Split rigid-bodies and colliders into multiple components

This commit is contained in:
Crozet Sébastien
2021-04-26 17:59:25 +02:00
parent aaf80bfa87
commit c32da78f2a
91 changed files with 5969 additions and 3653 deletions

View File

@@ -79,7 +79,9 @@ pub fn init_world(testbed: &mut Testbed) {
step = snapped_frame;
for handle in &extra_colliders {
physics.colliders.remove(*handle, &mut physics.bodies, true);
physics
.colliders
.remove(*handle, &mut physics.islands, &mut physics.bodies, true);
}
extra_colliders.clear();