Allow locking individual translational axes
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@@ -29,7 +29,7 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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pub fn solve(
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&mut self,
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tangents1: [&Vector<N>; DIM - 1],
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im2: N,
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im2: &Vector<N>,
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limit: N,
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mj_lambda2: &mut DeltaVel<N>,
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) where
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@@ -45,7 +45,7 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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let dlambda = new_impulse - self.impulse[0];
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self.impulse[0] = new_impulse;
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mj_lambda2.linear += tangents1[0] * (-im2 * dlambda);
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mj_lambda2.linear += tangents1[0].component_mul(im2) * -dlambda;
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mj_lambda2.angular += self.gcross2[0] * dlambda;
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}
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@@ -72,8 +72,8 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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self.impulse = new_impulse;
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mj_lambda2.linear +=
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tangents1[0] * (-im2 * dlambda[0]) + tangents1[1] * (-im2 * dlambda[1]);
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mj_lambda2.linear += tangents1[0].component_mul(im2) * -dlambda[0]
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+ tangents1[1].component_mul(im2) * -dlambda[1];
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mj_lambda2.angular += self.gcross2[0] * dlambda[0] + self.gcross2[1] * dlambda[1];
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}
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}
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@@ -101,7 +101,7 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintNormalPart<N> {
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}
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#[inline]
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pub fn solve(&mut self, dir1: &Vector<N>, im2: N, mj_lambda2: &mut DeltaVel<N>)
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pub fn solve(&mut self, dir1: &Vector<N>, im2: &Vector<N>, mj_lambda2: &mut DeltaVel<N>)
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where
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AngVector<N>: WDot<AngVector<N>, Result = N>,
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{
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@@ -111,7 +111,7 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintNormalPart<N> {
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let dlambda = new_impulse - self.impulse;
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self.impulse = new_impulse;
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mj_lambda2.linear += dir1 * (-im2 * dlambda);
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mj_lambda2.linear += dir1.component_mul(im2) * -dlambda;
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mj_lambda2.angular += self.gcross2 * dlambda;
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}
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}
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@@ -136,7 +136,7 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintElement<N> {
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elements: &mut [Self],
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dir1: &Vector<N>,
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#[cfg(feature = "dim3")] tangent1: &Vector<N>,
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im2: N,
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im2: &Vector<N>,
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limit: N,
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mj_lambda2: &mut DeltaVel<N>,
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solve_normal: bool,
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