Split rigid-bodies and colliders into multiple components

This commit is contained in:
Crozet Sébastien
2021-04-26 17:59:25 +02:00
parent aaf80bfa87
commit c32da78f2a
91 changed files with 5969 additions and 3653 deletions

View File

@@ -1,231 +1,160 @@
use crate::dynamics::{CoefficientCombineRule, MassProperties, RigidBodyHandle};
use crate::geometry::{InteractionGroups, SAPProxyIndex, SharedShape, SolverFlags};
use crate::geometry::{
ColliderBroadPhaseData, ColliderChanges, ColliderGroups, ColliderMassProperties,
ColliderMaterial, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
InteractionGroups, SharedShape, SolverFlags,
};
use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector, DIM};
use crate::parry::transformation::vhacd::VHACDParameters;
use na::Unit;
use parry::bounding_volume::{BoundingVolume, AABB};
use parry::shape::Shape;
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// Flags affecting the behavior of the constraints solver for a given contact manifold.
pub(crate) struct ColliderFlags: u8 {
const SENSOR = 1 << 0;
const FRICTION_COMBINE_RULE_01 = 1 << 1;
const FRICTION_COMBINE_RULE_10 = 1 << 2;
const RESTITUTION_COMBINE_RULE_01 = 1 << 3;
const RESTITUTION_COMBINE_RULE_10 = 1 << 4;
}
}
impl ColliderFlags {
pub fn is_sensor(self) -> bool {
self.contains(ColliderFlags::SENSOR)
}
pub fn friction_combine_rule_value(self) -> u8 {
(self.bits & 0b0000_0110) >> 1
}
pub fn restitution_combine_rule_value(self) -> u8 {
(self.bits & 0b0001_1000) >> 3
}
pub fn with_friction_combine_rule(mut self, rule: CoefficientCombineRule) -> Self {
self.bits = (self.bits & !0b0000_0110) | ((rule as u8) << 1);
self
}
pub fn with_restitution_combine_rule(mut self, rule: CoefficientCombineRule) -> Self {
self.bits = (self.bits & !0b0001_1000) | ((rule as u8) << 3);
self
}
}
#[derive(Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
enum MassInfo {
/// `MassProperties` are computed with the help of [`SharedShape::mass_properties`].
Density(Real),
MassProperties(Box<MassProperties>),
}
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// Flags describing how the collider has been modified by the user.
pub(crate) struct ColliderChanges: u32 {
const MODIFIED = 1 << 0;
const POSITION_WRT_PARENT = 1 << 1; // => BF & NF updates.
const POSITION = 1 << 2; // => BF & NF updates.
const COLLISION_GROUPS = 1 << 3; // => NF update.
const SOLVER_GROUPS = 1 << 4; // => NF update.
const SHAPE = 1 << 5; // => BF & NF update. NF pair workspace invalidation.
const SENSOR = 1 << 6; // => NF update. NF pair invalidation.
}
}
impl ColliderChanges {
pub fn needs_broad_phase_update(self) -> bool {
self.intersects(
ColliderChanges::POSITION_WRT_PARENT
| ColliderChanges::POSITION
| ColliderChanges::SHAPE,
)
}
pub fn needs_narrow_phase_update(self) -> bool {
self.bits() > 1
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
/// A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.
///
/// To build a new collider, use the `ColliderBuilder` structure.
pub struct Collider {
shape: SharedShape,
mass_info: MassInfo,
pub(crate) flags: ColliderFlags,
pub(crate) solver_flags: SolverFlags,
pub(crate) changes: ColliderChanges,
pub(crate) parent: RigidBodyHandle,
pub(crate) delta: Isometry<Real>,
pub(crate) position: Isometry<Real>,
/// The friction coefficient of this collider.
pub friction: Real,
/// The restitution coefficient of this collider.
pub restitution: Real,
pub(crate) collision_groups: InteractionGroups,
pub(crate) solver_groups: InteractionGroups,
pub(crate) proxy_index: SAPProxyIndex,
pub co_type: ColliderType,
pub co_shape: ColliderShape, // TODO ECS: this is public only for our bevy_rapier experiments.
pub co_mprops: ColliderMassProperties, // TODO ECS: this is public only for our bevy_rapier experiments.
pub co_changes: ColliderChanges, // TODO ECS: this is public only for our bevy_rapier experiments.
pub co_parent: ColliderParent, // TODO ECS: this is public only for our bevy_rapier experiments.
pub co_pos: ColliderPosition, // TODO ECS: this is public only for our bevy_rapier experiments.
pub co_material: ColliderMaterial, // TODO ECS: this is public only for our bevy_rapier experiments.
pub co_groups: ColliderGroups, // TODO ECS: this is public only for our bevy_rapier experiments.
pub co_bf_data: ColliderBroadPhaseData, // TODO ECS: this is public only for our bevy_rapier experiments.
