Split rigid-bodies and colliders into multiple components
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@@ -79,7 +79,9 @@ pub fn init_world(testbed: &mut Testbed) {
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step = snapped_frame;
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for handle in &extra_colliders {
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physics.colliders.remove(*handle, &mut physics.bodies, true);
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physics
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.colliders
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.remove(*handle, &mut physics.islands, &mut physics.bodies, true);
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}
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extra_colliders.clear();
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