here?
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// Don't we have the guarantee that we will get a `AddPair` before a `DeletePair`?
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if let (Some(gid1), Some(gid2)) = (
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@@ -361,7 +398,8 @@ impl NarrowPhase {
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self.graph_indices.get(pair.collider2.0),
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) {
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if mode == PairRemovalMode::FromIntersectionGraph
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|| (mode == PairRemovalMode::Auto && (co1.is_sensor() || co2.is_sensor()))
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|| (mode == PairRemovalMode::Auto
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&& (co_type1.is_sensor() || co_type2.is_sensor()))
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{
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let was_intersecting = self
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.intersection_graph
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@@ -382,8 +420,18 @@ impl NarrowPhase {
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// Also wake up the dynamic bodies that were in contact.
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if let Some(ctct) = contact_pair {
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if ctct.has_any_active_contact {
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bodies.wake_up(co1.parent, true);
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bodies.wake_up(co2.parent, true);
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let co_parent1: Option<&ColliderParent> =
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colliders.get(pair.collider1.0);
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let co_parent2: Option<&ColliderParent> =
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colliders.get(pair.collider2.0);
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if let Some(co_parent1) = co_parent1 {
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islands.wake_up(bodies, co_parent1.handle, true);
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}
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if let Some(co_parent2) = co_parent2 {
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islands.wake_up(bodies, co_parent2.handle, true);
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}
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events.handle_contact_event(ContactEvent::Stopped(
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pair.collider1,
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@@ -396,11 +444,18 @@ impl NarrowPhase {
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}
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}
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fn add_pair(&mut self, colliders: &mut ColliderSet, pair: &ColliderPair) {
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if let (Some(co1), Some(co2)) =
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(colliders.get(pair.collider1), colliders.get(pair.collider2))
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{
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if co1.parent == co2.parent {
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fn add_pair<Colliders>(&mut self, colliders: &Colliders, pair: &ColliderPair)
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where
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Colliders: ComponentSet<ColliderType> + ComponentSetOption<ColliderParent>,
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{
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let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
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let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
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if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
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let co_parent1: Option<&ColliderParent> = colliders.get(pair.collider1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(pair.collider2.0);
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if co_parent1.map(|p| p.handle) == co_parent2.map(|p| p.handle) {
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// Same parents. Ignore collisions.
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return;
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}
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@@ -411,7 +466,7 @@ impl NarrowPhase {
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ColliderGraphIndices::invalid(),
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);
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if co1.is_sensor() || co2.is_sensor() {
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if co_type1.is_sensor() || co_type2.is_sensor() {
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// NOTE: the collider won't have a graph index as long
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// as it does not interact with anything.
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if !InteractionGraph::<(), ()>::is_graph_index_valid(gid1.intersection_graph_index)
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@@ -469,33 +524,56 @@ impl NarrowPhase {
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}