/// User-defined data associated to this rigid-body.
pub user_data: u128,
}
impl Collider {
pub(crate) fn reset_internal_references(&mut self) {
self.parent = RigidBodyHandle::invalid();
self.proxy_index = crate::INVALID_U32;
self.changes = ColliderChanges::empty();
// TODO ECS: exists only for our bevy_ecs tests.
pub fn reset_internal_references(&mut self) {
self.co_parent.handle = RigidBodyHandle::invalid();
self.co_bf_data.proxy_index = crate::INVALID_U32;
self.co_changes = ColliderChanges::all();
}
/// The rigid body this collider is attached to.
pub fn parent(&self) -> RigidBodyHandle {
self.parent
self.co_parent.handle
}
/// Is this collider a sensor?
pub fn is_sensor(&self) -> bool {
self.flags.is_sensor()
self.co_type.is_sensor()
}
/// The combine rule used by this collider to combine its friction
/// coefficient with the friction coefficient of the other collider it
/// is in contact with.
pub fn friction_combine_rule(&self) -> CoefficientCombineRule {
CoefficientCombineRule::from_value(self.flags.friction_combine_rule_value())
self.co_material.friction_combine_rule
}
/// Sets the combine rule used by this collider to combine its friction
/// coefficient with the friction coefficient of the other collider it
/// is in contact with.
pub fn set_friction_combine_rule(&mut self, rule: CoefficientCombineRule) {
self.flags = self.flags.with_friction_combine_rule(rule);
self.co_material.friction_combine_rule = rule;
}
/// The combine rule used by this collider to combine its restitution
/// coefficient with the restitution coefficient of the other collider it
/// is in contact with.
pub fn restitution_combine_rule(&self) -> CoefficientCombineRule {
CoefficientCombineRule::from_value(self.flags.restitution_combine_rule_value())
self.co_material.restitution_combine_rule
}
/// Sets the combine rule used by this collider to combine its restitution
/// coefficient with the restitution coefficient of the other collider it
/// is in contact with.
pub fn set_restitution_combine_rule(&mut self, rule: CoefficientCombineRule) {
self.flags = self.flags.with_restitution_combine_rule(rule)
self.co_material.restitution_combine_rule = rule;
}
/// Sets whether or not this is a sensor collider.
pub fn set_sensor(&mut self, is_sensor: bool) {
if is_sensor != self.is_sensor() {
self.changes.insert(ColliderChanges::SENSOR);
self.flags.set(ColliderFlags::SENSOR, is_sensor);
self.co_changes.insert(ColliderChanges::TYPE);
self.co_type = if is_sensor {
ColliderType::Sensor
} else {
ColliderType::Solid
};
}
}
#[doc(hidden)]
pub fn set_position_debug(&mut self, position: Isometry<Real>) {
self.position = position;
self.co_pos.0 = position;
}
/// The position of this collider expressed in the local-space of the rigid-body it is attached to.
#[deprecated(note = "use `.position_wrt_parent()` instead.")]
pub fn delta(&self) -> &Isometry<Real> {
&self.delta
&self.co_parent.pos_wrt_parent
}
/// The world-space position of this collider.
pub fn position(&self) -> &Isometry<Real> {
&self.position
}
/// Sets the position of this collider wrt. its parent rigid-body.
pub(crate) fn set_position(&mut self, position: Isometry<Real>) {
self.changes.insert(ColliderChanges::POSITION);
self.position = position;
&self.co_pos
}
/// The position of this collider wrt the body it is attached to.
pub fn position_wrt_parent(&self) -> &Isometry<Real> {
&self.delta
&self.co_parent.pos_wrt_parent
}
/// Sets the position of this collider wrt. its parent rigid-body.
pub fn set_position_wrt_parent(&mut self, position: Isometry<Real>) {
self.changes.insert(ColliderChanges::POSITION_WRT_PARENT);
self.delta = position;
self.co_changes.insert(ColliderChanges::PARENT);
self.co_parent.pos_wrt_parent = position;
}
/// The collision groups used by this collider.
pub fn collision_groups(&self) -> InteractionGroups {
self.collision_groups
self.co_groups.collision_groups
}
/// Sets the collision groups of this collider.
pub fn set_collision_groups(&mut self, groups: InteractionGroups) {
if self.collision_groups != groups {
self.changes.insert(ColliderChanges::COLLISION_GROUPS);
self.collision_groups = groups;
if self.co_groups.collision_groups != groups {
self.co_changes.insert(ColliderChanges::GROUPS);
self.co_groups.collision_groups = groups;
}
}
/// The solver groups used by this collider.
