Constraint solver: properly take non-zero center of masses into account.
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@@ -89,6 +89,9 @@ impl WVelocityGroundConstraint {
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let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
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let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
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let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
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let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
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let force_dir1 = position1
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* -Vector::from(
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array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH],
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@@ -130,8 +133,8 @@ impl WVelocityGroundConstraint {
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let impulse =
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SimdFloat::from(array![|ii| manifold_points[ii][k].impulse; SIMD_WIDTH]);
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let dp1 = p1.coords - position1.translation.vector;
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let dp2 = p2.coords - position2.translation.vector;
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let dp1 = p1 - world_com1;
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let dp2 = p2 - world_com2;
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let vel1 = linvel1 + angvel1.gcross(dp1);
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let vel2 = linvel2 + angvel2.gcross(dp2);
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