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}
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pub(crate) fn register_pairs(
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pub(crate) fn register_pairs<Bodies, Colliders>(
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&mut self,
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colliders: &mut ColliderSet,
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bodies: &mut RigidBodySet,
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islands: &mut IslandManager,
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colliders: &Colliders,
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bodies: &mut Bodies,
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broad_phase_events: &[BroadPhasePairEvent],
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events: &dyn EventHandler,
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) {
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) where
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Bodies: ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyType>
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+ ComponentSetMut<RigidBodyIds>,
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Colliders: ComponentSet<ColliderType> + ComponentSetOption<ColliderParent>,
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{
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for event in broad_phase_events {
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match event {
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BroadPhasePairEvent::AddPair(pair) => {
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self.add_pair(colliders, pair);
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}
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BroadPhasePairEvent::DeletePair(pair) => {
|
||||
self.remove_pair(colliders, bodies, pair, events, PairRemovalMode::Auto);
|
||||
self.remove_pair(
|
||||
islands,
|
||||
colliders,
|
||||
bodies,
|
||||
pair,
|
||||
events,
|
||||
PairRemovalMode::Auto,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn compute_intersections(
|
||||
pub(crate) fn compute_intersections<Bodies, Colliders>(
|
||||
&mut self,
|
||||
bodies: &RigidBodySet,
|
||||
colliders: &ColliderSet,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
bodies: &Bodies,
|
||||
colliders: &Colliders,
|
||||
modified_colliders: &[ColliderHandle],
|
||||
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
|
||||
events: &dyn EventHandler,
|
||||
) {
|
||||
if !colliders.contains_any_modified_collider() {
|
||||
) where
|
||||
Bodies: ComponentSet<RigidBodyActivation>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSet<RigidBodyDominance>,
|
||||
Colliders: ComponentSet<ColliderChanges>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderGroups>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderPosition>,
|
||||
{
|
||||
if modified_colliders.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -507,35 +585,66 @@ impl NarrowPhase {
|
||||
par_iter_mut!(&mut self.intersection_graph.graph.edges).for_each(|edge| {
|
||||
let handle1 = nodes[edge.source().index()].weight;
|
||||
let handle2 = nodes[edge.target().index()].weight;
|
||||
let co1 = &colliders[handle1];
|
||||
let co2 = &colliders[handle2];
|
||||
|
||||
if !co1.changes.needs_narrow_phase_update() && !co2.changes.needs_narrow_phase_update()
|
||||
let co_parent1: Option<&ColliderParent> = colliders.get(handle1.0);
|
||||
let (co_changes1, co_groups1, co_shape1, co_pos1): (
|
||||
&ColliderChanges,
|
||||
&ColliderGroups,
|
||||
&ColliderShape,
|
||||
&ColliderPosition,
|
||||
) = colliders.index_bundle(handle1.0);
|
||||
|
||||
let co_parent2: Option<&ColliderParent> = colliders.get(handle2.0);
|
||||
let (co_changes2, co_groups2, co_shape2, co_pos2): (
|
||||
&ColliderChanges,
|
||||
&ColliderGroups,
|
||||
&ColliderShape,
|
||||
&ColliderPosition,
|
||||
) = colliders.index_bundle(handle2.0);
|
||||
|
||||
if !co_changes1.needs_narrow_phase_update() && !co_changes2.needs_narrow_phase_update()
|
||||
{
|
||||
// No update needed for these colliders.
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: avoid lookup into bodies.
|
||||
let rb1 = &bodies[co1.parent];
|
||||
let rb2 = &bodies[co2.parent];
|
||||
let (mut sleeping1, mut status1) = (true, RigidBodyType::Static);
|
||||
let (mut sleeping2, mut status2) = (true, RigidBodyType::Static);
|
||||
|
||||
if (rb1.is_sleeping() && rb2.is_static())
|
||||
|| (rb2.is_sleeping() && rb1.is_static())
|
||||
|| (rb1.is_sleeping() && rb2.is_sleeping())
|
||||
if let Some(co_parent1) = co_parent1 {
|
||||
let (rb_type1, rb_activation1): (&RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(co_parent1.handle.0);
|
||||
status1 = *rb_type1;
|
||||
sleeping1 = rb_activation1.sleeping;
|
||||
}
|
||||
|
||||
if let Some(co_parent2) = co_parent2 {
|
||||
let (rb_type2, rb_activation2): (&RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(co_parent2.handle.0);
|
||||
status2 = *rb_type2;
|
||||
sleeping2 = rb_activation2.sleeping;
|
||||
}
|
||||
|
||||
if (sleeping1 && status2.is_static())
|
||||
|| (sleeping2 && status1.is_static())
|
||||
|| (sleeping1 && sleeping2)
|
||||
{
|
||||
// No need to update this intersection because nothing moved.
|
||||
return;
|
||||
}
|
||||
|
||||
if !co1.collision_groups.test(co2.collision_groups) {
|
||||
if !co_groups1
|
||||
.collision_groups
|
||||
.test(co_groups2.collision_groups)
|
||||
{
|
||||
// The intersection is not allowed.