pub fn solver_groups(&self) -> InteractionGroups {
self.solver_groups
self.co_groups.solver_groups
}
/// Sets the solver groups of this collider.
pub fn set_solver_groups(&mut self, groups: InteractionGroups) {
if self.solver_groups != groups {
self.changes.insert(ColliderChanges::SOLVER_GROUPS);
self.solver_groups = groups;
if self.co_groups.solver_groups != groups {
self.co_changes.insert(ColliderChanges::GROUPS);
self.co_groups.solver_groups = groups;
}
}
pub fn material(&self) -> &ColliderMaterial {
&self.co_material
}
/// The density of this collider, if set.
pub fn density(&self) -> Option<Real> {
match &self.mass_info {
MassInfo::Density(density) => Some(*density),
MassInfo::MassProperties(_) => None,
match &self.co_mprops {
ColliderMassProperties::Density(density) => Some(*density),
ColliderMassProperties::MassProperties(_) => None,
}
}
/// The geometric shape of this collider.
pub fn shape(&self) -> &dyn Shape {
&*self.shape.0
self.co_shape.as_ref()
}
/// A mutable reference to the geometric shape of this collider.
@@ -234,33 +163,33 @@ impl Collider {
/// cloned first so that `self` contains a unique copy of that
/// shape that you can modify.
pub fn shape_mut(&mut self) -> &mut dyn Shape {
self.changes.insert(ColliderChanges::SHAPE);
self.shape.make_mut()
self.co_changes.insert(ColliderChanges::SHAPE);
self.co_shape.make_mut()
}
/// Sets the shape of this collider.
pub fn set_shape(&mut self, shape: SharedShape) {
self.changes.insert(ColliderChanges::SHAPE);
self.shape = shape;
self.co_changes.insert(ColliderChanges::SHAPE);
self.co_shape = shape;
}
/// Compute the axis-aligned bounding box of this collider.
pub fn compute_aabb(&self) -> AABB {
self.shape.compute_aabb(&self.position)
self.co_shape.compute_aabb(&self.co_pos)
}
/// Compute the axis-aligned bounding box of this collider.
pub fn compute_swept_aabb(&self, next_position: &Isometry<Real>) -> AABB {
let aabb1 = self.shape.compute_aabb(&self.position);
let aabb2 = self.shape.compute_aabb(next_position);
let aabb1 = self.co_shape.compute_aabb(&self.co_pos);
let aabb2 = self.co_shape.compute_aabb(next_position);
aabb1.merged(&aabb2)
}
/// Compute the local-space mass properties of this collider.
pub fn mass_properties(&self) -> MassProperties {
match &self.mass_info {
MassInfo::Density(density) => self.shape.mass_properties(*density),
MassInfo::MassProperties(mass_properties) => **mass_properties,
match &self.co_mprops {
ColliderMassProperties::Density(density) => self.co_shape.mass_properties(*density),
ColliderMassProperties::MassProperties(mass_properties) => **mass_properties,
}
}
}
@@ -272,10 +201,10 @@ pub struct ColliderBuilder {
/// The shape of the collider to be built.
pub shape: SharedShape,
/// The uniform density of the collider to be built.
density: Option<Real>,
pub density: Option<Real>,
/// Overrides automatic computation of `MassProperties`.
/// If None, it will be computed based on shape and density.
mass_properties: Option<MassProperties>,
pub mass_properties: Option<MassProperties>,
/// The friction coefficient of the collider to be built.
pub friction: Real,
/// The rule used to combine two friction coefficients.
@@ -285,7 +214,7 @@ pub struct ColliderBuilder {
/// The rule used to combine two restitution coefficients.
pub restitution_combine_rule: CoefficientCombineRule,
/// The position of this collider relative to the local frame of the rigid-body it is attached to.
pub delta: Isometry<Real>,
pub pos_wrt_parent: Isometry<Real>,
/// Is this collider a sensor?
pub is_sensor: bool,
/// Do we have to always call the contact modifier
@@ -308,7 +237,7 @@ impl ColliderBuilder {
mass_properties: None,
friction: Self::default_friction(),
restitution: 0.0,
delta: Isometry::identity(),
pos_wrt_parent: Isometry::identity(),
is_sensor: false,
user_data: 0,
collision_groups: InteractionGroups::all(),
@@ -646,8 +575,8 @@ impl ColliderBuilder {
/// relative to the rigid-body it is attached to.
