Split rigid-bodies and colliders into multiple components
This commit is contained in:
@@ -1,5 +1,9 @@
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use crate::dynamics::{RigidBody, RigidBodyHandle};
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use crate::geometry::{Collider, ColliderHandle};
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use crate::dynamics::{
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RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
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};
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use crate::geometry::{
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ColliderHandle, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
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};
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use crate::math::Real;
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use parry::query::{NonlinearRigidMotion, QueryDispatcher};
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@@ -7,9 +11,9 @@ use parry::query::{NonlinearRigidMotion, QueryDispatcher};
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pub struct TOIEntry {
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pub toi: Real,
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pub c1: ColliderHandle,
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pub b1: RigidBodyHandle,
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pub b1: Option<RigidBodyHandle>,
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pub c2: ColliderHandle,
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pub b2: RigidBodyHandle,
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pub b2: Option<RigidBodyHandle>,
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pub is_intersection_test: bool,
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pub timestamp: usize,
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}
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@@ -18,9 +22,9 @@ impl TOIEntry {
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fn new(
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toi: Real,
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c1: ColliderHandle,
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b1: RigidBodyHandle,
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b1: Option<RigidBodyHandle>,
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c2: ColliderHandle,
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b2: RigidBodyHandle,
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b2: Option<RigidBodyHandle>,
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is_intersection_test: bool,
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timestamp: usize,
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) -> Self {
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@@ -39,10 +43,30 @@ impl TOIEntry {
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query_dispatcher: &QD,
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ch1: ColliderHandle,
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ch2: ColliderHandle,
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c1: &Collider,
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c2: &Collider,
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b1: &RigidBody,
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b2: &RigidBody,
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c1: (
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&ColliderType,
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&ColliderShape,
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&ColliderPosition,
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Option<&ColliderParent>,
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),
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c2: (
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&ColliderType,
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&ColliderShape,
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&ColliderPosition,
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Option<&ColliderParent>,
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),
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b1: Option<(
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&RigidBodyPosition,
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&RigidBodyVelocity,
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&RigidBodyMassProps,
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&RigidBodyCcd,
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)>,
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b2: Option<(
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&RigidBodyPosition,
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&RigidBodyVelocity,
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&RigidBodyMassProps,
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&RigidBodyCcd,
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)>,
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frozen1: Option<Real>,
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frozen2: Option<Real>,
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start_time: Real,
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@@ -50,35 +74,46 @@ impl TOIEntry {
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smallest_contact_dist: Real,
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) -> Option<Self> {
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assert!(start_time <= end_time);
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if b1.is_none() && b2.is_none() {
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return None;
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}
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let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel();
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let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel();
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let angvel1 = frozen1.is_none() as u32 as Real * b1.angvel();
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let angvel2 = frozen2.is_none() as u32 as Real * b2.angvel();
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let (co_type1, co_shape1, co_pos1, co_parent1) = c1;
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let (co_type2, co_shape2, co_pos2, co_parent2) = c2;
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let linvel1 =
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frozen1.is_none() as u32 as Real * b1.map(|b| b.1.linvel).unwrap_or(na::zero());
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let linvel2 =
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frozen2.is_none() as u32 as Real * b2.map(|b| b.1.linvel).unwrap_or(na::zero());
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let angvel1 =
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frozen1.is_none() as u32 as Real * b1.map(|b| b.1.angvel).unwrap_or(na::zero());
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let angvel2 =
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frozen2.is_none() as u32 as Real * b2.map(|b| b.1.angvel).unwrap_or(na::zero());
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#[cfg(feature = "dim2")]
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let vel12 = (linvel2 - linvel1).norm()
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+ angvel1.abs() * b1.ccd_max_dist
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+ angvel2.abs() * b2.ccd_max_dist;
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+ angvel1.abs() * b1.map(|b| b.3.ccd_max_dist).unwrap_or(0.0)
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+ angvel2.abs() * b2.map(|b| b.3.ccd_max_dist).unwrap_or(0.0);
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#[cfg(feature = "dim3")]
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let vel12 = (linvel2 - linvel1).norm()
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+ angvel1.norm() * b1.ccd_max_dist
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+ angvel2.norm() * b2.ccd_max_dist;
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+ angvel1.norm() * b1.map(|b| b.3.ccd_max_dist).unwrap_or(0.0)
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+ angvel2.norm() * b2.map(|b| b.3.ccd_max_dist).unwrap_or(0.0);
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// We may be slightly over-conservative by taking the `max(0.0)` here.
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// But removing the `max` doesn't really affect performances so let's
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// keep it since more conservatism is good at this stage.
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let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness())
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let thickness = (co_shape1.0.ccd_thickness() + co_shape2.0.ccd_thickness())
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+ smallest_contact_dist.max(0.0);
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let is_intersection_test = c1.is_sensor() || c2.is_sensor();
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let is_intersection_test = co_type1.is_sensor() || co_type2.is_sensor();
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if (end_time - start_time) * vel12 < thickness {
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return None;
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}
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// Compute the TOI.
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let mut motion1 = Self::body_motion(b1);
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let mut motion2 = Self::body_motion(b2);
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let identity = NonlinearRigidMotion::identity();
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let mut motion1 = b1.map(Self::body_motion).unwrap_or(identity);
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let mut motion2 = b2.map(Self::body_motion).unwrap_or(identity);
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if let Some(t) = frozen1 {
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motion1.freeze(t);
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@@ -88,8 +123,8 @@ impl TOIEntry {
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motion2.freeze(t);
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}
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let motion_c1 = motion1.prepend(*c1.position_wrt_parent());
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let motion_c2 = motion2.prepend(*c2.position_wrt_parent());
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let motion_c1 = motion1.prepend(co_parent1.map(|p| p.pos_wrt_parent).unwrap_or(co_pos1.0));
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let motion_c2 = motion2.prepend(co_parent2.map(|p| p.pos_wrt_parent).unwrap_or(co_pos2.0));
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// println!("start_time: {}", start_time);
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@@ -105,9 +140,9 @@ impl TOIEntry {
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let res_toi = query_dispatcher
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.nonlinear_time_of_impact(
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&motion_c1,
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c1.shape(),
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co_shape1.as_ref(),
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&motion_c2,
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c2.shape(),
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co_shape2.as_ref(),
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start_time,
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end_time,
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stop_at_penetration,
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@@ -119,24 +154,31 @@ impl TOIEntry {
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Some(Self::new(
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toi.toi,
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ch1,
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c1.parent(),
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co_parent1.map(|p| p.handle),
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ch2,
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c2.parent(),
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co_parent2.map(|p| p.handle),
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is_intersection_test,
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0,
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))
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}
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fn body_motion(body: &RigidBody) -> NonlinearRigidMotion {
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if body.is_ccd_active() {
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fn body_motion(
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(poss, vels, mprops, ccd): (
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&RigidBodyPosition,
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&RigidBodyVelocity,
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&RigidBodyMassProps,
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&RigidBodyCcd,
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),
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) -> NonlinearRigidMotion {
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if ccd.ccd_active {
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NonlinearRigidMotion::new(
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body.position,
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body.mass_properties.local_com,
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body.linvel,
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body.angvel,
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poss.position,
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mprops.mass_properties.local_com,
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vels.linvel,
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vels.angvel,
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)
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} else {
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NonlinearRigidMotion::constant_position(body.next_position)
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NonlinearRigidMotion::constant_position(poss.next_position)
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}
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}
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}
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