|
||||
return;
|
||||
}
|
||||
|
||||
if !active_hooks.contains(PhysicsHooksFlags::FILTER_INTERSECTION_PAIR)
|
||||
&& !rb1.is_dynamic()
|
||||
&& !rb2.is_dynamic()
|
||||
&& !status1.is_dynamic()
|
||||
&& !status2.is_dynamic()
|
||||
{
|
||||
// Default filtering rule: no intersection between two non-dynamic bodies.
|
||||
return;
|
||||
@@ -543,12 +652,12 @@ impl NarrowPhase {
|
||||
|
||||
if active_hooks.contains(PhysicsHooksFlags::FILTER_INTERSECTION_PAIR) {
|
||||
let context = PairFilterContext {
|
||||
rigid_body1: rb1,
|
||||
rigid_body2: rb2,
|
||||
collider_handle1: handle1,
|
||||
collider_handle2: handle2,
|
||||
collider1: co1,
|
||||
collider2: co2,
|
||||
bodies,
|
||||
colliders,
|
||||
rigid_body1: co_parent1.map(|p| p.handle),
|
||||
rigid_body2: co_parent2.map(|p| p.handle),
|
||||
collider1: handle1,
|
||||
collider2: handle2,
|
||||
};
|
||||
|
||||
if !hooks.filter_intersection_pair(&context) {
|
||||
@@ -557,10 +666,10 @@ impl NarrowPhase {
|
||||
}
|
||||
}
|
||||
|
||||
let pos12 = co1.position().inv_mul(co2.position());
|
||||
let pos12 = co_pos1.inv_mul(co_pos2);
|
||||
|
||||
if let Ok(intersection) =
|
||||
query_dispatcher.intersection_test(&pos12, co1.shape(), co2.shape())
|
||||
query_dispatcher.intersection_test(&pos12, &**co_shape1, &**co_shape2)
|
||||
{
|
||||
if intersection != edge.weight {
|
||||
edge.weight = intersection;
|
||||
@@ -574,15 +683,26 @@ impl NarrowPhase {
|
||||
});
|
||||
}
|
||||
|
||||
pub(crate) fn compute_contacts(
|
||||
pub(crate) fn compute_contacts<Bodies, Colliders>(
|
||||
&mut self,
|
||||
prediction_distance: Real,
|
||||
bodies: &RigidBodySet,
|
||||
colliders: &ColliderSet,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
bodies: &Bodies,
|
||||
colliders: &Colliders,
|
||||
modified_colliders: &[ColliderHandle],
|
||||
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
|
||||
events: &dyn EventHandler,
|
||||
) {
|
||||
if !colliders.contains_any_modified_collider() {
|
||||
) where
|
||||
Bodies: ComponentSet<RigidBodyActivation>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSet<RigidBodyDominance>,
|
||||
Colliders: ComponentSet<ColliderChanges>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderGroups>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderMaterial>,
|
||||
{
|
||||
if modified_colliders.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -592,35 +712,68 @@ impl NarrowPhase {
|
||||
// TODO: don't iterate on all the edges.
|
||||
par_iter_mut!(&mut self.contact_graph.graph.edges).for_each(|edge| {
|
||||
let pair = &mut edge.weight;
|
||||
let co1 = &colliders[pair.pair.collider1];
|
||||
let co2 = &colliders[pair.pair.collider2];
|
||||
|
||||
if !co1.changes.needs_narrow_phase_update() && !co2.changes.needs_narrow_phase_update()
|
||||
let co_parent1: Option<&ColliderParent> = colliders.get(pair.pair.collider1.0);
|
||||
let (co_changes1, co_groups1, co_shape1, co_pos1, co_material1): (
|
||||
&ColliderChanges,
|
||||
&ColliderGroups,
|
||||
&ColliderShape,
|
||||
&ColliderPosition,
|
||||
&ColliderMaterial,
|
||||
) = colliders.index_bundle(pair.pair.collider1.0);
|
||||
|
||||
let co_parent2: Option<&ColliderParent> = colliders.get(pair.pair.collider2.0);
|
||||
let (co_changes2, co_groups2, co_shape2, co_pos2, co_material2): (
|
||||
&ColliderChanges,
|
||||
&ColliderGroups,
|
||||
&ColliderShape,
|
||||
&ColliderPosition,
|
||||
&ColliderMaterial,
|
||||
) = colliders.index_bundle(pair.pair.collider2.0);
|
||||
|
||||
if !co_changes1.needs_narrow_phase_update() && !co_changes2.needs_narrow_phase_update()
|
||||
{
|
||||
// No update needed for these colliders.