#[cfg(feature = "dim2")]
pub fn translation(mut self, x: Real, y: Real) -> Self {
self.delta.translation.x = x;
self.delta.translation.y = y;
self.pos_wrt_parent.translation.x = x;
self.pos_wrt_parent.translation.y = y;
self
}
@@ -655,23 +584,23 @@ impl ColliderBuilder {
/// relative to the rigid-body it is attached to.
#[cfg(feature = "dim3")]
pub fn translation(mut self, x: Real, y: Real, z: Real) -> Self {
self.delta.translation.x = x;
self.delta.translation.y = y;
self.delta.translation.z = z;
self.pos_wrt_parent.translation.x = x;
self.pos_wrt_parent.translation.y = y;
self.pos_wrt_parent.translation.z = z;
self
}
/// Sets the initial orientation of the collider to be created,
/// relative to the rigid-body it is attached to.
pub fn rotation(mut self, angle: AngVector<Real>) -> Self {
self.delta.rotation = Rotation::new(angle);
self.pos_wrt_parent.rotation = Rotation::new(angle);
self
}
/// Sets the initial position (translation and orientation) of the collider to be created,
/// relative to the rigid-body it is attached to.
pub fn position_wrt_parent(mut self, pos: Isometry<Real>) -> Self {
self.delta = pos;
self.pos_wrt_parent = pos;
self
}
@@ -679,53 +608,97 @@ impl ColliderBuilder {
/// relative to the rigid-body it is attached to.
#[deprecated(note = "Use `.position_wrt_parent` instead.")]
pub fn position(mut self, pos: Isometry<Real>) -> Self {
self.delta = pos;
self.pos_wrt_parent = pos;
self
}
/// Set the position of this collider in the local-space of the rigid-body it is attached to.
#[deprecated(note = "Use `.position` instead.")]
#[deprecated(note = "Use `.position_wrt_parent` instead.")]
pub fn delta(mut self, delta: Isometry<Real>) -> Self {
self.delta = delta;
self.pos_wrt_parent = delta;
self
}
/// Builds a new collider attached to the given rigid-body.
pub fn build(&self) -> Collider {
let (co_changes, co_pos, co_bf_data, co_shape, co_type, co_groups, co_material, co_mprops) =
self.components();
let co_parent = ColliderParent {
pos_wrt_parent: co_pos.0,
handle: RigidBodyHandle::invalid(),
};
Collider {
co_shape,
co_mprops,
co_material,
co_parent,
co_changes,
co_pos,
co_bf_data,
co_groups,
co_type,
user_data: self.user_data,
}
}
/// Builds all the components required by a collider.
pub fn components(
&self,
) -> (
ColliderChanges,
ColliderPosition,
ColliderBroadPhaseData,
ColliderShape,
ColliderType,
ColliderGroups,
ColliderMaterial,
ColliderMassProperties,
) {
let mass_info = if let Some(mp) = self.mass_properties {
MassInfo::MassProperties(Box::new(mp))
ColliderMassProperties::MassProperties(Box::new(mp))
} else {
let default_density = if self.is_sensor { 0.0 } else { 1.0 };
let density = self.density.unwrap_or(default_density);
MassInfo::Density(density)
ColliderMassProperties::Density(density)
};
let mut flags = ColliderFlags::empty();
flags.set(ColliderFlags::SENSOR, self.is_sensor);
flags = flags
.with_friction_combine_rule(self.friction_combine_rule)
.with_restitution_combine_rule(self.restitution_combine_rule);
let mut solver_flags = SolverFlags::default();
solver_flags.set(
SolverFlags::MODIFY_SOLVER_CONTACTS,
self.modify_solver_contacts,
);
Collider {
shape: self.shape.clone(),
mass_info,
let co_shape = self.shape.clone();
let co_mprops = mass_info;
let co_material = ColliderMaterial {
friction: self.friction,
restitution: self.restitution,
delta: self.delta,
flags,
friction_combine_rule: self.friction_combine_rule,
restitution_combine_rule: self.restitution_combine_rule,
solver_flags,
changes: ColliderChanges::all(),
parent: RigidBodyHandle::invalid(),
position: Isometry::identity(),
proxy_index: crate::INVALID_U32,
};
let co_changes = ColliderChanges::all();
let co_pos = ColliderPosition(self.pos_wrt_parent);
let co_bf_data = ColliderBroadPhaseData::default();
let co_groups = ColliderGroups {
collision_groups: self.collision_groups,
solver_groups: self.solver_groups,
user_data: self.user_data,
}
};
let co_type = if self.is_sensor {
ColliderType::Sensor
} else {
ColliderType::Solid
};
(
co_changes,
co_pos,
co_bf_data,
co_shape,
co_type,
co_groups,
co_material,
co_mprops,
)
}
}