Split rigid-bodies and colliders into multiple components

This commit is contained in:
Crozet Sébastien
2021-04-26 17:59:25 +02:00
parent aaf80bfa87
commit c32da78f2a
91 changed files with 5969 additions and 3653 deletions

View File

@@ -3,6 +3,7 @@
pub use self::ccd::CCDSolver;
pub use self::coefficient_combine_rule::CoefficientCombineRule;
pub use self::integration_parameters::IntegrationParameters;
pub use self::island_manager::IslandManager;
pub(crate) use self::joint::JointGraphEdge;
pub(crate) use self::joint::JointIndex;
#[cfg(feature = "dim3")]
@@ -17,19 +18,27 @@ pub use self::joint::{
PrismaticJoint,
SpringModel, // GenericJoint
};
pub(crate) use self::rigid_body::RigidBodyChanges;
pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBuilder};
pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet};
pub use self::rigid_body_components::*;
#[cfg(not(feature = "parallel"))]
pub(crate) use self::solver::IslandSolver;
#[cfg(feature = "parallel")]
pub(crate) use self::solver::ParallelIslandSolver;
pub use parry::mass_properties::MassProperties;
#[cfg(feature = "default-sets")]
pub use self::rigid_body::{RigidBody, RigidBodyBuilder};
#[cfg(feature = "default-sets")]
pub use self::rigid_body_set::{BodyPair, RigidBodySet};
mod ccd;
mod coefficient_combine_rule;
mod integration_parameters;
mod island_manager;
mod joint;
mod rigid_body;
mod rigid_body_set;
mod rigid_body_components;
mod solver;
#[cfg(feature = "default-sets")]
mod rigid_body;
#[cfg(feature = "default-sets")]
mod rigid_body_set;