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: avoid lookup into bodies.
|
||||
let rb1 = &bodies[co1.parent];
|
||||
let rb2 = &bodies[co2.parent];
|
||||
let (mut sleeping1, mut status1) = (true, RigidBodyType::Static);
|
||||
let (mut sleeping2, mut status2) = (true, RigidBodyType::Static);
|
||||
|
||||
if (rb1.is_sleeping() && rb2.is_static())
|
||||
|| (rb2.is_sleeping() && rb1.is_static())
|
||||
|| (rb1.is_sleeping() && rb2.is_sleeping())
|
||||
if let Some(co_parent1) = co_parent1 {
|
||||
let (rb_type1, rb_activation1): (&RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(co_parent1.handle.0);
|
||||
status1 = *rb_type1;
|
||||
sleeping1 = rb_activation1.sleeping;
|
||||
}
|
||||
|
||||
if let Some(co_parent2) = co_parent2 {
|
||||
let (rb_type2, rb_activation2): (&RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(co_parent2.handle.0);
|
||||
status2 = *rb_type2;
|
||||
sleeping2 = rb_activation2.sleeping;
|
||||
}
|
||||
|
||||
if (sleeping1 && status2.is_static())
|
||||
|| (sleeping2 && status1.is_static())
|
||||
|| (sleeping1 && sleeping2)
|
||||
{
|
||||
// No need to update this contact because nothing moved.
|
||||
// No need to update this intersection because nothing moved.
|
||||
return;
|
||||
}
|
||||
|
||||
if !co1.collision_groups.test(co2.collision_groups) {
|
||||
if !co_groups1
|
||||
.collision_groups
|
||||
.test(co_groups2.collision_groups)
|
||||
{
|
||||
// The collision is not allowed.
|
||||
return;
|
||||
}
|
||||
|
||||
if !active_hooks.contains(PhysicsHooksFlags::FILTER_CONTACT_PAIR)
|
||||
&& !rb1.is_dynamic()
|
||||
&& !rb2.is_dynamic()
|
||||
&& !status1.is_dynamic()
|
||||
&& !status2.is_dynamic()
|
||||
{
|
||||
// Default filtering rule: no contact between two non-dynamic bodies.
|
||||
return;
|
||||
@@ -629,12 +782,12 @@ impl NarrowPhase {
|
||||
let mut solver_flags = if active_hooks.contains(PhysicsHooksFlags::FILTER_CONTACT_PAIR)
|
||||
{
|
||||
let context = PairFilterContext {
|
||||
rigid_body1: rb1,
|
||||
rigid_body2: rb2,
|
||||
collider_handle1: pair.pair.collider1,
|
||||
collider_handle2: pair.pair.collider2,
|
||||
collider1: co1,
|
||||
collider2: co2,
|
||||
bodies,
|
||||
colliders,
|
||||
rigid_body1: co_parent1.map(|p| p.handle),
|
||||
rigid_body2: co_parent2.map(|p| p.handle),
|
||||
collider1: pair.pair.collider1,
|
||||
collider2: pair.pair.collider2,
|
||||
};
|
||||
|
||||
if let Some(solver_flags) = hooks.filter_contact_pair(&context) {
|
||||
@@ -644,25 +797,25 @@ impl NarrowPhase {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
co1.solver_flags | co2.solver_flags
|
||||
co_material1.solver_flags | co_material2.solver_flags
|
||||
};
|
||||
|
||||
if !co1.solver_groups.test(co2.solver_groups) {
|
||||
if !co_groups1.solver_groups.test(co_groups2.solver_groups) {
|
||||
solver_flags.remove(SolverFlags::COMPUTE_IMPULSES);
|
||||
}
|
||||
|
||||
if co1.changes.contains(ColliderChanges::SHAPE)
|
||||
|| co2.changes.contains(ColliderChanges::SHAPE)
|
||||
if co_changes1.contains(ColliderChanges::SHAPE)
|
||||
|| co_changes2.contains(ColliderChanges::SHAPE)
|
||||
{
|
||||
// The shape changed so the workspace is no longer valid.
