Add a basic lines-based debug-renderer
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37
src/pipeline/debug_render_pipeline/debug_render_style.rs
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37
src/pipeline/debug_render_pipeline/debug_render_style.rs
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/// A color for debug-rendering.
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///
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/// The default colors are provided in HSLA (Hue Saturation Lightness Alpha) format.
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pub type DebugColor = [f32; 4];
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#[derive(Clone, Debug, PartialEq)]
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pub struct DebugRenderStyle {
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pub subdivisions: u32,
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pub collider_dynamic_color: DebugColor,
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pub collider_fixed_color: DebugColor,
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pub collider_kinematic_color: DebugColor,
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pub collider_parentless_color: DebugColor,
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pub impulse_joint_anchor_color: DebugColor,
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pub impulse_joint_separation_color: DebugColor,
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pub multibody_joint_anchor_color: DebugColor,
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pub multibody_joint_separation_color: DebugColor,
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pub sleep_color_multiplier: [f32; 4],
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pub rigid_body_axes_length: f32,
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}
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impl Default for DebugRenderStyle {
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fn default() -> Self {
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Self {
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subdivisions: 20,
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collider_dynamic_color: [340.0, 1.0, 0.3, 1.0],
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collider_kinematic_color: [20.0, 1.0, 0.3, 1.0],
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collider_fixed_color: [30.0, 1.0, 0.4, 1.0],
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collider_parentless_color: [30.0, 1.0, 0.4, 1.0],
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impulse_joint_anchor_color: [240.0, 0.5, 0.4, 1.0],
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impulse_joint_separation_color: [0.0, 0.5, 0.4, 1.0],
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multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0],
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multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
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sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
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rigid_body_axes_length: 0.5,
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}
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}
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}
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