|
||||
pair.workspace = None;
|
||||
}
|
||||
|
||||
let pos12 = co1.position().inv_mul(co2.position());
|
||||
let pos12 = co_pos1.inv_mul(co_pos2);
|
||||
let _ = query_dispatcher.contact_manifolds(
|
||||
&pos12,
|
||||
co1.shape(),
|
||||
co2.shape(),
|
||||
&**co_shape1,
|
||||
&**co_shape2,
|
||||
prediction_distance,
|
||||
&mut pair.manifolds,
|
||||
&mut pair.workspace,
|
||||
@@ -671,25 +824,34 @@ impl NarrowPhase {
|
||||
let mut has_any_active_contact = false;
|
||||
|
||||
let friction = CoefficientCombineRule::combine(
|
||||
co1.friction,
|
||||
co2.friction,
|
||||
co1.flags.friction_combine_rule_value(),
|
||||
co2.flags.friction_combine_rule_value(),
|
||||
co_material1.friction,
|
||||
co_material2.friction,
|
||||
co_material1.friction_combine_rule as u8,
|
||||
co_material2.friction_combine_rule as u8,
|
||||
);
|
||||
let restitution = CoefficientCombineRule::combine(
|
||||
co1.restitution,
|
||||
co2.restitution,
|
||||
co1.flags.restitution_combine_rule_value(),
|
||||
co2.flags.restitution_combine_rule_value(),
|
||||
co_material1.restitution,
|
||||
co_material2.restitution,
|
||||
co_material1.restitution_combine_rule as u8,
|
||||
co_material2.restitution_combine_rule as u8,
|
||||
);
|
||||
|
||||
let zero = RigidBodyDominance(0); // The value doesn't matter, it will be MAX because of the effective groups.
|
||||
let dominance1 = co_parent1
|
||||
.map(|p1| *bodies.index(p1.handle.0))
|
||||
.unwrap_or(zero);
|
||||
let dominance2 = co_parent2
|
||||
.map(|p2| *bodies.index(p2.handle.0))
|
||||
.unwrap_or(zero);
|
||||
|
||||
for manifold in &mut pair.manifolds {
|
||||
let world_pos1 = manifold.subshape_pos1.prepend_to(co1.position());
|
||||
let world_pos1 = manifold.subshape_pos1.prepend_to(co_pos1);
|
||||
manifold.data.solver_contacts.clear();
|
||||
manifold.data.body_pair = BodyPair::new(co1.parent(), co2.parent());
|
||||
manifold.data.rigid_body1 = co_parent1.map(|p| p.handle);
|
||||
manifold.data.rigid_body2 = co_parent2.map(|p| p.handle);
|
||||
manifold.data.solver_flags = solver_flags;
|
||||
manifold.data.relative_dominance =
|
||||
rb1.effective_dominance_group() - rb2.effective_dominance_group();
|
||||
dominance1.effective_group(&status1) - dominance2.effective_group(&status2);
|
||||
manifold.data.normal = world_pos1 * manifold.local_n1;
|
||||
|
||||
// Generate solver contacts.
|
||||
@@ -732,12 +894,12 @@ impl NarrowPhase {
|
||||
let mut modifiable_normal = manifold.data.normal;
|
||||
|
||||
let mut context = ContactModificationContext {
|
||||
rigid_body1: rb1,
|
||||
rigid_body2: rb2,
|
||||
collider_handle1: pair.pair.collider1,
|
||||
collider_handle2: pair.pair.collider2,
|
||||
collider1: co1,
|
||||
collider2: co2,
|
||||
bodies,
|
||||
colliders,
|
||||
rigid_body1: co_parent1.map(|p| p.handle),
|
||||
rigid_body2: co_parent2.map(|p| p.handle),
|
||||
collider1: pair.pair.collider1,
|
||||
collider2: pair.pair.collider2,
|
||||
manifold,
|
||||
solver_contacts: &mut modifiable_solver_contacts,
|
||||
normal: &mut modifiable_normal,
|
||||
@@ -772,38 +934,61 @@ impl NarrowPhase {
|
||||
|
||||
/// Retrieve all the interactions with at least one contact point, happening between two active bodies.
|
||||
// NOTE: this is very similar to the code from JointSet::select_active_interactions.
|
||||
pub(crate) fn select_active_contacts<'a>(
|
||||
pub(crate) fn select_active_contacts<'a, Bodies>(
|
||||
&'a mut self,
|
||||
bodies: &RigidBodySet,
|
||||
islands: &IslandManager,
|
||||
bodies: &Bodies,
|
||||
out_manifolds: &mut Vec<&'a mut ContactManifold>,
|
||||
out: &mut Vec<Vec<ContactManifoldIndex>>,
|
||||
) {
|
||||
for out_island in &mut out[..bodies.num_islands()] {
|
||||
) where
|
||||
Bodies: ComponentSet<RigidBodyIds>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSet<RigidBodyActivation>,
|
||||
{
|
||||
for out_island in &mut out[..islands.num_islands()] {
|
||||
out_island.clear();
|
||||
}
|
||||
|
||||
// TODO: don't iterate through all the interactions.
|
||||
for inter in self.contact_graph.graph.edges.iter_mut() {
|
||||
for manifold in &mut inter.weight.manifolds {
|
||||
let rb1 = &bodies[manifold.data.body_pair.body1];
|
||||
let rb2 = &bodies[manifold.data.body_pair.body2];
|
||||
if manifold
|
||||
.data
|
||||
.solver_flags
|
||||
.contains(SolverFlags::COMPUTE_IMPULSES)
|
||||
&& manifold.data.num_active_contacts() != 0
|
||||
&& (rb1.is_dynamic() || rb2.is_dynamic())
|
||||
&& (!rb1.is_dynamic() || !rb1.is_sleeping())
|
||||
&& (!rb2.is_dynamic() || !rb2.is_sleeping())
|
||||
{
|
||||
let island_index = if !rb1.is_dynamic() {
|
||||
rb2.active_island_id
|
||||
} else {
|
||||
rb1.active_island_id
|
||||
};
|
||||
let (active_island_id1, status1, sleeping1) =
|
||||
if let Some(handle1) = manifold.data.rigid_body1 {
|
||||
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(handle1.0);
|
||||
(data.0.active_island_id, *data.1, data.2.sleeping)
|
||||
} else {
|
||||
(0, RigidBodyType::Static, true)
|
||||
};
|
||||
|
||||
out[island_index].push(out_manifolds.len());
|
||||
out_manifolds.push(manifold);
|
||||
let (active_island_id2, status2, sleeping2) =
|
||||
if let Some(handle2) = manifold.data.rigid_body2 {
|
||||
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
|
||||
bodies.index_bundle(handle2.0);
|
||||
(data.0.active_island_id, *data.1, data.2.sleeping)
|
||||
} else {
|
||||
(0, RigidBodyType::Static, true)
|
||||
};
|
||||
|
||||
if (status1.is_dynamic() || status2.is_dynamic())
|
||||
&& (!status1.is_dynamic() || !sleeping1)
|
||||
&& (!status2.is_dynamic() || !sleeping2)
|
||||
{
|
||||
let island_index = if !status1.is_dynamic() {
|
||||
active_island_id2
|
||||
} else {
|
||||
active_island_id1
|
||||
};
|
||||
|
||||
out[island_index].push(out_manifolds.len());
|
||||
out_manifolds.push(manifold);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user